Rework data structure
To be a little more versatile
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@@ -4,9 +4,21 @@ local addonname, shared = ...
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---@class DechickenatorData
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---@field blacklistedBuffs table<string, boolean>
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---@alias auraType
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---| 'BUFF'
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---| 'DEBUFF'
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-- Lifebloom;B;R;e:spit;m:cuntfucker;c:YELL
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---@class Alert
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---@field message string?
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---@field channel string?
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---@field emote string?
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---@field spellName string
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---@field auraType string?
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---@field remove boolean
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if not Dechickenator_Data then Dechickenator_Data = {} end
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if not Dechickenator_Data.blacklistedBuffs then Dechickenator_Data.blacklistedBuffs = {} end
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if not Dechickenator_Data.message then Dechickenator_Data.message = "Индивидуум %s хочет поделиться своим истинным обликом" end
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if not Dechickenator_Data.alerts then Dechickenator_Data.alerts = {} end
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local function init()
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local cleuFrame = CreateFrame("Frame")
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cleuFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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@@ -16,12 +28,25 @@ local function init()
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local target = CLEUParser.GetDestName(...)
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if target ~= UnitName("player") then return end
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local spellName = CLEUParser.GetSpellName(...)
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if not Dechickenator_Data.blacklistedBuffs[spellName] then return end
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if not Dechickenator_Data.alerts[spellName] then return end
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local source = CLEUParser.GetSourceName(...)
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local msg = string.format(Dechickenator_Data.message, tostring(source))
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CancelUnitBuff("player", spellName)
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SendChatMessage(msg, "EMOTE")
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DoEmote("spit", source)
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if Dechickenator_Data.alerts[spellName].message then
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local msg = Dechickenator_Data.alerts[spellName].message
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if string.find(msg, "%s") then
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msg = string.format(msg, tostring(source))
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end
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local channel = "SAY"
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if Dechickenator_Data.alerts[spellName].channel then
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channel = Dechickenator_Data.alerts[spellName].channel
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end
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SendChatMessage(msg, channel)
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end
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if Dechickenator_Data.alerts[spellName].emote then
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DoEmote(Dechickenator_Data.alerts[spellName].emote, source)
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end
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if Dechickenator_Data.alerts[spellName].remove then
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CancelUnitBuff("player", spellName)
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end
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end
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end)
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