Fix bug with tab creation
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@@ -1,6 +1,7 @@
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---@class Channel
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---@class Channel
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---@field name string
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---@field name string
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---@field password string|nil
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---@field password string|nil
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local debug = false
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local debug = false
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---@type Channel[]
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---@type Channel[]
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@@ -73,7 +74,7 @@ local function FindOrCreateChatFrame(chatFrameName, groups, channels)
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local frame = _G["ChatFrame" .. i]
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local frame = _G["ChatFrame" .. i]
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if FCF_IsValidChatFrame(frame) then
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if FCF_IsValidChatFrame(frame) then
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if debug then print(string.format("Frame %s is valid", chatFrameName)) end
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if debug then print(string.format("Frame %s is valid", chatFrameName)) end
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return frame
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chatFrame = frame
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else
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else
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if debug then print(string.format("Frame %s is invalid", chatFrameName)) end
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if debug then print(string.format("Frame %s is invalid", chatFrameName)) end
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end
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end
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@@ -109,7 +110,7 @@ local frame = CreateFrame("Frame")
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frame:RegisterEvent("PLAYER_ENTERING_WORLD")
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frame:RegisterEvent("PLAYER_ENTERING_WORLD")
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frame:SetScript("OnEvent", function(self, event, ...)
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frame:SetScript("OnEvent", function(self, event, ...)
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JoinChannels()
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JoinChannels()
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--FindOrCreateChatFrame("Auto", subscribedMessageGroups, subscribedChannels)
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FindOrCreateChatFrame("Auto", subscribedMessageGroups, subscribedChannels)
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FindOrCreateChatFrame("Agent", {}, { "Agent" })
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-- FindOrCreateChatFrame("Agent", {}, { "Agent" })
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FindOrCreateChatFrame("Horde", {}, { "Horde" })
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-- FindOrCreateChatFrame("Horde", {}, { "Horde" })
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end)
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end)
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