---@meta ---@class AnimationGroup : UIObject AnimationGroup = { --- Creates a new animation of the specified type. --- @param animationType string The type of animation to create. --- @param name? string Optional. The name for the new animation. --- @param inheritsFrom? string Optional. Template to inherit from. --- @return Animation animation The created animation. --- @example --- local alpha = myAnimGroup:CreateAnimation("Alpha", "FadeOut") CreateAnimation = function(self, animationType, name, inheritsFrom) end, --- Gets the animation at the specified index. --- @param index number The index of the animation. --- @return Animation animation The animation at the index. --- @example --- local anim = myAnimGroup:GetAnimation(1) GetAnimation = function(self, index) end, --- Gets the number of animations in the group. --- @return number count The number of animations. --- @example --- local count = myAnimGroup:GetAnimations() GetAnimations = function(self) end, --- Gets the duration of the animation group. --- @return number duration The duration in seconds. --- @example --- local duration = myAnimGroup:GetDuration() GetDuration = function(self) end, --- Gets the animation group's current progress. --- @return number progress The progress (0.0 to 1.0). --- @example --- local progress = myAnimGroup:GetProgress() GetProgress = function(self) end, --- Gets the number of times to loop. --- @return number loopCount The loop count (-1 for infinite). --- @example --- local loops = myAnimGroup:GetLooping() GetLooping = function(self) end, --- Gets whether the animation group plays in reverse. --- @return boolean isReverse True if playing in reverse. --- @example --- local isReverse = myAnimGroup:IsReverse() IsReverse = function(self) end, --- Gets whether the animation group is currently playing. --- @return boolean isPlaying True if playing. --- @example --- local isPlaying = myAnimGroup:IsPlaying() IsPlaying = function(self) end, --- Gets whether the animation group is currently paused. --- @return boolean isPaused True if paused. --- @example --- local isPaused = myAnimGroup:IsPaused() IsPaused = function(self) end, --- Gets whether the animation group is currently stopped. --- @return boolean isStopped True if stopped. --- @example --- local isStopped = myAnimGroup:IsStopped() IsStopped = function(self) end, --- Pauses the animation group. --- @example --- myAnimGroup:Pause() Pause = function(self) end, --- Plays the animation group. --- @example --- myAnimGroup:Play() Play = function(self) end, --- Sets whether the animation group plays in reverse. --- @param reverse boolean True to play in reverse. --- @example --- myAnimGroup:SetReverse(true) SetReverse = function(self, reverse) end, --- Sets the number of times to loop. --- @param loopType string The loop type ("NONE", "REPEAT", "BOUNCE"). --- @param loopCount? number Optional. Number of times to loop (-1 for infinite). --- @example --- myAnimGroup:SetLooping("REPEAT", -1) SetLooping = function(self, loopType, loopCount) end, --- Stops the animation group. --- @example --- myAnimGroup:Stop() Stop = function(self) end, --- Finishes the current animation loop. --- @example --- myAnimGroup:Finish() Finish = function(self) end, }