Update regiments
This commit is contained in:
@@ -1,167 +1,167 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using birdseye;
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using birdseye.Regiments;
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using birdseye.Regiments.Commanders;
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using birdseye.Regiments.GameModes;
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using birdseye.Regiments.Menu.GUI;
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using birdseye.Regiments.Platoons;
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using birdseye.Regiments.Platoons.Modules;
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using birdseye.Regiments.Units.WeaponSystems;
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using birdseye.Regiments.Zones;
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using HarmonyLib;
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using UnityEngine;
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// Patch maxSupPoints in PlatoonSupplyModule
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// Patch Operational Authority point gain
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namespace Regiments {
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[HarmonyPatch]
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public class Patches {
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private static float baseHqValue = 0;
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private static float baseSupplyValue = 0;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SupplyPointsController), "AddSPs")]
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static void SpMultiplier(ref float value) {
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if (value == 0) {
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return;
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}
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float multiplier = Main.SPMultiplier.Value;
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// Console.WriteLine("Multiplying SP {0} by {1}", value, multiplier);
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value *= multiplier;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TacAidPointsController), "AddTP")]
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static void TpMultiplier(ref float val) {
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if (val == 0) {
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return;
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}
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float multiplier = Main.TPMultiplier.Value;
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// Console.WriteLine("Multiplying TP {0} by {1}", val, multiplier);
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val *= multiplier;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MapZoneFactory), "MakeRefitZone")]
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static void SupplyAoeMultiplier(ref eSides side, ref Vector3 position, ref float size) {
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float multiplier = Main.SupplyAOEMultiplier.Value;
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Console.WriteLine("Multiplying supply aoe {0} by {1}", size, multiplier);
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size *= multiplier;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlatoonHQVisuals), "Start")]
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static void HqAoeMultiplier(PlatoonHQVisuals __instance) {
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Console.WriteLine("Patching HQ radius - base range {0}", baseHqValue);
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if (baseHqValue == 0) {
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baseHqValue = __instance.platoon.parameters.HQRadius;
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Console.WriteLine("Base range is 0, assigning new: {0}", baseHqValue);
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}
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__instance.platoon.parameters.HQRadius = baseHqValue * Main.HQAOEMultiplier.Value;
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Console.WriteLine("HQ radius patched to: {0}", __instance.platoon.parameters.HQRadius);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlatoonSupplyModule), "Start")]
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static void SupplyAoeMultiplier(PlatoonSupplyModule __instance) {
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Console.WriteLine("Patching supply amount - base amount {0}", baseSupplyValue);
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if (baseSupplyValue == 0) {
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baseSupplyValue = __instance.platoon.parameters.supplyPointsPerUnit;
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Console.WriteLine("Base amount is 0, assigning new: {0}", baseSupplyValue);
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}
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__instance.platoon.parameters.supplyPointsPerUnit =
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(int)(baseSupplyValue * Main.SupplyAmountMultiplier.Value);
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Console.WriteLine("Supply amount patched to: {0}", __instance.platoon.parameters.supplyPointsPerUnit);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(WeaponAttackBase), "GetReloadInterval")]
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static void FireRateMultiplier(ref float __result) {
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Console.WriteLine("Patching fire rate");
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__result *= Main.FireRateMultiplier.Value;
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Console.WriteLine("Fire rate patched to: {0}", __result);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(WeaponAttackBase), "GetAimInterval")]
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static void AimingIntervalMultiplier(ref float __result) {
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Console.WriteLine("Patching aim interval - base amount {0}", baseSupplyValue);
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__result *= Main.AimIntervalMultiplier.Value;
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Console.WriteLine("Aim interval patched to: {0}", __result);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TimerManager), "GetPersistentTimer")]
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static void Transpiler(ref float interval, ref string hint) {
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if (hint == "burst") {
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Console.WriteLine("Patching burst interval from: {0}", interval);
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interval *= Main.FireRateMultiplier.Value;
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Console.WriteLine("Burst interval patched to: {0}", interval);
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(RefitZone), "OnRefitStep")]
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static void SupplyRateMultiplier(ref float hpVal, ref float ammoVal) {
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Console.WriteLine("Patching refit step from: {0} {1}", hpVal, ammoVal);
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hpVal *= Main.SupplyRateMultiplier.Value;
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ammoVal *= Main.SupplyRateMultiplier.Value;
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Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
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}
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// [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
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// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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// var codes = new List<CodeInstruction>(instructions);
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//
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// foreach (var code in codes) {
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// if (code.opcode == OpCodes.Ldc_R4) {
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// Console.WriteLine("Changing " + code);
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// code.operand = (float)code.operand * 2;
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// Console.WriteLine("Changed " + code);
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// }
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// }
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//
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// return codes.AsEnumerable();
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// }
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// [HarmonyPatch(typeof(AdvancedRulesData), "IsWithinLimits")]
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// static IEnumerable<CodeInstruction> Transpiler2(IEnumerable<CodeInstruction> instructions) {
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// var codes = new List<CodeInstruction>(instructions);
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//
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// foreach (var code in codes) {
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// if (code.opcode == OpCodes.Ldc_R4) {
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// Console.WriteLine("Changing " + code);
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// code.operand = (float)code.operand * 2;
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// Console.WriteLine("Changed " + code);
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// }
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// }
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//
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// return codes.AsEnumerable();
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// }
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// private static float baseAccuracy;
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//
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// [HarmonyPostfix]
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// [HarmonyPatch(typeof(SkirmishAdvancedRules), "Update")]
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// static void AccuracyPatch(SkirmishAdvancedRules __instance) {
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// var accMod = Traverse.Create(__instance).Field("currentARD").Field("accuracyModifier");
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// if (baseAccuracy == 0) {
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// baseAccuracy = (float)accMod.GetValue();
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// Console.WriteLine("Base accuracy set to {0}", baseAccuracy);
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// }
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//
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// accMod.SetValue(baseAccuracy * 4f);
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// Console.WriteLine("Accuracy now: {0}", accMod.GetValue());
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// }
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using birdseye;
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using birdseye.Regiments;
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using birdseye.Regiments.Commanders;
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using birdseye.Regiments.GameModes;
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using birdseye.Regiments.Menu.GUI;
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using birdseye.Regiments.Platoons;
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using birdseye.Regiments.Platoons.Modules;
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using birdseye.Regiments.Units.WeaponSystems;
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using birdseye.Regiments.Zones;
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using HarmonyLib;
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using UnityEngine;
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// Patch maxSupPoints in PlatoonSupplyModule
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// Patch Operational Authority point gain
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namespace Regiments {
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[HarmonyPatch]
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public class Patches {
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private static float baseHqValue = 0;
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private static float baseSupplyValue = 0;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SupplyPointsController), "AddSPs")]
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static void SpMultiplier(ref float value) {
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if (value == 0) {
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return;
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}
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float multiplier = Main.SPMultiplier.Value;
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// Console.WriteLine("Multiplying SP {0} by {1}", value, multiplier);
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value *= multiplier;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TacAidPointsController), "AddTP")]
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static void TpMultiplier(ref float val) {
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if (val == 0) {
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return;
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}
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float multiplier = Main.TPMultiplier.Value;
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// Console.WriteLine("Multiplying TP {0} by {1}", val, multiplier);
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val *= multiplier;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MapZoneFactory), "MakeRefitZone")]
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static void SupplyAoeMultiplier(ref eSides side, ref Vector3 position, ref float size) {
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float multiplier = Main.SupplyAOEMultiplier.Value;
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Console.WriteLine("Multiplying supply aoe {0} by {1}", size, multiplier);
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size *= multiplier;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlatoonHQVisuals), "Start")]
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static void HqAoeMultiplier(PlatoonHQVisuals __instance) {
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Console.WriteLine("Patching HQ radius - base range {0}", baseHqValue);
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if (baseHqValue == 0) {
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baseHqValue = __instance.platoon.parameters.HQRadius;
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Console.WriteLine("Base range is 0, assigning new: {0}", baseHqValue);
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}
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__instance.platoon.parameters.HQRadius = baseHqValue * Main.HQAOEMultiplier.Value;
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Console.WriteLine("HQ radius patched to: {0}", __instance.platoon.parameters.HQRadius);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlatoonSupplyModule), "Start")]
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static void SupplyAoeMultiplier(PlatoonSupplyModule __instance) {
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Console.WriteLine("Patching supply amount - base amount {0}", baseSupplyValue);
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if (baseSupplyValue == 0) {
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baseSupplyValue = __instance.platoon.parameters.supplyPointsPerUnit;
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Console.WriteLine("Base amount is 0, assigning new: {0}", baseSupplyValue);
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}
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__instance.platoon.parameters.supplyPointsPerUnit =
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(int)(baseSupplyValue * Main.SupplyAmountMultiplier.Value);
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Console.WriteLine("Supply amount patched to: {0}", __instance.platoon.parameters.supplyPointsPerUnit);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(WeaponAttackBase), "GetReloadInterval")]
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static void FireRateMultiplier(ref float __result) {
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Console.WriteLine("Patching fire rate");
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__result *= Main.FireRateMultiplier.Value;
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Console.WriteLine("Fire rate patched to: {0}", __result);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(WeaponAttackBase), "GetAimInterval")]
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static void AimingIntervalMultiplier(ref float __result) {
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Console.WriteLine("Patching aim interval - base amount {0}", baseSupplyValue);
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__result *= Main.AimIntervalMultiplier.Value;
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Console.WriteLine("Aim interval patched to: {0}", __result);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TimerManager), "GetPersistentTimer")]
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static void Transpiler(ref float interval, ref string hint) {
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if (hint == "burst") {
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Console.WriteLine("Patching burst interval from: {0}", interval);
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interval *= Main.FireRateMultiplier.Value;
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Console.WriteLine("Burst interval patched to: {0}", interval);
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(RefitZone), "OnRefitStep")]
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static void SupplyRateMultiplier(ref float hpVal, ref float ammoVal) {
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Console.WriteLine("Patching refit step from: {0} {1}", hpVal, ammoVal);
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hpVal *= Main.SupplyRateMultiplier.Value;
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ammoVal *= Main.SupplyRateMultiplier.Value;
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Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
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}
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// [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
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// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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// var codes = new List<CodeInstruction>(instructions);
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||||
//
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// foreach (var code in codes) {
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// if (code.opcode == OpCodes.Ldc_R4) {
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// Console.WriteLine("Changing " + code);
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// code.operand = (float)code.operand * 2;
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// Console.WriteLine("Changed " + code);
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// }
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// }
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//
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// return codes.AsEnumerable();
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// }
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// [HarmonyPatch(typeof(AdvancedRulesData), "IsWithinLimits")]
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// static IEnumerable<CodeInstruction> Transpiler2(IEnumerable<CodeInstruction> instructions) {
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||||
// var codes = new List<CodeInstruction>(instructions);
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//
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// foreach (var code in codes) {
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// if (code.opcode == OpCodes.Ldc_R4) {
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// Console.WriteLine("Changing " + code);
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// code.operand = (float)code.operand * 2;
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// Console.WriteLine("Changed " + code);
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// }
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// }
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//
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// return codes.AsEnumerable();
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// }
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// private static float baseAccuracy;
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//
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// [HarmonyPostfix]
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// [HarmonyPatch(typeof(SkirmishAdvancedRules), "Update")]
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// static void AccuracyPatch(SkirmishAdvancedRules __instance) {
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// var accMod = Traverse.Create(__instance).Field("currentARD").Field("accuracyModifier");
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// if (baseAccuracy == 0) {
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// baseAccuracy = (float)accMod.GetValue();
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// Console.WriteLine("Base accuracy set to {0}", baseAccuracy);
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// }
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//
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// accMod.SetValue(baseAccuracy * 4f);
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// Console.WriteLine("Accuracy now: {0}", accMod.GetValue());
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// }
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}
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}
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@@ -1,76 +1,76 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||
<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
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||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||
<RootNamespace>Regiments</RootNamespace>
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||||
<AssemblyName>Regiments</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>libs\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>libs\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>libs\BepInEx.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ConfigurationManager">
|
||||
<HintPath>libs\ConfigurationManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MainAssembly">
|
||||
<HintPath>libs\MainAssembly.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>libs\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Class1.cs" />
|
||||
<Compile Include="Patches.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Transpiler.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Regiments</RootNamespace>
|
||||
<AssemblyName>Regiments</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Regiments\BepInEx\core\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Regiments\Regiments_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Regiments\BepInEx\core\BepInEx.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ConfigurationManager">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Regiments\BepInEx\plugins\ConfigurationManager\ConfigurationManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MainAssembly">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Regiments\Regiments_Data\Managed\MainAssembly.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Regiments\Regiments_Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Regiments\Regiments_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Class1.cs" />
|
||||
<Compile Include="Patches.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Transpiler.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user