---@meta ---@class Texture : Region Texture = { --- Adds a mask texture to the texture. --- @param mask Texture The mask texture to add. --- @example --- myTexture:AddMaskTexture(myMaskTexture) AddMaskTexture = function(self, mask) end, --- Returns the mask texture at the specified index. --- @param index number The index of the mask texture. --- @return Texture mask The mask texture at the specified index. --- @example --- local mask = myTexture:GetMaskTexture(1) GetMaskTexture = function(self, index) end, --- Returns the number of mask textures applied to the texture. --- @return number count The number of mask textures. --- @example --- local count = myTexture:GetNumMaskTextures() GetNumMaskTextures = function(self) end, --- Removes a mask texture from the texture. --- @param mask Texture The mask texture to remove. --- @example --- myTexture:RemoveMaskTexture(myMaskTexture) RemoveMaskTexture = function(self, mask) end, --- Gets the blend mode of the texture. --- @return string mode The blend mode. --- @example --- local mode = myTexture:GetBlendMode() GetBlendMode = function(self) end, --- Gets the texture coordinates. --- @return number ULx, number ULy, number LLx, number LLy, number URx, number URy, number LRx, number LRy --- @example --- local ULx, ULy, LLx, LLy, URx, URy, LRx, LRy = myTexture:GetTexCoord() GetTexCoord = function(self) end, --- Gets the texture path. --- @return string texturePath The texture path. --- @example --- local texturePath = myTexture:GetTexture() GetTexture = function(self) end, --- Gets the vertex color. --- @return number r, number g, number b, number a The color components. --- @example --- local r, g, b, a = myTexture:GetVertexColor() GetVertexColor = function(self) end, --- Gets whether the texture is desaturated. --- @return boolean isDesaturated True if the texture is desaturated. --- @example --- local isDesaturated = myTexture:IsDesaturated() IsDesaturated = function(self) end, --- Sets the blend mode of the texture. --- @param mode string The blend mode ("DISABLE", "BLEND", "ALPHAKEY", "ADD", "MOD"). --- @example --- myTexture:SetBlendMode("ADD") SetBlendMode = function(self, mode) end, --- Sets whether the texture should be displayed without saturation. --- @param desaturated boolean True to desaturate the texture. --- @example --- myTexture:SetDesaturated(true) SetDesaturated = function(self, desaturated) end, --- Sets a color gradient across the texture. --- @param orientation string The gradient orientation ("HORIZONTAL" or "VERTICAL"). --- @param startR number The start red value. --- @param startG number The start green value. --- @param startB number The start blue value. --- @param endR number The end red value. --- @param endG number The end green value. --- @param endB number The end blue value. --- @example --- myTexture:SetGradient("HORIZONTAL", 1, 0, 0, 0, 0, 1) SetGradient = function(self, orientation, startR, startG, startB, endR, endG, endB) end, --- Sets a color gradient with alpha across the texture. --- @param orientation string The gradient orientation ("HORIZONTAL" or "VERTICAL"). --- @param startR number The start red value. --- @param startG number The start green value. --- @param startB number The start blue value. --- @param startA number The start alpha value. --- @param endR number The end red value. --- @param endG number The end green value. --- @param endB number The end blue value. --- @param endA number The end alpha value. --- @example --- myTexture:SetGradientAlpha("VERTICAL", 1, 0, 0, 1, 0, 0, 1, 0) SetGradientAlpha = function(self, orientation, startR, startG, startB, startA, endR, endG, endB, endA) end, --- Sets the texture's rotation. --- @param angle number The rotation angle in radians. --- @param cx number? Optional. The x coordinate of the rotation center. --- @param cy number? Optional. The y coordinate of the rotation center. --- @example --- myTexture:SetRotation(math.pi / 2) SetRotation = function(self, angle, cx, cy) end, --- Sets the texture coordinates. --- @param left number The left coordinate. --- @param right number The right coordinate. --- @param top number The top coordinate. --- @param bottom number The bottom coordinate. --- @example --- myTexture:SetTexCoord(0, 1, 0, 1) SetTexCoord = function(self, left, right, top, bottom) end, --- Sets the texture to be displayed. --- @param texture string|number The texture path or file ID. --- @example --- myTexture:SetTexture("Interface\\Icons\\Spell_Nature_Regeneration") SetTexture = function(self, texture) end, --- Sets the texture to a solid color. --- @param r number The red component. --- @param g number The green component. --- @param b number The blue component. --- @param a number? Optional. The alpha component. --- @example --- myTexture:SetColorTexture(1, 0, 0, 1) SetColorTexture = function(self, r, g, b, a) end, }