---@meta --- C_Garrison is a namespace for functions related to the garrison system. --- --- @class C_Garrison C_Garrison = { --- @param plotInstanceID number --- @return boolean --- Cancels the construction of a building. CancelConstruction = function(plotInstanceID) end, --- @return boolean --- Checks if the garrison can be upgraded. CanUpgradeGarrison = function() end, --- @param garrisonType number --- @return boolean --- Clears the complete talent for the specified garrison type. ClearCompleteTalent = function(garrisonType) end, --- @return boolean --- Closes the architect UI. CloseArchitect = function() end, --- @return boolean --- Closes the garrison tradeskill NPC UI. CloseGarrisonTradeskillNPC = function() end, --- @return boolean --- Closes the talent NPC UI. CloseTalentNPC = function() end, --- @return boolean --- Closes the tradeskill crafter UI. CloseTradeskillCrafter = function() end, --- @return table --- Returns all bonus ability effects. GetAllBonusAbilityEffects = function() end, --- @param buildingID number --- @return number id --- @return string name --- @return string textureKit --- @return string icon --- @return string description --- @return number rank --- @return number currencyID --- @return number currencyQty --- @return number goldQty --- @return number buildTime --- @return boolean needsPlan --- @return boolean isPrebuilt --- @return table possSpecs --- @return number[] upgrades --- @return boolean canUpgrade --- @return boolean isMaxLevel --- @return boolean hasFollowerSlot --- Returns information about a building. GetBuildingInfo = function(buildingID) end, --- @return table --- Returns the building lock information. GetBuildingLockInfo = function() end, --- @param garrisonType number --- @return table --- Returns a list of buildings for the specified garrison type. GetBuildings = function(garrisonType) end, --- @param plotInstanceID number --- @return table --- Returns buildings for a specific plot instance. GetBuildingsForPlot = function(plotInstanceID) end, --- @param garrisonType number --- @param uiCategoryID number --- @return table --- Returns buildings for a specific size and garrison type. GetBuildingsForSize = function(garrisonType, uiCategoryID) end, --- @return table --- Returns the sizes of buildings. GetBuildingSizes = function() end, --- @return table --- Returns information about building specifications. GetBuildingSpecInfo = function() end, --- @param plotInstanceID number --- @return number --- Returns the time remaining for a building. GetBuildingTimeRemaining = function(plotInstanceID) end, --- @param buildingID number --- @return string --- Returns the tooltip for a building. GetBuildingTooltip = function(buildingID) end, --- @param buildingID number --- @return table --- Returns upgrade information for a building. GetBuildingUpgradeInfo = function(buildingID) end, --- @param garrisonType number --- @return table --- Returns the complete talent for the specified garrison type. GetCompleteTalent = function(garrisonType) end, --- @param garrType number --- @return table --- Returns the currency types for the specified garrison type. GetCurrencyTypes = function(garrType) end, --- @return number --- Returns the current cypher equipment level. GetCurrentCypherEquipmentLevel = function() end, --- @return number --- Returns the current garrison talent tree friendship faction ID. GetCurrentGarrTalentTreeFriendshipFactionID = function() end, --- @return number --- Returns the current garrison talent tree ID. GetCurrentGarrTalentTreeID = function() end, --- @return number --- Returns the cyphers needed to reach the next equipment level. GetCyphersToNextEquipmentLevel = function() end, --- @param garrisonType number --- @return table --- Returns information about the garrison. GetGarrisonInfo = function(garrisonType) end, --- @param uiMapID number --- @return table --- Returns garrison plot instances for the specified map. GetGarrisonPlotsInstancesForMap = function(uiMapID) end, --- @param garrTalentTreeID number --- @return table --- Returns the currency types for the specified garrison talent tree. GetGarrisonTalentTreeCurrencyTypes = function(garrTalentTreeID) end, --- @param garrTalentTreeID number --- @return string --- Returns the type of the specified garrison talent tree. GetGarrisonTalentTreeType = function(garrTalentTreeID) end, --- @param followerType number --- @return number --- Returns the cost to upgrade the garrison. GetGarrisonUpgradeCost = function(followerType) end, --- @return number --- Returns the landing page garrison type. GetLandingPageGarrisonType = function() end, --- @param garrTypeID number --- @param noSort boolean --- @return table --- Returns items for the landing page. GetLandingPageItems = function(garrTypeID, noSort) end, --- @return number --- Returns the count of shipments on the landing page. GetLandingPageShipmentCount = function() end, --- @param buildingID number --- @return table --- Returns shipment information for a building on the landing page. GetLandingPageShipmentInfo = function(buildingID) end, --- @param containerID number --- @return table --- Returns shipment information by container ID. GetLandingPageShipmentInfoByContainerID = function(containerID) end, --- @param garrisonType number --- @return table --- Returns loose shipments for the specified garrison type. GetLooseShipments = function(garrisonType) end, --- @return number --- Returns the maximum cypher equipment level. GetMaxCypherEquipmentLevel = function() end, --- @return number --- Returns the number of pending shipments. GetNumPendingShipments = function() end, --- @return number --- Returns the number of shipment currencies. GetNumShipmentCurrencies = function() end, --- @return number --- Returns the number of shipment reagents. GetNumShipmentReagents = function() end, --- @param plotInstanceID number --- @return table --- Returns information about owned buildings. GetOwnedBuildingInfo = function(plotInstanceID) end, --- @param plotID number --- @return number, string, string, string, number, boolean, number, number, boolean, boolean --- Returns abbreviated information about owned buildings. GetOwnedBuildingInfoAbbrev = function(plotID) end, --- @param index number --- @return table --- Returns pending shipment information. GetPendingShipmentInfo = function(index) end, --- @param followerType number --- @return table --- Returns plots for the specified follower type. GetPlots = function(followerType) end, --- @param buildingID number --- @return table --- Returns plots for a specific building. GetPlotsForBuilding = function(buildingID) end, --- @return table --- Returns information about ship death animations. GetShipDeathAnimInfo = function() end, --- @return table --- Returns information about shipment containers. GetShipmentContainerInfo = function() end, --- @return table --- Returns information about shipment items. GetShipmentItemInfo = function() end, --- @param currencyIndex number --- @return table --- Returns information about shipment reagent currency. GetShipmentReagentCurrencyInfo = function(currencyIndex) end, --- @param reagentIndex number --- @return table --- Returns information about shipment reagents. GetShipmentReagentInfo = function(reagentIndex) end, --- @param reagentIndex number --- @return string --- Returns the item link for a shipment reagent. GetShipmentReagentItemLink = function(reagentIndex) end, --- @return number --- Returns the cost to change specifications. GetSpecChangeCost = function() end, --- @param plotInstanceID number --- @return number --- Returns the tab for a specific plot. GetTabForPlot = function(plotInstanceID) end, --- @param talentID number --- @return table --- Returns information about a specific talent. GetTalentInfo = function(talentID) end, --- @param garrTalentTreeID number --- @return number --- Returns the number of talent points spent in a talent tree. GetTalentPointsSpentInTalentTree = function(garrTalentTreeID) end, --- @param garrType number --- @param classID number --- @return table --- Returns talent tree IDs by class ID. GetTalentTreeIDsByClassID = function(garrType, classID) end, --- @param treeID number --- @return table --- Returns information about a specific talent tree. GetTalentTreeInfo = function(treeID) end, --- @param garrTalentTreeID number --- @return number, table --- Returns reset information for a talent tree. GetTalentTreeResetInfo = function(garrTalentTreeID) end, --- @param garrTalentID number --- @param researchRank number --- @param garrTalentTreeID number --- @param talentPointIndex number --- @param isRespec boolean --- @return number, table --- Returns research information for a talent tree talent. GetTalentTreeTalentPointResearchInfo = function( garrTalentID, researchRank, garrTalentTreeID, talentPointIndex, isRespec ) return 0, {} end, --- @param talentID number --- @return number --- Returns the world quest ID for a talent unlock. GetTalentUnlockWorldQuest = function(talentID) end, --- @return boolean --- Checks if there are adventures available. HasAdventures = function() end, --- @param garrisonType number --- @return boolean --- Checks if the player has a garrison of the specified type. HasGarrison = function(garrisonType) end, --- @return boolean --- Checks if the player has a shipyard. HasShipyard = function() end, --- @param followerID number --- @return boolean --- Checks if a follower is on a completed mission. IsFollowerOnCompletedMission = function(followerID) end, --- @return boolean --- Checks if an invasion is available. IsInvasionAvailable = function() end, --- @return boolean --- Checks if the landing page minimap button is visible. IsLandingPageMinimapButtonVisible = function(garrType) end, --- @return boolean --- Checks if the player is on the garrison map. IsOnGarrisonMap = function() end, --- @return boolean --- Checks if the player is on a shipment quest for an NPC. IsOnShipmentQuestForNPC = function() end, --- @return boolean --- Checks if the player is on the shipyard map. IsOnShipyardMap = function() end, --- @param garrType number --- @return boolean --- Checks if the player is in a garrison of the specified type. IsPlayerInGarrison = function(garrType) end, --- @param talentID number --- @return boolean, string --- Checks if a talent condition is met. IsTalentConditionMet = function(talentID) end, --- @return boolean --- Checks if the player is using a party garrison. IsUsingPartyGarrison = function() end, --- @return boolean --- Checks if visiting the garrison is available. IsVisitGarrisonAvailable = function() end, --- @param plotInstanceID number --- @param buildingID number --- @return boolean --- Places a building at the specified plot instance. PlaceBuilding = function(plotInstanceID, buildingID) end, --- @param followerType number --- @return boolean --- Requests to upgrade the garrison. RequestGarrisonUpgradeable = function(followerType) end, --- @return boolean --- Requests information for the landing page shipment. RequestLandingPageShipmentInfo = function() end, --- @return boolean --- Requests the creation of a shipment. RequestShipmentCreation = function() end, --- @return boolean --- Requests information about shipments. RequestShipmentInfo = function() end, --- @param garrTalentID number --- @return boolean --- Researches a talent. ResearchTalent = function(garrTalentID) end, --- @param plotInstanceID number --- @return boolean --- Sets a building as active. SetBuildingActive = function(plotInstanceID) end, --- @return boolean --- Sets the building specialization. SetBuildingSpecialization = function() end, --- @param enabled boolean --- @return boolean --- Sets whether to use a party garrison. SetUsingPartyGarrison = function(enabled) end, --- @param garrType number --- @return boolean --- Checks if the map tab should be shown for the specified garrison type. ShouldShowMapTab = function(garrType) end, --- @param plotInstanceID1 number --- @param plotInstanceID2 number --- @return boolean --- Swaps two buildings. SwapBuildings = function(plotInstanceID1, plotInstanceID2) end, --- @param plotInstanceID number --- @return boolean --- Upgrades a building at the specified plot instance. UpgradeBuilding = function(plotInstanceID) end, --- @param followerType number --- @return boolean --- Upgrades the garrison for the specified follower type. UpgradeGarrison = function(followerType) end, }