Code format
This commit is contained in:
262
Autoloot.lua
262
Autoloot.lua
@@ -19,17 +19,29 @@ local skills = {}
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---@field value number
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local NumberValue = {
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---@param other number
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Gt = function(self, other) return self.value > other end,
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Gt = function(self, other)
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return self.value > other
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end,
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---@param other number
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Lt = function(self, other) return self.value < other end,
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Lt = function(self, other)
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return self.value < other
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end,
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---@param other number
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Eq = function(self, other) return self.value == other end,
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Eq = function(self, other)
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return self.value == other
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end,
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---@param other number
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Ne = function(self, other) return self.value ~= other end,
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Ne = function(self, other)
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return self.value ~= other
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end,
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---@param other number
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Ge = function(self, other) return self.value >= other end,
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Ge = function(self, other)
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return self.value >= other
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end,
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---@param other number
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Le = function(self, other) return self.value <= other end,
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Le = function(self, other)
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return self.value <= other
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end,
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}
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local function NewNumberValue(value)
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local ret = { value = value }
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@@ -47,21 +59,37 @@ end
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---@field value string
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local StringValue = {
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---@param other string
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Gt = function(self, other) return self.value > other end,
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Gt = function(self, other)
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return self.value > other
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end,
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---@param other string
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Lt = function(self, other) return self.value < other end,
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Lt = function(self, other)
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return self.value < other
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end,
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---@param other string
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Eq = function(self, other) return self.value == other end,
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Eq = function(self, other)
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return self.value == other
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end,
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---@param other string
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Ne = function(self, other) return self.value ~= other end,
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Ne = function(self, other)
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return self.value ~= other
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end,
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---@param other string
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Ge = function(self, other) return self.value >= other end,
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Ge = function(self, other)
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return self.value >= other
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end,
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---@param other string
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Le = function(self, other) return self.value <= other end,
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Le = function(self, other)
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return self.value <= other
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end,
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---@param other string
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Matches = function(self, other) return string.match(self.value, other) end,
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Matches = function(self, other)
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return string.match(self.value, other)
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end,
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---@param other string
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Contains = function(self, other) return string.find(self.value, other) end,
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Contains = function(self, other)
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return string.find(self.value, other)
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end,
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}
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local function NewStringValue(value)
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local ret = { value = value }
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@@ -98,9 +126,13 @@ function shared.Autoloot.Init()
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---@return StringValue, string?
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local function Link(slot)
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local ret = NewStringValue("")
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local link = GetLootSlotLink(slot)
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if link == nil then return ret, "link is nil" end
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if link == nil then
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return ret, "link is nil"
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end
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ret.value = link
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return ret, nil
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end
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@@ -109,9 +141,13 @@ function shared.Autoloot.Init()
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---@return StringValue, string?
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local function Name(slot)
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local ret = NewStringValue("")
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local name = select(2, GetLootSlotInfo(slot))
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if name == nil then return ret, "name is nil" end
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if name == nil then
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return ret, "name is nil"
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end
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ret.value = name
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return ret, nil
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end
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@@ -120,9 +156,13 @@ function shared.Autoloot.Init()
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---@return StringValue, string?
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local function Type(slot)
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local ret = NewStringValue("")
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local type = select(6, GetItemInfo(Link(slot).value))
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if type == nil then return ret, "type is nil" end
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if type == nil then
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return ret, "type is nil"
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end
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ret.value = type
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return ret, nil
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end
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@@ -131,9 +171,13 @@ function shared.Autoloot.Init()
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---@return StringValue, string?
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local function SubType(slot)
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local ret = NewStringValue("")
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local subType = select(7, GetItemInfo(Link(slot).value))
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if subType == nil then return ret, "subType is nil" end
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if subType == nil then
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return ret, "subType is nil"
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end
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ret.value = subType
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return ret, nil
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end
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@@ -142,9 +186,13 @@ function shared.Autoloot.Init()
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---@return NumberValue, string?
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local function ItemLevel(slot)
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local ret = NewNumberValue(0)
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local itemLevel = select(4, GetItemInfo(Link(slot).value))
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if itemLevel == nil then return ret, "itemLevel is nil" end
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if itemLevel == nil then
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return ret, "itemLevel is nil"
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end
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ret.value = itemLevel
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return ret, nil
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end
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@@ -153,9 +201,13 @@ function shared.Autoloot.Init()
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---@return NumberValue, string?
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local function Value(slot)
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local ret = NewNumberValue(0)
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local itemValue = select(11, GetItemInfo(Link(slot).value))
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if itemValue == nil then return ret, "itemValue is nil" end
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if itemValue == nil then
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return ret, "itemValue is nil"
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end
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ret.value = itemValue
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return ret, nil
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end
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@@ -164,9 +216,13 @@ function shared.Autoloot.Init()
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---@return NumberValue, string?
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local function SubclassId(slot)
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local ret = NewNumberValue(0)
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local subclassId = select(13, GetItemInfo(Link(slot).value))
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if subclassId == nil then return ret, "subclassId is nil" end
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if subclassId == nil then
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return ret, "subclassId is nil"
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end
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ret.value = subclassId
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return ret, nil
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end
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@@ -175,9 +231,13 @@ function shared.Autoloot.Init()
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---@return NumberValue, string?
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local function Quantity(slot)
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local ret = NewNumberValue(1)
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local quantity = select(3, GetLootSlotInfo(slot))
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if quantity == nil then return ret, "quantity is nil" end
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if quantity == nil then
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return ret, "quantity is nil"
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end
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ret.value = quantity
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return ret, nil
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end
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@@ -186,9 +246,13 @@ function shared.Autoloot.Init()
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---@return StringValue, string?
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local function EquipLocation(slot)
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local ret = NewNumberValue(0)
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local equipLocation = select(9, GetItemInfo(Link(slot).value))
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if equipLocation == nil then return ret, "equipLocation is nil" end
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if equipLocation == nil then
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return ret, "equipLocation is nil"
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end
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ret.value = equipLocation
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return ret, nil
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end
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@@ -197,9 +261,13 @@ function shared.Autoloot.Init()
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---@return StringValue, string?
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local function Icon(slot)
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local ret = NewStringValue("")
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local icon = select(10, GetItemInfo(Link(slot).value))
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if icon == nil then return ret, "icon is nil" end
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if icon == nil then
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return ret, "icon is nil"
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end
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ret.value = icon
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return ret, nil
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end
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@@ -208,9 +276,13 @@ function shared.Autoloot.Init()
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---@return NumberValue, string?
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local function BindType(slot)
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local ret = NewStringValue("")
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local bindType = select(14, GetItemInfo(Link(slot).value))
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if bindType == nil then return ret, "bindType is nil" end
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if bindType == nil then
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return ret, "bindType is nil"
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end
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ret.value = bindType
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return ret, nil
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end
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@@ -219,9 +291,13 @@ function shared.Autoloot.Init()
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---@return NumberValue, string?
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local function Quality(slot)
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local ret = NewNumberValue(-1)
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if slot == nil then return ret, "slot is nil" end
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if slot == nil then
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return ret, "slot is nil"
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end
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local quality = select(4, GetLootSlotInfo(slot))
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if quality == nil then return ret, "quality is nil" end
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if quality == nil then
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return ret, "quality is nil"
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end
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ret.value = quality
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return ret, nil
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end
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@@ -235,93 +311,121 @@ function shared.Autoloot.Init()
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---@class GoldFilter : Filter
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local GoldFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.gold.enabled then return false end
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if not shared.config.autoloot.filter.gold.enabled then
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return false
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end
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local name = Name(slot)
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return name:Contains("Gold") or name:Contains("Silver") or name:Contains("Copper")
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end
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end,
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}
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---@class OrderResourceFilter : Filter
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local OrderResourceFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.orderResource.enabled then return false end
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if not shared.config.autoloot.filter.orderResource.enabled then
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return false
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end
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return Name(slot):Contains("Order Resources")
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end
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end,
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}
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---@class MountFilter : Filter
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local MountFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.mount.enabled then return false end
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if not shared.config.autoloot.filter.mount.enabled then
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return false
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end
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return Type(slot):Eq("Mount")
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end
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end,
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}
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---@class IlvlFilter : Filter
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local IlvlFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.ilvl.enabled then return false end
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if not shared.config.autoloot.filter.ilvl.enabled then
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return false
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end
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return ItemLevel(slot):Ge(shared.config.autoloot.filter.ilvl.value)
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end
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end,
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}
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---@class ProfessionFilter : Filter
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local ProfessionFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.profession.enabled then return false end
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if not shared.config.autoloot.filter.profession.enabled then
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return false
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end
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local type = Type(slot)
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if not type:Eq("Tradeskill") then return false end
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if not type:Eq("Tradeskill") then
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return false
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end
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local subtype = SubType(slot)
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local professions = { strsplit(",", shared.config.autoloot.filter.profession.professions) }
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return shared.TableContains(professions, subtype) or false
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end
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end,
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}
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---@class ValueFilter : Filter
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local ValueFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.value.enabled then return false end
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if not shared.config.autoloot.filter.value.enabled then
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return false
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end
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local value = Value(slot)
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if shared.config.autoloot.filter.value.byStack then
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value = value * Quantity(slot).value
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end
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return value:Ge(shared.config.autoloot.filter.value.value)
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end
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end,
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}
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---@class GreyValueFilter : Filter
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local GreyValueFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.greyvalue.enabled then return false end
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if not shared.config.autoloot.filter.greyvalue.enabled then
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return false
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end
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local quality = Quality(slot)
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if not quality:Eq(0) then return false end
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if not quality:Eq(0) then
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return false
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end
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local value = Value(slot)
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if shared.config.autoloot.filter.greyvalue.byStack then
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value = value * Quantity(slot).value
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end
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return value:Ge(shared.config.autoloot.filter.greyvalue.value)
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end
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end,
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}
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---@class QuestItemFilter : Filter
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local QuestItemFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.questItem.enabled then return false end
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if not shared.config.autoloot.filter.questItem.enabled then
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return false
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end
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return Type(slot):Eq("Quest") and SubType(slot):Eq("Quest")
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end
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end,
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}
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---@class ClassGearFilter : Filter
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local ClassGearFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.classGear.enabled then return false end
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if not shared.config.autoloot.filter.classGear.enabled then
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return false
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end
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local ilvlThreshold = shared.config.autoloot.filter.classGear.ilvlThreshold
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local qualityThreshold = shared.config.autoloot.filter.classGear.qualityThreshold
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local isEquippable = skills[select(3, UnitClass("player"))][SubType(slot).value] or false
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if not isEquippable then return false end
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if not isEquippable then
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return false
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end
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return ItemLevel(slot):Ge(ilvlThreshold) and Quality(slot):Ge(qualityThreshold)
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end
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end,
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}
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---@class NameFilter : Filter
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local NameFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.name.enabled then return false end
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if not shared.config.autoloot.filter.name.enabled then
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return false
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end
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local whitelist = { strsplit(",", shared.config.autoloot.filter.name.whitelist) }
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for _, name in ipairs(whitelist) do
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if not shared.config.autoloot.filter.name.caseSensitive then name = name:lower() end
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if not shared.config.autoloot.filter.name.caseSensitive then
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name = name:lower()
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end
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if shared.config.autoloot.filter.name.exact then
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return Name(slot):Eq(name)
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else
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@@ -329,37 +433,47 @@ function shared.Autoloot.Init()
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end
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end
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return false
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end
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end,
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}
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---@class BoeFilter : Filter
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local BoeFilter = {
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types = { "Armor", "Weapon" },
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equipLocs = { "INVTYPE_FINGER", "INVTYPE_TRINKET", "INVTYPE_CLOAK", "INVTYPE_NECK" },
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.boe.enabled then return false end
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if not shared.config.autoloot.filter.boe.enabled then
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return false
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end
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local ilvlThreshold = shared.config.autoloot.filter.boe.ilvlThreshold
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local qualityThreshold = shared.config.autoloot.filter.boe.qualityThreshold
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local type = Type(slot)
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local equipLoc = EquipLocation(slot)
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if not shared.TableContains(self.types, type) or not shared.TableContains(self.equipLocs, equipLoc) then return false end
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if not shared.TableContains(self.types, type) or not shared.TableContains(self.equipLocs, equipLoc) then
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return false
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end
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return BindType(slot):Eq(1) and ItemLevel(slot):Ge(ilvlThreshold) and Quality(slot):Ge(qualityThreshold)
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end
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end,
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}
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---@class APFilter : Filter
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local APFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.ap.enabled then return false end
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return Value(slot):Eq(0) and Type(slot):Eq("Consumable") and SubType(slot):Eq("Other") and
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SubclassId(slot):Eq(8)
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end
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if not shared.config.autoloot.filter.ap.enabled then
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return false
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end
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return Value(slot):Eq(0)
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and Type(slot):Eq("Consumable")
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and SubType(slot):Eq("Other")
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and SubclassId(slot):Eq(8)
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end,
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}
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---@class EverythingFilter : Filter
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local EverythingFilter = {
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Matches = function(self, slot)
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if not shared.config.autoloot.filter.everything.enabled then return false end
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if not shared.config.autoloot.filter.everything.enabled then
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return false
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end
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return true
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end
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end,
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}
|
||||
|
||||
---@type Filter[]
|
||||
@@ -401,11 +515,7 @@ function shared.Autoloot.Init()
|
||||
local quality = Quality(slot).value
|
||||
local icon = Icon(slot).value
|
||||
|
||||
local addonPayload = string.format("%s|%s|%s|%s",
|
||||
name,
|
||||
quantity,
|
||||
quality,
|
||||
icon)
|
||||
local addonPayload = string.format("%s|%s|%s|%s", name, quantity, quality, icon)
|
||||
|
||||
SendAddonMessage("CYKA_AUTOLOOT", addonPayload, "WHISPER", UnitName("player"))
|
||||
LootSlot(slot)
|
||||
|
Reference in New Issue
Block a user