Add against the storm mods
This commit is contained in:
16
Projects/AgainstTheStorm/AgainstTheStorm.sln
Normal file
16
Projects/AgainstTheStorm/AgainstTheStorm.sln
Normal file
@@ -0,0 +1,16 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
|
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AgainstTheStorm", "AgainstTheStorm\AgainstTheStorm.csproj", "{DA9D274E-486F-4F82-84FF-CD9388CB0B09}"
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EndProject
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Global
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
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||||
Release|Any CPU = Release|Any CPU
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EndGlobalSection
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{DA9D274E-486F-4F82-84FF-CD9388CB0B09}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
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||||
@@ -0,0 +1,21 @@
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@@ -0,0 +1,82 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>AgainstTheStorm</RootNamespace>
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<AssemblyName>AgainstTheStorm</AssemblyName>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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||||
<ItemGroup>
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||||
<Reference Include="0Harmony">
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<HintPath>libs\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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||||
<HintPath>libs\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>libs\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="ConfigurationManager">
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<HintPath>libs\ConfigurationManager.dll</HintPath>
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</Reference>
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<Reference Include="MainAssembly">
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<HintPath>libs\MainAssembly.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.Serialization">
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||||
<HintPath>libs\Sirenix.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>libs\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Patches.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Transpiler.cs" />
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</ItemGroup>
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<ItemGroup>
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||||
<Content Include="deploy.sh" />
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||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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||||
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</Project>
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91
Projects/AgainstTheStorm/AgainstTheStorm/Class1.cs
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91
Projects/AgainstTheStorm/AgainstTheStorm/Class1.cs
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@@ -0,0 +1,91 @@
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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namespace AgainstTheStorm {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "CykaMod";
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private const string pluginName = "CykaMod";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<int> ProductionMultiplier;
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public static ConfigEntry<int> DepositChargesMultiplier;
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public static ConfigEntry<float> VillagerSpeedMultiplier;
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public static ConfigEntry<float> ProductionSpeedMultiplier;
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public static ConfigEntry<float> NewcomverRateMultiplier;
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public static ConfigEntry<int> VillagerCapacityMultiplier;
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public static ConfigEntry<float> TraderRateMultiplier;
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public static ConfigEntry<int> TraderMerchMultiplier;
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public static ConfigEntry<float> HearthRangeMultiplier;
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public static ConfigEntry<float> HouseCapacityMultiplier;
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public static ConfigEntry<float> NewcomerBonusMultiplier;
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public static ConfigEntry<int> GameSpeedMultiplier;
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public static ConfigEntry<int> AdditionalNewcomerBonus;
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public static ConfigEntry<float> MetaCurrencyMultiplier;
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public static ConfigEntry<float> TradeRouteSpeedMultiplier;
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// public static ConfigEntry<float> wheelTorqueMultiplier;
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// public static ConfigEntry<float> wheelSpeedMultiplier;
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// public static ConfigEntry<float> jetThrustMultiplier;
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public void Awake() {
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ProductionMultiplier = Config.Bind("General", "ProductionMultiplier", 1,
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new ConfigDescription("ProductionMultiplier", new AcceptableValueRange<int>(1, 512)));
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DepositChargesMultiplier = Config.Bind("General", "DepositChargesMultiplier", 1,
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new ConfigDescription("DepositChargesMultiplier", new AcceptableValueRange<int>(1, 512)));
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VillagerSpeedMultiplier = Config.Bind("General", "VillagerSpeedMultiplier", 1f,
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new ConfigDescription("VillagerSpeedMultiplier", new AcceptableValueRange<float>(1f, 128f)));
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ProductionSpeedMultiplier = Config.Bind("General", "ProductionSpeedMultiplier", 1f,
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new ConfigDescription("ProductionSpeedMultiplier", new AcceptableValueRange<float>(1f, 256f)));
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NewcomverRateMultiplier = Config.Bind("General", "NewcomverRateMultiplier", 1f,
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new ConfigDescription("NewcomverRateMultiplier", new AcceptableValueRange<float>(1f, 128f)));
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VillagerCapacityMultiplier = Config.Bind("General", "VillagerCapacityMultiplier", 1,
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new ConfigDescription("VillagerCapacityMultiplier", new AcceptableValueRange<int>(1, 32)));
|
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TraderRateMultiplier = Config.Bind("General", "TraderRateMultiplier", 1f,
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new ConfigDescription("TraderRateMultiplier", new AcceptableValueRange<float>(1f, 128f)));
|
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TraderMerchMultiplier = Config.Bind("General", "TraderMerchMultiplier", 1,
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new ConfigDescription("TraderMerchMultiplier", new AcceptableValueRange<int>(1, 128)));
|
||||
HearthRangeMultiplier = Config.Bind("General", "HearthRangeMultiplier", 1f,
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new ConfigDescription("HearthRangeMultiplier", new AcceptableValueRange<float>(1f, 128f)));
|
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HouseCapacityMultiplier = Config.Bind("General", "HouseCapacityMultiplier", 1f,
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new ConfigDescription("HouseCapacityMultiplier", new AcceptableValueRange<float>(1f, 32f)));
|
||||
NewcomerBonusMultiplier = Config.Bind("General", "NewcomerBonusMultiplier", 1f,
|
||||
new ConfigDescription("NewcomerBonusMultiplier", new AcceptableValueRange<float>(1f, 32f)));
|
||||
GameSpeedMultiplier = Config.Bind("General", "GameSpeedMultiplier", 1,
|
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new ConfigDescription("GameSpeedMultiplier", new AcceptableValueRange<int>(1, 32)));
|
||||
AdditionalNewcomerBonus = Config.Bind("General", "AdditionalNewcomerBonus", 0,
|
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new ConfigDescription("AdditionalNewcomerBonus", new AcceptableValueRange<int>(0, 512)));
|
||||
MetaCurrencyMultiplier = Config.Bind("General", "MetaCurrencyMultiplier", 1f,
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new ConfigDescription("MetaCurrencyMultiplier", new AcceptableValueRange<float>(1f, 512f)));
|
||||
TradeRouteSpeedMultiplier = Config.Bind("General", "TradeRouteSpeedMultiplier", 1f,
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new ConfigDescription("TradeRouteSpeedMultiplier", new AcceptableValueRange<float>(1f, 512f)));
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// minerMiningSpeed = Config.Bind("Production", "Miner Mining Speed", 1f,
|
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// new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(1f, 32f)));
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//
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// allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
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// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
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// energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
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// magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
|
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// magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
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// beamStrenghtMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
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// beamRadiusMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
|
||||
// fuelTankRefillMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
|
||||
// fuelTankCapacityMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
|
||||
// wheelTorqueMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
|
||||
// wheelSpeedMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
|
||||
// jetThrustMultiplier.SettingChanged += (sender, args) => ThrusterPropertiesManager.DoPatch();
|
||||
// minerGroundArea.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
|
||||
// minerMiningSpeed.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
|
||||
|
||||
Logger.LogInfo("Cyka mod loaded");
|
||||
HarmonyFileLog.Enabled = true;
|
||||
Harmony harmony = new Harmony(pluginGuid);
|
||||
harmony.PatchAll();
|
||||
var originalMethods = harmony.GetPatchedMethods();
|
||||
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
|
||||
}
|
||||
}
|
||||
}
|
||||
458
Projects/AgainstTheStorm/AgainstTheStorm/Patches.cs
Normal file
458
Projects/AgainstTheStorm/AgainstTheStorm/Patches.cs
Normal file
@@ -0,0 +1,458 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Eremite.Buildings;
|
||||
using Eremite.Model;
|
||||
using Eremite.Model.Meta;
|
||||
using Eremite.Services;
|
||||
using HarmonyLib;
|
||||
|
||||
// Patch maxSupPoints in PlatoonSupplyModule
|
||||
// Patch Operational Authority point gain
|
||||
|
||||
namespace AgainstTheStorm {
|
||||
[HarmonyPatch]
|
||||
public class Patches {
|
||||
static Dictionary<string, float> baseValues = new Dictionary<string, float>();
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(BonusEmbarkRangeMetaRewardModel), "OnConsume")]
|
||||
static void Test(BonusEmbarkRangeMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(BonusFarmAreaMetaRewardModel), "OnConsume")]
|
||||
static void Test(BonusFarmAreaMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ConstructionSpeedMetaRewardModel), "OnConsume")]
|
||||
static void Test(ConstructionSpeedMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(CornerstonesRerollsMetaRewardModel), "OnConsume")]
|
||||
static void Test(CornerstonesRerollsMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(CurrencyMultiplayerMetaRewardModel), "OnConsume")]
|
||||
static void Test(CurrencyMultiplayerMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(EmbarkGoodsAmountMetaRewardModel), "OnConsume")]
|
||||
static void Test(EmbarkGoodsAmountMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(FarmingRateMetaRewardModel), "OnConsume")]
|
||||
static void Test(FarmingRateMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(FuelRateMetaRewardModel), "OnConsume")]
|
||||
static void Test(FuelRateMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(GlobalBuildingStorageMetaRewardModel), "OnConsume")]
|
||||
static void Test(GlobalBuildingStorageMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(GlobalCapacityMetaRewardModel), "OnConsume")]
|
||||
static void Test(GlobalCapacityMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(GlobalExtraProductionChanceMetaRewardModel), "OnConsume")]
|
||||
static void Test(GlobalExtraProductionChanceMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(GlobalProductionSpeedMetaRewardModel), "OnConsume")]
|
||||
static void Test(GlobalProductionSpeedMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(GracePeriodMetaRewardModel), "OnConsume")]
|
||||
static void Test(GracePeriodMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(GrassAmountMetaRewardModel), "OnConsume")]
|
||||
static void Test(GrassAmountMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(HearthSacraficeTimeRateMetaRewardModel), "OnConsume")]
|
||||
static void Test(HearthSacraficeTimeRateMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(NewcommersGoodsRateMetaRewardModel), "OnConsume")]
|
||||
static void Test(NewcommersGoodsRateMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(PreparationPointsMetaRewardModel), "OnConsume")]
|
||||
static void Test(PreparationPointsMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(RawDepositsChargesMetaRewardModel), "OnConsume")]
|
||||
static void Test(RawDepositsChargesMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(RelicsWorkingSpeedMetaRewardModel), "OnConsume")]
|
||||
static void Test(RelicsWorkingSpeedMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ReputationPenaltyRateMetaRewardModel), "OnConsume")]
|
||||
static void Test(ReputationPenaltyRateMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ReputationRewardPicksMetaRewardModel), "OnConsume")]
|
||||
static void Test(ReputationRewardPicksMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(SeasonRewardsAmountMetaRewardModel), "OnConsume")]
|
||||
static void Test(SeasonRewardsAmountMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TownsVisionRangeMetaRewardModel), "OnConsume")]
|
||||
static void Test(TownsVisionRangeMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TraderIntervalMetaRewardModel), "OnConsume")]
|
||||
static void Test(TraderIntervalMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TraderMerchAmountMetaRewardModel), "OnConsume")]
|
||||
static void Test(TraderMerchAmountMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TraderMerchandisePriceReductionMetaRewardModel), "OnConsume")]
|
||||
static void Test(TraderMerchandisePriceReductionMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TradeRoutesLimitMetaReward), "OnConsume")]
|
||||
static void Test(TradeRoutesLimitMetaReward __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TraderSellPriceMetaRewardModel), "OnConsume")]
|
||||
static void Test(TraderSellPriceMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(VillagersSpeedMetaRewardModel), "OnConsume")]
|
||||
static void Test(VillagersSpeedMetaRewardModel __instance) {
|
||||
DoPatch(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(ProductionCalculator), nameof(ProductionCalculator.GetProductionMultiplier))]
|
||||
static void PatchProductionCalculator(ref int __result) {
|
||||
// Console.WriteLine("ProdMulti {0}", __result);
|
||||
__result *= Main.ProductionMultiplier.Value;
|
||||
}
|
||||
|
||||
// There seems to be a lot of good shit in effetsService!!
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetRawDepositsChargesBonus))]
|
||||
static void PatchEffectsService(ref int __result) {
|
||||
__result *= Main.DepositChargesMultiplier.Value;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetActorSpeed))]
|
||||
static void PatchEffectsService2(ref float __result) {
|
||||
__result *= Main.VillagerSpeedMultiplier.Value;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetBuildingProductionRate))]
|
||||
static void PatchEffectsService3(ref float __result) {
|
||||
__result *= Main.ProductionSpeedMultiplier.Value;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersIntervalRate))]
|
||||
static void PatchEffectsService4(ref float __result) {
|
||||
__result *= Main.NewcomverRateMultiplier.Value;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetVillagerCapacity))]
|
||||
static void PatchEffectsService5(ref int __result) {
|
||||
__result *= Main.VillagerCapacityMultiplier.Value;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTraderIntervalRate))]
|
||||
static void PatchEffectsService6(ref float __result) {
|
||||
__result *= Main.TraderRateMultiplier.Value;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTraderMerchsAmount))]
|
||||
static void PatchEffectsService7(ref int __result) {
|
||||
__result *= Main.TraderMerchMultiplier.Value;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHearthRange))]
|
||||
static void PatchEffectsService8(ref float __result) {
|
||||
__result *= Main.HearthRangeMultiplier.Value;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHouseCapacity), typeof(HouseModel))]
|
||||
static void PatchEffectsService9(ref int __result) {
|
||||
__result = (int)(Main.HouseCapacityMultiplier.Value * __result);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHouseCapacity), typeof(House))]
|
||||
static void PatchEffectsService9_2(ref int __result) {
|
||||
__result = (int)(Main.HouseCapacityMultiplier.Value * __result);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersBonus))]
|
||||
static void PatchEffectsService10(ref int __result) {
|
||||
__result = (int)(Main.NewcomerBonusMultiplier.Value * __result);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersRaceBonus))]
|
||||
static void PatchEffectsService11(ref int __result) {
|
||||
__result += Main.AdditionalNewcomerBonus.Value;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTradeRoutesSpeed))]
|
||||
static void PatchEffectsService12(ref float __result) {
|
||||
__result += Main.TradeRouteSpeedMultiplier.Value;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(TimeScaleService), "SetScale")]
|
||||
static void PatchGameSpeeds(ref float scale) {
|
||||
scale *= Main.GameSpeedMultiplier.Value;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(MetaEconomyService), nameof(MetaEconomyService.Add))]
|
||||
static void PatchMetaCurrencyGain(ref MetaCurrency currency) {
|
||||
currency.amount = (int)(currency.amount * Main.MetaCurrencyMultiplier.Value);
|
||||
}
|
||||
|
||||
static void DoPatch(BasePercentageMetaReward model) {
|
||||
string upgName = model.displayName.ToString();
|
||||
if (!baseValues.ContainsKey(upgName)) {
|
||||
Console.WriteLine("Base value does not exist yet for {0} (class: {1}), adding", upgName,
|
||||
model.GetType().Name);
|
||||
baseValues.Add(upgName, model.amount);
|
||||
}
|
||||
|
||||
if (Math.Abs(baseValues[upgName] - model.amount) < 0.01f) {
|
||||
float newValue = baseValues[upgName] * 64;
|
||||
Console.WriteLine("Base value is different for {0}, updating from {1} to {2}", upgName,
|
||||
baseValues[upgName],
|
||||
newValue);
|
||||
baseValues[upgName] = newValue;
|
||||
}
|
||||
else {
|
||||
Console.WriteLine("Base value is the same for {0}, skipping {1}", upgName, baseValues[upgName]);
|
||||
}
|
||||
}
|
||||
|
||||
static void DoPatch(BaseFlatMetaReward model) {
|
||||
string upgName = model.displayName.ToString();
|
||||
if (!baseValues.ContainsKey(upgName)) {
|
||||
Console.WriteLine("Base value does not exist yet for {0} (class: {1}), adding", upgName,
|
||||
model.GetType().Name);
|
||||
baseValues.Add(upgName, model.amount);
|
||||
}
|
||||
|
||||
if (Math.Abs(baseValues[upgName] - model.amount) < 0.01f) {
|
||||
float newValue = baseValues[upgName] * 64;
|
||||
Console.WriteLine("Base value is different for {0}, updating from {1} to {2}", upgName,
|
||||
baseValues[upgName],
|
||||
newValue);
|
||||
baseValues[upgName] = newValue;
|
||||
}
|
||||
else {
|
||||
Console.WriteLine("Base value is the same for {0}, skipping {1}", upgName, baseValues[upgName]);
|
||||
}
|
||||
}
|
||||
|
||||
// [HarmonyPrefix]
|
||||
// [HarmonyPatch(typeof(TacAidPointsController), "AddTP")]
|
||||
// static void TpMultiplier(ref float val) {
|
||||
// if (val == 0) {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// float multiplier = Main.TPMultiplier.Value;
|
||||
// // Console.WriteLine("Multiplying TP {0} by {1}", val, multiplier);
|
||||
// val *= multiplier;
|
||||
// }
|
||||
//
|
||||
// [HarmonyPrefix]
|
||||
// [HarmonyPatch(typeof(MapZoneFactory), "MakeRefitZone")]
|
||||
// static void SupplyAoeMultiplier(ref eSides side, ref Vector3 position, ref float size) {
|
||||
// float multiplier = Main.SupplyAOEMultiplier.Value;
|
||||
// Console.WriteLine("Multiplying supply aoe {0} by {1}", size, multiplier);
|
||||
// size *= multiplier;
|
||||
// }
|
||||
//
|
||||
// [HarmonyPrefix]
|
||||
// [HarmonyPatch(typeof(PlatoonHQVisuals), "Start")]
|
||||
// static void HqAoeMultiplier(PlatoonHQVisuals __instance) {
|
||||
// Console.WriteLine("Patching HQ radius - base range {0}", baseHqValue);
|
||||
// if (baseHqValue == 0) {
|
||||
// baseHqValue = __instance.platoon.parameters.HQRadius;
|
||||
// Console.WriteLine("Base range is 0, assigning new: {0}", baseHqValue);
|
||||
// }
|
||||
//
|
||||
// __instance.platoon.parameters.HQRadius = baseHqValue * Main.HQAOEMultiplier.Value;
|
||||
// Console.WriteLine("HQ radius patched to: {0}", __instance.platoon.parameters.HQRadius);
|
||||
// }
|
||||
//
|
||||
// [HarmonyPrefix]
|
||||
// [HarmonyPatch(typeof(PlatoonSupplyModule), "Start")]
|
||||
// static void SupplyAoeMultiplier(PlatoonSupplyModule __instance) {
|
||||
// Console.WriteLine("Patching supply amount - base amount {0}", baseSupplyValue);
|
||||
// if (baseSupplyValue == 0) {
|
||||
// baseSupplyValue = __instance.platoon.parameters.supplyPointsPerUnit;
|
||||
// Console.WriteLine("Base amount is 0, assigning new: {0}", baseSupplyValue);
|
||||
// }
|
||||
//
|
||||
// __instance.platoon.parameters.supplyPointsPerUnit =
|
||||
// (int)(baseSupplyValue * Main.SupplyAmountMultiplier.Value);
|
||||
// Console.WriteLine("Supply amount patched to: {0}", __instance.platoon.parameters.supplyPointsPerUnit);
|
||||
// }
|
||||
//
|
||||
// [HarmonyPostfix]
|
||||
// [HarmonyPatch(typeof(WeaponAttackBase), "GetReloadInterval")]
|
||||
// static void FireRateMultiplier(ref float __result) {
|
||||
// Console.WriteLine("Patching fire rate");
|
||||
//
|
||||
// __result *= Main.FireRateMultiplier.Value;
|
||||
// Console.WriteLine("Fire rate patched to: {0}", __result);
|
||||
// }
|
||||
//
|
||||
// [HarmonyPostfix]
|
||||
// [HarmonyPatch(typeof(WeaponAttackBase), "GetAimInterval")]
|
||||
// static void AimingIntervalMultiplier(ref float __result) {
|
||||
// Console.WriteLine("Patching aim interval - base amount {0}", baseSupplyValue);
|
||||
//
|
||||
// __result *= Main.AimIntervalMultiplier.Value;
|
||||
// Console.WriteLine("Aim interval patched to: {0}", __result);
|
||||
// }
|
||||
//
|
||||
// [HarmonyPrefix]
|
||||
// [HarmonyPatch(typeof(TimerManager), "GetPersistentTimer")]
|
||||
// static void Transpiler(ref float interval, ref string hint) {
|
||||
// if (hint == "burst") {
|
||||
// Console.WriteLine("Patching burst interval from: {0}", interval);
|
||||
// interval *= Main.FireRateMultiplier.Value;
|
||||
// Console.WriteLine("Burst interval patched to: {0}", interval);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPostfix]
|
||||
// [HarmonyPatch(typeof(RefitZone), "OnRefitStep")]
|
||||
// static void SupplyRateMultiplier(ref float hpVal, ref float ammoVal) {
|
||||
// Console.WriteLine("Patching refit step from: {0} {1}", hpVal, ammoVal);
|
||||
// hpVal *= Main.SupplyRateMultiplier.Value;
|
||||
// ammoVal *= Main.SupplyRateMultiplier.Value;
|
||||
// Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
|
||||
// }
|
||||
//
|
||||
// // [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
|
||||
// // static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// // var codes = new List<CodeInstruction>(instructions);
|
||||
// //
|
||||
// // foreach (var code in codes) {
|
||||
// // if (code.opcode == OpCodes.Ldc_R4) {
|
||||
// // Console.WriteLine("Changing " + code);
|
||||
// // code.operand = (float)code.operand * 2;
|
||||
// // Console.WriteLine("Changed " + code);
|
||||
// // }
|
||||
// // }
|
||||
// //
|
||||
// // return codes.AsEnumerable();
|
||||
// // }
|
||||
//
|
||||
// // [HarmonyPatch(typeof(AdvancedRulesData), "IsWithinLimits")]
|
||||
// // static IEnumerable<CodeInstruction> Transpiler2(IEnumerable<CodeInstruction> instructions) {
|
||||
// // var codes = new List<CodeInstruction>(instructions);
|
||||
// //
|
||||
// // foreach (var code in codes) {
|
||||
// // if (code.opcode == OpCodes.Ldc_R4) {
|
||||
// // Console.WriteLine("Changing " + code);
|
||||
// // code.operand = (float)code.operand * 2;
|
||||
// // Console.WriteLine("Changed " + code);
|
||||
// // }
|
||||
// // }
|
||||
// //
|
||||
// // return codes.AsEnumerable();
|
||||
// // }
|
||||
//
|
||||
// // private static float baseAccuracy;
|
||||
// //
|
||||
// // [HarmonyPostfix]
|
||||
// // [HarmonyPatch(typeof(SkirmishAdvancedRules), "Update")]
|
||||
// // static void AccuracyPatch(SkirmishAdvancedRules __instance) {
|
||||
// // var accMod = Traverse.Create(__instance).Field("currentARD").Field("accuracyModifier");
|
||||
// // if (baseAccuracy == 0) {
|
||||
// // baseAccuracy = (float)accMod.GetValue();
|
||||
// // Console.WriteLine("Base accuracy set to {0}", baseAccuracy);
|
||||
// // }
|
||||
// //
|
||||
// // accMod.SetValue(baseAccuracy * 4f);
|
||||
// // Console.WriteLine("Accuracy now: {0}", accMod.GetValue());
|
||||
// // }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Regiments")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Regiments")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
274
Projects/AgainstTheStorm/AgainstTheStorm/Transpiler.cs
Normal file
274
Projects/AgainstTheStorm/AgainstTheStorm/Transpiler.cs
Normal file
@@ -0,0 +1,274 @@
|
||||
// using System;
|
||||
// using System.Collections.Generic;
|
||||
// using System.Linq;
|
||||
// using System.Reflection.Emit;
|
||||
// using BepInEx;
|
||||
// using BepInEx.Configuration;
|
||||
// using HarmonyLib;
|
||||
// using HarmonyLib.Tools;
|
||||
//
|
||||
// namespace Regiments {
|
||||
// [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
|
||||
// public class Main : BaseUnityPlugin {
|
||||
// private const string pluginGuid = "CykaMod";
|
||||
// private const string pluginName = "CykaMod";
|
||||
// private const string pluginVersion = "1.0.0";
|
||||
//
|
||||
// public static ConfigEntry<float> skillCap;
|
||||
// public static ConfigEntry<float> workSpeed;
|
||||
// public static ConfigEntry<float> workResult;
|
||||
// public static ConfigEntry<bool> alwaysCritical;
|
||||
// public static ConfigEntry<float> gameSpeed;
|
||||
// public static ConfigEntry<int> fans;
|
||||
// public static ConfigEntry<long> money;
|
||||
//
|
||||
// //
|
||||
// // private void Awake()
|
||||
// // {
|
||||
// // configGreeting = Config.Bind("General", // The section under which the option is shown
|
||||
// // "GreetingText", // The key of the configuration option in the configuration file
|
||||
// // "Hello, world!", // The default value
|
||||
// // "A greeting text to show when the game is launched"); // Description of the option to show in the config file
|
||||
// //
|
||||
//
|
||||
// public void Awake() {
|
||||
// skillCap = Config.Bind("General", "Skill Cap", 100f);
|
||||
// workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
|
||||
// workResult = Config.Bind("General", "Work Result Multiplier", 4f);
|
||||
// alwaysCritical = Config.Bind("General", "Work Always Critical", false);
|
||||
// gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
|
||||
// fans = Config.Bind("General", "Fans Multiplier", 2);
|
||||
// money = Config.Bind("General", "Money Multiplier", 2L);
|
||||
//
|
||||
// Logger.LogInfo("Cyka mod loaded");
|
||||
// HarmonyFileLog.Enabled = true;
|
||||
// Harmony harmony = new Harmony(pluginGuid);
|
||||
// harmony.PatchAll();
|
||||
// var originalMethods = harmony.GetPatchedMethods();
|
||||
// Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
|
||||
// }
|
||||
//
|
||||
// public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
|
||||
// for (var i = 0; i < matcher.Count; i++) {
|
||||
// if (codes[index + i].opcode != matcher[i].opcode) {
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
|
||||
// for (var i = 0; i < toInsert.Count; i++) {
|
||||
// codes.Insert(index + i, toInsert[i]);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetSkillCap")]
|
||||
// public class SkillCapPatch {
|
||||
// static void Postfix(ref float __result) {
|
||||
// // Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
|
||||
// __result = Main.skillCap.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
|
||||
// public class SkillCapSkillPatch {
|
||||
// static void Postfix(ref float __result) {
|
||||
// // Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
|
||||
// __result = Main.skillCap.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
|
||||
// public class GetWorkSpeedPatch {
|
||||
// static void Postfix(ref float __result) {
|
||||
// // Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
|
||||
// __result *= Main.workSpeed.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetWorkResult")]
|
||||
// public class GetWorkResultPatch {
|
||||
// static void Prefix(ref float f) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// f *= Main.workResult.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "GetCritic")]
|
||||
// public class GetCriticPatch {
|
||||
// static void Postfix(ref bool __result) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// if (Main.alwaysCritical.Value) {
|
||||
// __result = true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
|
||||
// public class GameSpeedPatch {
|
||||
// static void Prefix(ref float f) {
|
||||
// // Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
|
||||
// if (f > 1) {
|
||||
// f *= Main.gameSpeed.Value;
|
||||
// // Console.WriteLine("Argument modified to " + f);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(characterScript), "Learn")]
|
||||
// public static class LearnManyPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// for (var i = 0; i < 5; i++) {
|
||||
// if (codes[i].opcode == OpCodes.Ldc_R4) {
|
||||
// Console.WriteLine("Changing " + codes[i]);
|
||||
// codes[i].operand = (float)codes[i].operand * 64;
|
||||
// Console.WriteLine("Changed " + codes[i]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
|
||||
// public static class ManyEmployeesPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// for (var i = codes.Count - 1; i > 0; i--) {
|
||||
// if (codes[i].opcode == OpCodes.Ldc_I4_3) {
|
||||
// Console.WriteLine("Changing " + codes[i]);
|
||||
// codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
|
||||
// Console.WriteLine("Changed " + codes[i]);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
|
||||
// public class MovementSpeedPatch {
|
||||
// static void Prefix(ref float deltaTime) {
|
||||
// Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
|
||||
// deltaTime *= 16f;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // [HarmonyPatch(typeof(movementScript), "Move")]
|
||||
// public static class EmployeeMovementSpeedPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Mul, null));
|
||||
//
|
||||
// List<CodeInstruction> patch = new List<CodeInstruction>();
|
||||
// patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
|
||||
// patch.Add(new CodeInstruction(OpCodes.Mul, null));
|
||||
//
|
||||
// for (var i = codes.Count - 1; i > 0; i--) {
|
||||
// if (Main.IsMatch(codes, i, matcher)) {
|
||||
// Main.InsertAt(codes, i + 5, patch);
|
||||
// Console.WriteLine("Movement speed patched");
|
||||
// for (var j = 0; j < 15; j++) {
|
||||
// Console.WriteLine(codes[i + j]);
|
||||
// }
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// Console.WriteLine("Return");
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "WochenUpdates")]
|
||||
// public static class ContractWorkAmount {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
// int methodIndex = -1;
|
||||
// List<CodeInstruction> pattern = new List<CodeInstruction>();
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
|
||||
//
|
||||
// for (var i = 0; i < codes.Count; i++) {
|
||||
// if (codes[i].operand != null) {
|
||||
// if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
|
||||
// methodIndex = i;
|
||||
// pattern.Add(codes[i - 3]);
|
||||
// pattern.Add(codes[i - 2]);
|
||||
// pattern.Add(codes[i - 1]);
|
||||
// pattern.Add(codes[i]);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// pattern[2].opcode = OpCodes.Ldc_I4_1;
|
||||
//
|
||||
// for (int i = 0; i < 16; i++) {
|
||||
// for (int j = 0; j < pattern.Count; j++) {
|
||||
// codes.Insert(methodIndex + i + j, pattern[j]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(platformScript), "SellPlayer")]
|
||||
// public static class ConsoleProductionReductionPatch {
|
||||
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
|
||||
// var codes = new List<CodeInstruction>(instructions);
|
||||
//
|
||||
// List<CodeInstruction> matcher = new List<CodeInstruction>();
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Call, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Add, null));
|
||||
// matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
|
||||
//
|
||||
// for (var i = 0; i < codes.Count; i++) {
|
||||
// if (Main.IsMatch(codes, i, matcher)) {
|
||||
// codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
|
||||
// codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
|
||||
// Console.WriteLine("ConsoleProductionReductionPatch patched");
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return codes.AsEnumerable();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "AddFans")]
|
||||
// public static class AddFansPatch {
|
||||
// static void Prefix(ref int i) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// i *= Main.fans.Value;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// [HarmonyPatch(typeof(mainScript), "Earn")]
|
||||
// public static class AddMoneyPatch {
|
||||
// static void Prefix(ref long amount) {
|
||||
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
|
||||
// amount *= Main.money.Value;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
@@ -0,0 +1,2 @@
|
||||
echo $(pwd)
|
||||
cp AgainstTheStorm/obj/Release/AgainstTheStorm.dll /c/Games/Against.the.Storm.v1.0.2r/BepInEx/Plugins
|
||||
@@ -0,0 +1 @@
|
||||
for lib in $(cat libs.txt); do find 'C:\Games\Against.the.Storm.v1.0.2r' -name "$lib" | sed 's|\\|/|g' | xargs -I% -- cp '%' .; done
|
||||
6
Projects/AgainstTheStorm/AgainstTheStorm/libs/libs.txt
Normal file
6
Projects/AgainstTheStorm/AgainstTheStorm/libs/libs.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
0Harmony.dll
|
||||
Assembly-CSharp.dll
|
||||
BepInEx.dll
|
||||
ConfigurationManager.dll
|
||||
UnityEngine.CoreModule.dll
|
||||
UnityEngine.dll
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
151279b84fdcbaafd9f0fcb1f7663654a57733b1df3836fc5634a1051692a2db
|
||||
@@ -0,0 +1,14 @@
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\AgainstTheStorm.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\AgainstTheStorm.pdb
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\0Harmony.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\Assembly-CSharp.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\BepInEx.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\ConfigurationManager.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\Sirenix.Serialization.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\UnityEngine.CoreModule.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\UnityEngine.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.csproj.AssemblyReference.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.csproj.CopyComplete
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.pdb
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
ef6aa2e7dd51f8c26904ab7a46caec336a18dcec6a799e1d69986db92f6c2b64
|
||||
@@ -0,0 +1,14 @@
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\AgainstTheStorm.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\AgainstTheStorm.pdb
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\0Harmony.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\Assembly-CSharp.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\BepInEx.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\ConfigurationManager.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\Sirenix.Serialization.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\UnityEngine.CoreModule.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\UnityEngine.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.AssemblyReference.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.CopyComplete
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.dll
|
||||
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.pdb
|
||||
21
Projects/AgainstTheStorm/Regiments.sln.DotSettings.user
Normal file
21
Projects/AgainstTheStorm/Regiments.sln.DotSettings.user
Normal file
@@ -0,0 +1,21 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CSirenix_002ESerialization_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
1
Projects/AgainstTheStorm/deploy.sh
Normal file
1
Projects/AgainstTheStorm/deploy.sh
Normal file
@@ -0,0 +1 @@
|
||||
cp 'C:/Users/Administrator/RiderProjects/Bepinex/Projects/Regiments/Regiments/obj/Release/Regiments.dll' 'C:/Program Files (x86)/Steam/steamapps/common/Regiments/BepInEx/plugins'
|
||||
0
Projects/AgainstTheStorm/test123
Normal file
0
Projects/AgainstTheStorm/test123
Normal file
Reference in New Issue
Block a user