Rework WS server
This commit is contained in:
98
ws-server/connection.go
Normal file
98
ws-server/connection.go
Normal file
@@ -0,0 +1,98 @@
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package main
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import (
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"log"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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type WSConnection struct {
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conn *websocket.Conn
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writeLock sync.Mutex
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alive bool
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ReadChan chan string
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WriteChan chan string
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ErrorChan chan error
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IdleTimeout time.Duration
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PingInterval time.Duration
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}
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func NewConn(conn *websocket.Conn, server *WSServer) *WSConnection {
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wsconn := &WSConnection{
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conn: conn,
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alive: true,
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IdleTimeout: server.IdleTimeout,
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PingInterval: server.PingInterval,
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ReadChan: make(chan string, 1024),
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WriteChan: make(chan string, 1024),
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ErrorChan: make(chan error, 1),
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}
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return wsconn
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}
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func (ws *WSConnection) Open() {
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go ws.messageReader()
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go ws.messageSender()
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// go ws.pinger()
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}
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func (ws *WSConnection) messageReader() {
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log.Printf("Reading messages")
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for {
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_, message, err := ws.conn.ReadMessage()
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if !ws.alive {
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return
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}
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ws.conn.SetReadDeadline(time.Now().Add(ws.IdleTimeout))
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if err != nil {
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ws.ErrorChan <- err
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return
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}
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log.Printf("Received: %s, %d in output channel", message, len(ws.ReadChan))
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ws.ReadChan <- string(message)
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}
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}
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func (ws *WSConnection) messageSender() {
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log.Printf("Sending messages")
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for {
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msg := <-ws.WriteChan
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if !ws.alive {
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return
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}
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ws.writeLock.Lock()
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ws.conn.SetWriteDeadline(time.Now().Add(ws.IdleTimeout))
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log.Printf("Sending: %s, %d in input channel", msg, len(ws.WriteChan))
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err := ws.conn.WriteMessage(websocket.TextMessage, []byte(msg))
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if err != nil {
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log.Printf("Error during message writing: %v", err)
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ws.ErrorChan <- err
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return
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}
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ws.writeLock.Unlock()
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}
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}
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// func (ws *WSConnection) pinger() {
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// log.Printf("Starting pinger, sleeping for %v", ws.PingInterval)
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// for {
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// time.Sleep(ws.PingInterval)
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// if !ws.alive {
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// return
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// }
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// log.Printf("Ping")
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// ws.writeLock.Lock()
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// err := ws.conn.WriteMessage(websocket.PingMessage, nil)
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// if err != nil {
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// log.Println("Error during ping:", err)
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// ws.ErrorChan <- err
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// return
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// }
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// ws.writeLock.Unlock()
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// }
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// }
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