121 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
---@meta
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---
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--- C_EquipmentSet is a namespace for functions related to equipment sets.
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---
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--- @class C_EquipmentSet
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C_EquipmentSet = {
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	--- @param setID number
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	--- @param specID number
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	--- Assigns a specialization to an equipment set
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	AssignSpecToEquipmentSet = function(setID, specID) end,
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	--- @return boolean
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	--- Returns whether the player can use equipment sets
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	CanUseEquipmentSets = function() end,
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	--- Clears the list of equipment slots to be ignored when saving sets
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	ClearIgnoredSlotsForSave = function() end,
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	--- @param name string
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	--- @param icon number
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	--- @return number setID
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	--- Creates a new equipment set
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	CreateEquipmentSet = function(name, icon) end,
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	--- @param name string
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	--- Deletes an equipment set
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	DeleteEquipmentSet = function(name) end,
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	--- @param name string
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	--- @return boolean isLocked
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	--- Returns whether an equipment set contains locked items
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	EquipmentSetContainsLockedItems = function(name) end,
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	--- @param setID number
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	--- @return number specID
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	--- Returns the assigned specialization for an equipment set
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	GetEquipmentSetAssignedSpec = function(setID) end,
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	--- @param specID number
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	--- @return number setID
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	--- Returns the equipment set associated with a specialization
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	GetEquipmentSetForSpec = function(specID) end,
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	--- @param name string
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	--- @return number setID
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	--- Returns the ID of an equipment set by name
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	GetEquipmentSetID = function(name) end,
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	--- @return table setIDs
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	--- Returns a table of equipment set IDs
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	GetEquipmentSetIDs = function() end,
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	--- @param index number
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	--- @return string name
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	--- @return string icon
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	--- @return number setID
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	--- @return boolean isEquipped
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	--- @return number numItems
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	--- @return number numEquipped
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	--- @return number numInventory
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	--- @return number numMissing
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	--- @return number numIgnored
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	--- Returns information about an equipment set (specified by index)
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	GetEquipmentSetInfo = function(index) end,
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	--- @return table ignoredSlots
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	--- Returns a table of slots that are ignored when saving sets
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	GetIgnoredSlots = function() end,
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	--- @param name string
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	--- @return table itemIDs
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	--- Returns a table listing the item IDs in an equipment set
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	GetItemIDs = function(name) end,
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	--- @param name string
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	--- @return table itemLocations
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	--- Returns a table listing the locations of the items in an equipment set
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	GetItemLocations = function(name) end,
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	--- @return number numSets
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	--- Returns the number of saved equipment sets
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	GetNumEquipmentSets = function() end,
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	--- @param slot number
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	--- Ignores a slot when saving equipment sets
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	IgnoreSlotForSave = function(slot) end,
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	--- @param slot number
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	--- @return boolean isIgnored
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	--- Returns whether a slot is ignored when saving sets
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	IsSlotIgnoredForSave = function(slot) end,
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	--- @param oldSetName string
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	--- @param newSetName string
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	--- @param icon number
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	--- Modifies the name and icon of an existing equipment set
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	ModifyEquipmentSet = function(oldSetName, newSetName, icon) end,
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	--- @param index number
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	--- Puts an equipment set (specified by index) on the cursor
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	PickupEquipmentSet = function(index) end,
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	--- @param name string
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	--- @param icon number
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	--- Saves or creates an equipment set with the player's currently equipped items
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	SaveEquipmentSet = function(name, icon) end,
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	--- @param setID number
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	--- Unassigns the specialization from an equipment set
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	UnassignEquipmentSetSpec = function(setID) end,
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	--- @param slot number
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	--- Unignores a slot when saving equipment sets
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	UnignoreSlotForSave = function(slot) end,
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	--- @param name string
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	--- @return boolean equipped
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	--- Equips the items in an equipment set
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	UseEquipmentSet = function(name) end,
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}
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