223 lines
6.7 KiB
Lua
223 lines
6.7 KiB
Lua
---@class Channel
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---@field name string
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---@field password string|nil
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local debug = false
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---@type Channel[]
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local ourchannels = {
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{ name = "Horde", password = "durotaner" },
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{ name = "world_ru", password = nil },
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{ name = "Agent", password = "agents42" },
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{ name = "AgentRU", password = "42agents" },
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{ name = "EssenceAgent", password = nil },
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}
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---@type string
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---@type string[]
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local subscribedMessageGroups = {
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"SAY",
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"YELL",
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"EMOTE",
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"PARTY",
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"PARTY_LEADER",
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"RAID",
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"RAID_LEADER",
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"RAID_WARNING",
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"BATTLEGROUND",
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"BATTLEGROUND_LEADER",
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"INSTANCE_CHAT",
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"INSTANCE_CHAT_LEADER",
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"WHISPER",
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}
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---@type string[]
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local subscribedChannels = {
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"Agent",
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"Horde",
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"Foobar",
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}
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local function JoinChannels(channels)
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for _, channel in ipairs(channels) do
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if channel.password then
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JoinPermanentChannel(channel.name, channel.password)
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else
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JoinPermanentChannel(channel.name)
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end
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end
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end
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---@param chatFrameName string
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---@param groups string[]
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---@param channels string[]
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local function FindOrCreateChatFrame(chatFrameName, groups, channels)
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---@type Frame
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local chatFrame = nil
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if debug then print(string.format("Searching for chat window %s", chatFrameName)) end
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for i = 1, NUM_CHAT_WINDOWS do
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local name = GetChatWindowInfo(i)
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if name == chatFrameName then
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if debug then print(string.format("Found chat window %s", chatFrameName)) end
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local frame = _G["ChatFrame" .. i]
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if FCF_IsValidChatFrame(frame) then
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if debug then print(string.format("Frame %s is valid", chatFrameName)) end
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chatFrame = frame
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else
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if debug then print(string.format("Frame %s is invalid", chatFrameName)) end
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end
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end
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end
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if not chatFrame then
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if debug then print(string.format("Creating new chat window %s", chatFrameName)) end
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FCF_OpenNewWindow(chatFrameName)
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for i = 1, NUM_CHAT_WINDOWS do
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local name = GetChatWindowInfo(i)
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if name == chatFrameName then
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if debug then print(string.format("Found chat window %s", chatFrameName)) end
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local frame = _G["ChatFrame" .. i]
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if FCF_IsValidChatFrame(frame) then
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if debug then print(string.format("Frame %s is valid", chatFrameName)) end
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chatFrame = frame
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else
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if debug then print(string.format("Frame %s is invalid", chatFrameName)) end
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end
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end
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end
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end
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if debug then print(string.format("Removing all message groups to %s", chatFrameName)) end
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ChatFrame_RemoveAllMessageGroups(chatFrame)
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if debug then print(string.format("Removing all channels to %s", chatFrameName)) end
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ChatFrame_RemoveAllChannels(chatFrame)
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if debug then print(string.format("Adding message groups to %s", chatFrameName)) end
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for _, messageGroup in ipairs(groups) do
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if debug then print(string.format("Adding message group: %s to %s", messageGroup, chatFrameName)) end
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ChatFrame_AddMessageGroup(chatFrame, strtrim(messageGroup))
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ChatFrame_RemoveMessageGroup(ChatFrame1, strtrim(messageGroup))
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end
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if debug then print(string.format("Adding channels to %s", chatFrameName)) end
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for _, channel in ipairs(channels) do
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if debug then print(string.format("Adding channel: %s to %s", channel, chatFrameName)) end
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ChatFrame_AddChannel(chatFrame, strtrim(channel))
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ChatFrame_RemoveChannel(ChatFrame1, strtrim(channel))
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end
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if debug then print(string.format("Chat window %s configured", chatFrameName)) end
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return chatFrame
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end
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local function Privjet(channelname)
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local channels = { GetChannelList() }
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for i = 1, #channels, 2 do
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local id = channels[i]
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local name = channels[i + 1]
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if name == channelname then
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SendChatMessage("Zdravstvuyte ljudi!", "CHANNEL", nil, id)
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return
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end
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end
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end
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local function Configure()
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JoinChannels(ourchannels)
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FindOrCreateChatFrame("Auto", subscribedMessageGroups, subscribedChannels)
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FindOrCreateChatFrame("world_ru", {}, { "world_ru" })
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FindOrCreateChatFrame("AgentRU", {}, { "AgentRU" })
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C_Timer.After(1, function() Privjet("Agent") end)
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for i = 1, NUM_CHAT_WINDOWS do
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SetChatWindowSize(i, 14)
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end
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end
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local function ConfigureColor()
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print("[Channeler] Configuring colors")
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local firstChatTab = _G["ChatFrame1Tab"]
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if firstChatTab == nil then
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print("[Channeler] ChatFrame1Tab is nil")
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return
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end
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firstChatTab:Click("RightButton")
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local ok = false
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for i = 1, 10 do
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local dropdownButton = _G["DropDownList1Button" .. i]
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if dropdownButton ~= nil and dropdownButton:GetText() == "Settings" then
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print(string.format("[Channeler] Clicking on %s", dropdownButton:GetText()))
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dropdownButton:Click()
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ok = true
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break
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end
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end
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if not ok then
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print("[Channeler] Settings button not found")
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return
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end
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local firstConfig = _G["ChatConfigCategoryFrameButton1"]
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if firstConfig == nil then
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print("[Channeler] First config button not found")
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return
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end
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print(string.format("[Channeler] Clicking on %s", firstConfig:GetText()))
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firstConfig:Click()
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for i = 1, 16 do
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local buttonName = string.format("ChatConfigChatSettingsLeftCheckBox%dColorClasses", i)
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local classColorButton = _G[buttonName]
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if classColorButton ~= nil and classColorButton:GetChecked() == false then
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print(string.format("[Channeler] Clicking on %s", buttonName))
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classColorButton:Click()
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end
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end
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local secondConfig = _G["ChatConfigCategoryFrameButton3"]
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if secondConfig == nil then
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print("[Channeler] Second config button not found")
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return
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end
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print(string.format("[Channeler] Clicking on %s", secondConfig:GetText()))
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secondConfig:Click()
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for i = 1, 16 do
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local buttonName = string.format("ChatConfigChannelSettingsLeftCheckBox%dColorClasses", i)
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local classColorButton = _G[buttonName]
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if classColorButton ~= nil and classColorButton:GetChecked() == false then
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print(string.format("[Channeler] Clicking on %s", buttonName))
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classColorButton:Click()
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end
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end
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local okButton = _G["ChatConfigFrameOkayButton"]
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if okButton == nil then
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print("[Channeler] Ok button not found")
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return
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end
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print(string.format("[Channeler] Clicking on %s", okButton:GetText()))
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okButton:Click()
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print("[Channeler] Colors configured")
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end
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local frame = CreateFrame("Frame")
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frame:RegisterEvent("PLAYER_LOGIN")
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frame:RegisterEvent("PLAYER_ENTERING_WORLD")
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frame:SetScript("OnEvent", function(self, event, ...)
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Configure()
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C_Timer.After(1, function() Configure() end)
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end)
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--Configure()
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SlashCmdList["CHANNELER"] = function(msg) Configure() end
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SLASH_CHANNELER1 = "/fix"
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SLASH_CHANNELER2 = "/f"
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-- /run SlashCmdList["CHANNELER_COLORS"]()
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SlashCmdList["CHANNELER_COLORS"] = function(msg) ConfigureColor() end
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SLASH_CHANNELER1 = "/fixcolors"
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SLASH_CHANNELER2 = "/fc"
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