---@diagnostic disable: missing-return, lowercase-global ---@meta ---@class C_PetBattles C_PetBattles = { ---@return nil AcceptPVPDuel = function() end, ---@return nil AcceptQueuedPVPMatch = function() end, ---@return boolean canAccept CanAcceptQueuedPVPMatch = function() end, ---@return boolean usable CanActivePetSwapOut = function() end, ---@param petIndex number ---@return nil CanPetSwapIn = function(petIndex) end, ---@return nil CancelPVPDuel = function() end, ---@param petIndex number ---@return nil ChangePet = function(petIndex) end, ---@return nil DeclineQueuedPVPMatch = function() end, ---@return nil ForfeitGame = function() end, ---@param abilityID number ---@param turnIndex number ---@param effectIndex number ---@param effectName string ---@return number value GetAbilityEffectInfo = function(abilityID, turnIndex, effectIndex, effectName) end, ---@param id number ---@return number id ---@return string name ---@return string icon ---@return number maxCooldown ---@return string unparsedDescription ---@return number numTurns ---@return number petType ---@return boolean noStrongWeakHints GetAbilityInfoByID = function(id) end, ---@param petOwner ownerType ---@param petIndex number ---@param abilityIndex number ---@return number id ---@return string name ---@return string icon ---@return number maxCooldown ---@return string unparsedDescription ---@return number numTurns ---@return number petType ---@return boolean noStrongWeakHints GetAbilityInfo = function(petOwner, petIndex, abilityIndex) end, ---@param abilityID number ---@param procType number ---@return number turnIndex GetAbilityProcTurnIndex = function(abilityID, procType) end, ---@param abilityID number ---@param stateID number ---@return number abilityStateMod GetAbilityStateModification = function(abilityID, stateID) end, ---@param petOwner ownerType ---@param petIndex number ---@param actionIndex number ---@return boolean isUsable ---@return number currentCooldown ---@return number currentLockdown GetAbilityState = function(petOwner, petIndex, actionIndex) end, ---@param petOwner number ---@return number petIndex GetActivePet = function(petOwner) end, ---@return table GetAllEffectNames = function() end, ---@param stateEnv table ---@return number GetAllStates = function(stateEnv) end, ---@param petType number ---@param enemyPetType number ---@return number modifier GetAttackModifier = function(petType, enemyPetType) end, ---@param petOwner ownerType ---@param petIndex number ---@param auraIndex number ---@return number auraID ---@return number instanceID ---@return number turnsRemaining ---@return boolean isBuff GetAuraInfo = function(petOwner, petIndex, auraIndex) end, ---@return number battleState GetBattleState = function() end, ---@param petOwner ownerType ---@param slot number ---@return number quality GetBreedQuality = function(petOwner, slot) end, ---@param petOwner ownerType ---@param petIndex number ---@return number displayID GetDisplayID = function(petOwner, petIndex) end, ---@return number forfeitPenalty GetForfeitPenalty = function() end, ---@param petOwner ownerType ---@param petIndex number ---@return number health GetHealth = function(petOwner, petIndex) end, ---@param petOwner ownerType ---@param slot number ---@return number iconFileID GetIcon = function(petOwner, slot) end, ---@param petOwner ownerType ---@param petIndex number ---@return number level GetLevel = function(petOwner, petIndex) end, ---@param petOwner ownerType ---@param petIndex number ---@return number maxHealth GetMaxHealth = function(petOwner, petIndex) end, ---@param petOwner ownerType ---@param slot number ---@return string customName ---@return string speciesName GetName = function(petOwner, slot) end, ---@param petOwner ownerType ---@param petIndex number ---@return number numAuras GetNumAuras = function(petOwner, petIndex) end, ---@alias ownerType ---| 1 The player ---| 2 The opponent ---@param petOwner ownerType ---@return number numPets GetNumPets = function(petOwner) end, ---@return string queueState ---@return number estimatedTime ---@return number queuedTime GetPVPMatchmakingInfo = function() end, ---@param petOwner number ---@param petIndex number ---@return number speciesID GetPetSpeciesID = function(petOwner, petIndex) end, ---@param petOwner number ---@param petIndex number ---@return number petType GetPetType = function(petOwner, petIndex) end, ---@return number trapAbilityID GetPlayerTrapAbility = function() end, ---@param petOwner number ---@param petIndex number ---@return number power GetPower = function(petOwner, petIndex) end, ---@alias selectedActionType ---| 2 Ability ---| 3 Switch Pet ---| 4 Trap ---| 5 Skip Turn ---@return selectedActionType selectedActionType ---@return number selectedActionIndex GetSelectedAction = function() end, ---@param petOwner number ---@param petIndex number ---@return number speed GetSpeed = function(petOwner, petIndex) end, ---@param petOwner number ---@param petIndex number ---@param stateID number ---@return number stateValue GetStateValue = function(petOwner, petIndex, stateID) end, ---@return number timeRemaining ---@return number turnTime GetTurnTimeInfo = function() end, ---@param petOwner number ---@param petIndex number ---@return number xp ---@return number maxXp GetXP = function(petOwner, petIndex) end, ---@return boolean inBattle IsInBattle = function() end, ---@param player string ---@return boolean isPlayerNPC IsPlayerNPC = function(player) end, ---@return boolean usable IsSkipAvailable = function() end, ---@return boolean usable IsTrapAvailable = function() end, ---@return boolean isWaiting IsWaitingOnOpponent = function() end, ---@return boolean isWildBattle IsWildBattle = function() end, ---@param petIndex number SetPendingReportBattlePetTarget = function(petIndex) end, ---@param unit string SetPendingReportTargetFromUnit = function(unit) end, ---@return boolean shouldShow ShouldShowPetSelect = function() end, ---@return nil SkipTurn = function() end, -- #hwevent ---@return nil StartPVPDuel = function() end, ---@return nil StartPVPMatchmaking = function() end, ---@return nil StopPVPMatchmaking = function() end, ---@param actionIndex number ---@return nil UseAbility = function(actionIndex) end, -- #hwevent ---@return nil UseTrap = function() end, -- #hwevent }