---@meta ---@class Animation : UIObject Animation = { --- Gets the animation group this animation belongs to. --- @return AnimationGroup group The parent animation group. --- @example --- local group = myAnimation:GetAnimationGroup() GetAnimationGroup = function(self) end, --- Gets the delay before the animation starts. --- @return number delay The delay in seconds. --- @example --- local delay = myAnimation:GetDelay() GetDelay = function(self) end, --- Gets the duration of the animation. --- @return number duration The duration in seconds. --- @example --- local duration = myAnimation:GetDuration() GetDuration = function(self) end, --- Gets the animation's current elapsed time. --- @return number elapsed The elapsed time in seconds. --- @example --- local elapsed = myAnimation:GetElapsed() GetElapsed = function(self) end, --- Gets the animation's current progress. --- @return number progress The progress (0.0 to 1.0). --- @example --- local progress = myAnimation:GetProgress() GetProgress = function(self) end, --- Gets the smoothing type ("IN", "OUT", "IN_OUT", "OUT_IN", "NONE"). --- @return string smoothing The smoothing type. --- @example --- local smoothing = myAnimation:GetSmoothing() GetSmoothing = function(self) end, --- Gets whether the animation plays in reverse. --- @return boolean isReverse True if playing in reverse. --- @example --- local isReverse = myAnimation:IsReverse() IsReverse = function(self) end, --- Gets whether the animation is currently playing. --- @return boolean isPlaying True if playing. --- @example --- local isPlaying = myAnimation:IsPlaying() IsPlaying = function(self) end, --- Gets whether the animation is currently paused. --- @return boolean isPaused True if paused. --- @example --- local isPaused = myAnimation:IsPaused() IsPaused = function(self) end, --- Gets whether the animation is currently stopped. --- @return boolean isStopped True if stopped. --- @example --- local isStopped = myAnimation:IsStopped() IsStopped = function(self) end, --- Pauses the animation. --- @example --- myAnimation:Pause() Pause = function(self) end, --- Plays the animation. --- @example --- myAnimation:Play() Play = function(self) end, --- Sets the delay before the animation starts. --- @param delay number The delay in seconds. --- @example --- myAnimation:SetDelay(0.5) SetDelay = function(self, delay) end, --- Sets the duration of the animation. --- @param duration number The duration in seconds. --- @example --- myAnimation:SetDuration(1.0) SetDuration = function(self, duration) end, --- Sets whether the animation plays in reverse. --- @param reverse boolean True to play in reverse. --- @example --- myAnimation:SetReverse(true) SetReverse = function(self, reverse) end, --- Sets the smoothing type. --- @param smoothing string The smoothing type ("IN", "OUT", "IN_OUT", "OUT_IN", "NONE"). --- @example --- myAnimation:SetSmoothing("IN_OUT") SetSmoothing = function(self, smoothing) end, --- Stops the animation. --- @example --- myAnimation:Stop() Stop = function(self) end, }