---@meta ---@class Cooldown : Frame Cooldown = { --- Gets whether the cooldown is showing the countdown numbers. --- @return boolean isShowing Whether the countdown numbers are showing. --- @example --- local isShowing = myCooldown:GetDrawEdge() GetDrawEdge = function(self) end, --- Gets whether the cooldown is showing the edge sparkle. --- @return boolean isShowing Whether the edge sparkle is showing. --- @example --- local isShowing = myCooldown:GetDrawSwipe() GetDrawSwipe = function(self) end, --- Gets whether the cooldown is reversed (filling up instead of emptying). --- @return boolean isReversed Whether the cooldown is reversed. --- @example --- local isReversed = myCooldown:GetReverse() GetReverse = function(self) end, --- Sets whether the cooldown shows countdown numbers. --- @param show boolean Whether to show countdown numbers. --- @example --- myCooldown:SetDrawEdge(true) SetDrawEdge = function(self, show) end, --- Sets whether the cooldown shows the edge sparkle. --- @param show boolean Whether to show the edge sparkle. --- @example --- myCooldown:SetDrawSwipe(true) SetDrawSwipe = function(self, show) end, --- Sets whether the cooldown fills up (true) or empties (false). --- @param reverse boolean Whether to reverse the cooldown. --- @example --- myCooldown:SetReverse(true) SetReverse = function(self, reverse) end, --- Sets the cooldown timer. --- @param start number Start time in seconds. --- @param duration number Duration in seconds. --- @param enable boolean? Optional. Whether to enable the cooldown. --- @example --- myCooldown:SetCooldown(GetTime(), 30) SetCooldown = function(self, start, duration, enable) end, }