---@diagnostic disable: missing-return, lowercase-global ---@meta ---@param itemID number ---@param itemName string ---@param itemLink string ---Attempts to equip an arbitrary item. The item is automatically equipped in the first available slot in which it fits. To equip an item in a specific slot, see EquipCursorItem(). Causes an error message (UI_ERROR_MESSAGE) if the specified item cannot be equipped. Does nothing if the specified item does not exist or is not in the player's possession. function EquipItemByName(itemID, itemName, itemLink) end