Add bepinex

This commit is contained in:
2024-07-23 22:19:41 +02:00
parent 0619976965
commit 0dc6ac592e
14 changed files with 456 additions and 371 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AgainstTheStorm</RootNamespace>
<AssemblyName>DustlandDelivery</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="ConfigurationManager">
<HintPath>libs\ConfigurationManager.dll</HintPath>
</Reference>
<Reference Include="MainAssembly">
<HintPath>libs\MainAssembly.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>libs\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Transpiler.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="deploy.sh" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{06AA059A-C853-42AD-BBF8-122CFB2EEA29}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CykaMod</RootNamespace>
<AssemblyName>CykaMod</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
namespace CykaMod {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "CykaMod";
private const string pluginName = "CykaMod";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<float> skillCap;
public static ConfigEntry<float> workSpeed;
public static ConfigEntry<float> workResult;
public static ConfigEntry<bool> alwaysCritical;
public static ConfigEntry<float> gameSpeed;
public static ConfigEntry<int> fans;
public static ConfigEntry<long> money;
//
// private void Awake()
// {
// configGreeting = Config.Bind("General", // The section under which the option is shown
// "GreetingText", // The key of the configuration option in the configuration file
// "Hello, world!", // The default value
// "A greeting text to show when the game is launched"); // Description of the option to show in the config file
//
public void Awake() {
skillCap = Config.Bind("General", "Skill Cap", 100f);
workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
workResult = Config.Bind("General", "Work Result Multiplier", 4f);
alwaysCritical = Config.Bind("General", "Work Always Critical", false);
gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
fans = Config.Bind("General", "Fans Multiplier", 2);
money = Config.Bind("General", "Money Multiplier", 2L);
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
for (var i = 0; i < matcher.Count; i++) {
if (codes[index + i].opcode != matcher[i].opcode) {
return false;
}
}
return true;
}
public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
for (var i = 0; i < toInsert.Count; i++) {
codes.Insert(index + i, toInsert[i]);
}
}
}
[HarmonyPatch(typeof(characterScript), "GetSkillCap")]
public class SkillCapPatch {
static void Postfix(ref float __result) {
// Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
__result = Main.skillCap.Value;
}
}
[HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
public class SkillCapSkillPatch {
static void Postfix(ref float __result) {
// Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
__result = Main.skillCap.Value;
}
}
[HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
public class GetWorkSpeedPatch {
static void Postfix(ref float __result) {
// Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
__result *= Main.workSpeed.Value;
}
}
[HarmonyPatch(typeof(characterScript), "GetWorkResult")]
public class GetWorkResultPatch {
static void Prefix(ref float f) {
// Console.WriteLine("GetWorkResult Postfix! f is " + f);
f *= Main.workResult.Value;
}
}
[HarmonyPatch(typeof(characterScript), "GetCritic")]
public class GetCriticPatch {
static void Postfix(ref bool __result) {
// Console.WriteLine("GetWorkResult Postfix! f is " + f);
if (Main.alwaysCritical.Value) {
__result = true;
}
}
}
[HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
public class GameSpeedPatch {
static void Prefix(ref float f) {
// Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
if (f > 1) {
f *= Main.gameSpeed.Value;
// Console.WriteLine("Argument modified to " + f);
}
}
}
[HarmonyPatch(typeof(characterScript), "Learn")]
public static class LearnManyPatch {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
for (var i = 0; i < 5; i++) {
if (codes[i].opcode == OpCodes.Ldc_R4) {
Console.WriteLine("Changing " + codes[i]);
codes[i].operand = (float)codes[i].operand * 64;
Console.WriteLine("Changed " + codes[i]);
}
}
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
public static class ManyEmployeesPatch {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
for (var i = codes.Count - 1; i > 0; i--) {
if (codes[i].opcode == OpCodes.Ldc_I4_3) {
Console.WriteLine("Changing " + codes[i]);
codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
Console.WriteLine("Changed " + codes[i]);
break;
}
}
return codes.AsEnumerable();
}
}
// [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
public class MovementSpeedPatch {
static void Prefix(ref float deltaTime) {
Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
deltaTime *= 16f;
}
}
// [HarmonyPatch(typeof(movementScript), "Move")]
public static class EmployeeMovementSpeedPatch {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
List<CodeInstruction> matcher = new List<CodeInstruction>();
matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
matcher.Add(new CodeInstruction(OpCodes.Mul, null));
List<CodeInstruction> patch = new List<CodeInstruction>();
patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
patch.Add(new CodeInstruction(OpCodes.Mul, null));
for (var i = codes.Count - 1; i > 0; i--) {
if (Main.IsMatch(codes, i, matcher)) {
Main.InsertAt(codes, i + 5, patch);
Console.WriteLine("Movement speed patched");
for (var j = 0; j < 15; j++) {
Console.WriteLine(codes[i + j]);
}
break;
}
}
Console.WriteLine("Return");
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(mainScript), "WochenUpdates")]
public static class ContractWorkAmount {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
int methodIndex = -1;
List<CodeInstruction> pattern = new List<CodeInstruction>();
List<CodeInstruction> matcher = new List<CodeInstruction>();
matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
for (var i = 0; i < codes.Count; i++) {
if (codes[i].operand != null) {
if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
methodIndex = i;
pattern.Add(codes[i - 3]);
pattern.Add(codes[i - 2]);
pattern.Add(codes[i - 1]);
pattern.Add(codes[i]);
break;
}
}
}
pattern[2].opcode = OpCodes.Ldc_I4_1;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < pattern.Count; j++) {
codes.Insert(methodIndex + i + j, pattern[j]);
}
}
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(platformScript), "SellPlayer")]
public static class ConsoleProductionReductionPatch {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
List<CodeInstruction> matcher = new List<CodeInstruction>();
matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
matcher.Add(new CodeInstruction(OpCodes.Call, null));
matcher.Add(new CodeInstruction(OpCodes.Add, null));
matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
for (var i = 0; i < codes.Count; i++) {
if (Main.IsMatch(codes, i, matcher)) {
codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
Console.WriteLine("ConsoleProductionReductionPatch patched");
break;
}
}
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(mainScript), "AddFans")]
public static class AddFansPatch {
static void Prefix(ref int i) {
// Console.WriteLine("GetWorkResult Postfix! f is " + f);
i *= Main.fans.Value;
}
}
[HarmonyPatch(typeof(mainScript), "Earn")]
public static class AddMoneyPatch {
static void Prefix(ref long amount) {
// Console.WriteLine("GetWorkResult Postfix! f is " + f);
amount *= Main.money.Value;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
namespace CykaMod {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "CykaMod";
private const string pluginName = "CykaMod";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<float> skillCap;
public static ConfigEntry<float> workSpeed;
public static ConfigEntry<float> workResult;
public static ConfigEntry<bool> alwaysCritical;
public static ConfigEntry<float> gameSpeed;
public static ConfigEntry<int> fans;
public static ConfigEntry<long> money;
//
// private void Awake()
// {
// configGreeting = Config.Bind("General", // The section under which the option is shown
// "GreetingText", // The key of the configuration option in the configuration file
// "Hello, world!", // The default value
// "A greeting text to show when the game is launched"); // Description of the option to show in the config file
//
public void Awake() {
skillCap = Config.Bind("General", "Skill Cap", 100f);
workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
workResult = Config.Bind("General", "Work Result Multiplier", 4f);
alwaysCritical = Config.Bind("General", "Work Always Critical", false);
gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
fans = Config.Bind("General", "Fans Multiplier", 2);
money = Config.Bind("General", "Money Multiplier", 2L);
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
for (var i = 0; i < matcher.Count; i++) {
if (codes[index + i].opcode != matcher[i].opcode) {
return false;
}
}
return true;
}
public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
for (var i = 0; i < toInsert.Count; i++) {
codes.Insert(index + i, toInsert[i]);
}
}
}
[HarmonyPatch(typeof(characterScript), "GetSkillCap")]
public class SkillCapPatch {
static void Postfix(ref float __result) {
// Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
__result = Main.skillCap.Value;
}
}
[HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
public class SkillCapSkillPatch {
static void Postfix(ref float __result) {
// Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
__result = Main.skillCap.Value;
}
}
[HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
public class GetWorkSpeedPatch {
static void Postfix(ref float __result) {
// Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
__result *= Main.workSpeed.Value;
}
}
[HarmonyPatch(typeof(characterScript), "GetWorkResult")]
public class GetWorkResultPatch {
static void Prefix(ref float f) {
// Console.WriteLine("GetWorkResult Postfix! f is " + f);
f *= Main.workResult.Value;
}
}
[HarmonyPatch(typeof(characterScript), "GetCritic")]
public class GetCriticPatch {
static void Postfix(ref bool __result) {
// Console.WriteLine("GetWorkResult Postfix! f is " + f);
if (Main.alwaysCritical.Value) {
__result = true;
}
}
}
[HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
public class GameSpeedPatch {
static void Prefix(ref float f) {
// Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
if (f > 1) {
f *= Main.gameSpeed.Value;
// Console.WriteLine("Argument modified to " + f);
}
}
}
[HarmonyPatch(typeof(characterScript), "Learn")]
public static class LearnManyPatch {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
for (var i = 0; i < 5; i++) {
if (codes[i].opcode == OpCodes.Ldc_R4) {
Console.WriteLine("Changing " + codes[i]);
codes[i].operand = (float)codes[i].operand * 64;
Console.WriteLine("Changed " + codes[i]);
}
}
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
public static class ManyEmployeesPatch {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
for (var i = codes.Count - 1; i > 0; i--) {
if (codes[i].opcode == OpCodes.Ldc_I4_3) {
Console.WriteLine("Changing " + codes[i]);
codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
Console.WriteLine("Changed " + codes[i]);
break;
}
}
return codes.AsEnumerable();
}
}
// [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
public class MovementSpeedPatch {
static void Prefix(ref float deltaTime) {
Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
deltaTime *= 16f;
}
}
// [HarmonyPatch(typeof(movementScript), "Move")]
public static class EmployeeMovementSpeedPatch {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
List<CodeInstruction> matcher = new List<CodeInstruction>();
matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
matcher.Add(new CodeInstruction(OpCodes.Mul, null));
List<CodeInstruction> patch = new List<CodeInstruction>();
patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
patch.Add(new CodeInstruction(OpCodes.Mul, null));
for (var i = codes.Count - 1; i > 0; i--) {
if (Main.IsMatch(codes, i, matcher)) {
Main.InsertAt(codes, i + 5, patch);
Console.WriteLine("Movement speed patched");
for (var j = 0; j < 15; j++) {
Console.WriteLine(codes[i + j]);
}
break;
}
}
Console.WriteLine("Return");
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(mainScript), "WochenUpdates")]
public static class ContractWorkAmount {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
int methodIndex = -1;
List<CodeInstruction> pattern = new List<CodeInstruction>();
List<CodeInstruction> matcher = new List<CodeInstruction>();
matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
for (var i = 0; i < codes.Count; i++) {
if (codes[i].operand != null) {
if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
methodIndex = i;
pattern.Add(codes[i - 3]);
pattern.Add(codes[i - 2]);
pattern.Add(codes[i - 1]);
pattern.Add(codes[i]);
break;
}
}
}
pattern[2].opcode = OpCodes.Ldc_I4_1;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < pattern.Count; j++) {
codes.Insert(methodIndex + i + j, pattern[j]);
}
}
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(platformScript), "SellPlayer")]
public static class ConsoleProductionReductionPatch {
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
List<CodeInstruction> matcher = new List<CodeInstruction>();
matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
matcher.Add(new CodeInstruction(OpCodes.Call, null));
matcher.Add(new CodeInstruction(OpCodes.Add, null));
matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
for (var i = 0; i < codes.Count; i++) {
if (Main.IsMatch(codes, i, matcher)) {
codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
Console.WriteLine("ConsoleProductionReductionPatch patched");
break;
}
}
return codes.AsEnumerable();
}
}
[HarmonyPatch(typeof(mainScript), "AddFans")]
public static class AddFansPatch {
static void Prefix(ref int i) {
// Console.WriteLine("GetWorkResult Postfix! f is " + f);
i *= Main.fans.Value;
}
}
[HarmonyPatch(typeof(mainScript), "Earn")]
public static class AddMoneyPatch {
static void Prefix(ref long amount) {
// Console.WriteLine("GetWorkResult Postfix! f is " + f);
amount *= Main.money.Value;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AgainstTheStorm</RootNamespace>
<AssemblyName>MadGamesTycoon2</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Transpiler.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,35 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CykaMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CykaMod")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("06AA059A-C853-42AD-BBF8-122CFB2EEA29")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CykaMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CykaMod")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("06AA059A-C853-42AD-BBF8-122CFB2EEA29")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]