---@diagnostic disable: missing-return, lowercase-global ---@meta ---@param ratingIndex CR_WEAPON_SKILL_RANGED ---@param CR_BLOCK ---@param CR_CRIT_MELEE ---@param CR_CRIT_RANGED ---@param CR_CRIT_SPELL ---@param CR_CRIT_TAKEN_MELEE ---@param CR_CRIT_TAKEN_RANGED ---@param CR_CRIT_TAKEN_SPELL ---@param CR_DEFENSE_SKILL ---@param CR_DODGE ---@param CR_HASTE_MELEE ---@param CR_HASTE_RANGED ---@param CR_HASTE_SPELL ---@param CR_HIT_MELEE ---@param CR_HIT_RANGED ---@param CR_HIT_SPELL ---@param CR_HIT_TAKEN_MELEE ---@param CR_HIT_TAKEN_RANGED ---@param CR_HIT_TAKEN_SPELL ---@param CR_PARRY ---@param CR_WEAPON_SKILL ---@param CR_WEAPON_SKILL_MAINHAND ---@param CR_WEAPON_SKILL_OFFHAND ---@param CR_WEAPON_SKILL_RANGED ---@return number rating ---Returns the value of a combat rating for the player function GetCombatRating( ratingIndex, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_HIT_TAKEN_MELEE, CR_HIT_TAKEN_RANGED, CR_HIT_TAKEN_SPELL, CR_PARRY, CR_WEAPON_SKILL, CR_WEAPON_SKILL_MAINHAND, CR_WEAPON_SKILL_OFFHAND, CR_WEAPON_SKILL_RANGED ) end