More infrastructure
This commit is contained in:
33
Autoloot.lua
33
Autoloot.lua
@@ -5,6 +5,32 @@ local addonname, shared = ...
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---@class Autoloot
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---@class Autoloot
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---@field Init fun()
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---@field Init fun()
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---@class Value
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---@field value any
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---@field Gt fun(other: any): boolean
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---@field Lt fun(other: any): boolean
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---@field Eq fun(other: any): boolean
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---@field Ne fun(other: any): boolean
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---@field Ge fun(other: any): boolean
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---@field Le fun(other: any): boolean
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---@class NumberValue : Value
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---@field value number
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local NumberValue = {
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---@param other number
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Gt = function(self, other) return self.value > other end,
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---@param other number
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Lt = function(self, other) return self.value < other end,
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---@param other number
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Eq = function(self, other) return self.value == other end,
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---@param other number
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Ne = function(self, other) return self.value ~= other end,
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---@param other number
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Ge = function(self, other) return self.value >= other end,
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---@param other number
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Le = function(self, other) return self.value <= other end,
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}
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shared.Autoloot = { Init = function() end }
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shared.Autoloot = { Init = function() end }
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function shared.Autoloot.Init()
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function shared.Autoloot.Init()
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if not shared.config.autoloot.enabled then
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if not shared.config.autoloot.enabled then
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@@ -12,6 +38,13 @@ function shared.Autoloot.Init()
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return
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return
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end
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end
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---@param slot number
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---@return NumberValue, string?
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local function Ilvl(slot)
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local ret =
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if slot == nil then return
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end
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local lootReadyFrame = CreateFrame("Frame")
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local lootReadyFrame = CreateFrame("Frame")
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lootReadyFrame:RegisterEvent("LOOT_READY")
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lootReadyFrame:RegisterEvent("LOOT_READY")
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lootReadyFrame:SetScript("OnEvent", function()
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lootReadyFrame:SetScript("OnEvent", function()
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