Add against the storm mods

This commit is contained in:
2024-04-17 13:23:12 +02:00
parent 412971e8e4
commit 2715a04f32
23 changed files with 1046 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
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<ProjectGuid>{DA9D274E-486F-4F82-84FF-CD9388CB0B09}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AgainstTheStorm</RootNamespace>
<AssemblyName>AgainstTheStorm</AssemblyName>
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<Compile Include="Patches.cs" />
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using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
namespace AgainstTheStorm {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "CykaMod";
private const string pluginName = "CykaMod";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<int> ProductionMultiplier;
public static ConfigEntry<int> DepositChargesMultiplier;
public static ConfigEntry<float> VillagerSpeedMultiplier;
public static ConfigEntry<float> ProductionSpeedMultiplier;
public static ConfigEntry<float> NewcomverRateMultiplier;
public static ConfigEntry<int> VillagerCapacityMultiplier;
public static ConfigEntry<float> TraderRateMultiplier;
public static ConfigEntry<int> TraderMerchMultiplier;
public static ConfigEntry<float> HearthRangeMultiplier;
public static ConfigEntry<float> HouseCapacityMultiplier;
public static ConfigEntry<float> NewcomerBonusMultiplier;
public static ConfigEntry<int> GameSpeedMultiplier;
public static ConfigEntry<int> AdditionalNewcomerBonus;
public static ConfigEntry<float> MetaCurrencyMultiplier;
public static ConfigEntry<float> TradeRouteSpeedMultiplier;
// public static ConfigEntry<float> wheelTorqueMultiplier;
// public static ConfigEntry<float> wheelSpeedMultiplier;
// public static ConfigEntry<float> jetThrustMultiplier;
public void Awake() {
ProductionMultiplier = Config.Bind("General", "ProductionMultiplier", 1,
new ConfigDescription("ProductionMultiplier", new AcceptableValueRange<int>(1, 512)));
DepositChargesMultiplier = Config.Bind("General", "DepositChargesMultiplier", 1,
new ConfigDescription("DepositChargesMultiplier", new AcceptableValueRange<int>(1, 512)));
VillagerSpeedMultiplier = Config.Bind("General", "VillagerSpeedMultiplier", 1f,
new ConfigDescription("VillagerSpeedMultiplier", new AcceptableValueRange<float>(1f, 128f)));
ProductionSpeedMultiplier = Config.Bind("General", "ProductionSpeedMultiplier", 1f,
new ConfigDescription("ProductionSpeedMultiplier", new AcceptableValueRange<float>(1f, 256f)));
NewcomverRateMultiplier = Config.Bind("General", "NewcomverRateMultiplier", 1f,
new ConfigDescription("NewcomverRateMultiplier", new AcceptableValueRange<float>(1f, 128f)));
VillagerCapacityMultiplier = Config.Bind("General", "VillagerCapacityMultiplier", 1,
new ConfigDescription("VillagerCapacityMultiplier", new AcceptableValueRange<int>(1, 32)));
TraderRateMultiplier = Config.Bind("General", "TraderRateMultiplier", 1f,
new ConfigDescription("TraderRateMultiplier", new AcceptableValueRange<float>(1f, 128f)));
TraderMerchMultiplier = Config.Bind("General", "TraderMerchMultiplier", 1,
new ConfigDescription("TraderMerchMultiplier", new AcceptableValueRange<int>(1, 128)));
HearthRangeMultiplier = Config.Bind("General", "HearthRangeMultiplier", 1f,
new ConfigDescription("HearthRangeMultiplier", new AcceptableValueRange<float>(1f, 128f)));
HouseCapacityMultiplier = Config.Bind("General", "HouseCapacityMultiplier", 1f,
new ConfigDescription("HouseCapacityMultiplier", new AcceptableValueRange<float>(1f, 32f)));
NewcomerBonusMultiplier = Config.Bind("General", "NewcomerBonusMultiplier", 1f,
new ConfigDescription("NewcomerBonusMultiplier", new AcceptableValueRange<float>(1f, 32f)));
GameSpeedMultiplier = Config.Bind("General", "GameSpeedMultiplier", 1,
new ConfigDescription("GameSpeedMultiplier", new AcceptableValueRange<int>(1, 32)));
AdditionalNewcomerBonus = Config.Bind("General", "AdditionalNewcomerBonus", 0,
new ConfigDescription("AdditionalNewcomerBonus", new AcceptableValueRange<int>(0, 512)));
MetaCurrencyMultiplier = Config.Bind("General", "MetaCurrencyMultiplier", 1f,
new ConfigDescription("MetaCurrencyMultiplier", new AcceptableValueRange<float>(1f, 512f)));
TradeRouteSpeedMultiplier = Config.Bind("General", "TradeRouteSpeedMultiplier", 1f,
new ConfigDescription("TradeRouteSpeedMultiplier", new AcceptableValueRange<float>(1f, 512f)));
// minerMiningSpeed = Config.Bind("Production", "Miner Mining Speed", 1f,
// new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(1f, 32f)));
//
// allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
// energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
// magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
// magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
// beamStrenghtMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
// beamRadiusMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
// fuelTankRefillMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
// fuelTankCapacityMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
// wheelTorqueMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
// wheelSpeedMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
// jetThrustMultiplier.SettingChanged += (sender, args) => ThrusterPropertiesManager.DoPatch();
// minerGroundArea.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
// minerMiningSpeed.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
}
}

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using System;
using System.Collections.Generic;
using Eremite.Buildings;
using Eremite.Model;
using Eremite.Model.Meta;
using Eremite.Services;
using HarmonyLib;
// Patch maxSupPoints in PlatoonSupplyModule
// Patch Operational Authority point gain
namespace AgainstTheStorm {
[HarmonyPatch]
public class Patches {
static Dictionary<string, float> baseValues = new Dictionary<string, float>();
[HarmonyPrefix]
[HarmonyPatch(typeof(BonusEmbarkRangeMetaRewardModel), "OnConsume")]
static void Test(BonusEmbarkRangeMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(BonusFarmAreaMetaRewardModel), "OnConsume")]
static void Test(BonusFarmAreaMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ConstructionSpeedMetaRewardModel), "OnConsume")]
static void Test(ConstructionSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CornerstonesRerollsMetaRewardModel), "OnConsume")]
static void Test(CornerstonesRerollsMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CurrencyMultiplayerMetaRewardModel), "OnConsume")]
static void Test(CurrencyMultiplayerMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(EmbarkGoodsAmountMetaRewardModel), "OnConsume")]
static void Test(EmbarkGoodsAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(FarmingRateMetaRewardModel), "OnConsume")]
static void Test(FarmingRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(FuelRateMetaRewardModel), "OnConsume")]
static void Test(FuelRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalBuildingStorageMetaRewardModel), "OnConsume")]
static void Test(GlobalBuildingStorageMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalCapacityMetaRewardModel), "OnConsume")]
static void Test(GlobalCapacityMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalExtraProductionChanceMetaRewardModel), "OnConsume")]
static void Test(GlobalExtraProductionChanceMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GlobalProductionSpeedMetaRewardModel), "OnConsume")]
static void Test(GlobalProductionSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GracePeriodMetaRewardModel), "OnConsume")]
static void Test(GracePeriodMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GrassAmountMetaRewardModel), "OnConsume")]
static void Test(GrassAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(HearthSacraficeTimeRateMetaRewardModel), "OnConsume")]
static void Test(HearthSacraficeTimeRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NewcommersGoodsRateMetaRewardModel), "OnConsume")]
static void Test(NewcommersGoodsRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PreparationPointsMetaRewardModel), "OnConsume")]
static void Test(PreparationPointsMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(RawDepositsChargesMetaRewardModel), "OnConsume")]
static void Test(RawDepositsChargesMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(RelicsWorkingSpeedMetaRewardModel), "OnConsume")]
static void Test(RelicsWorkingSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ReputationPenaltyRateMetaRewardModel), "OnConsume")]
static void Test(ReputationPenaltyRateMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ReputationRewardPicksMetaRewardModel), "OnConsume")]
static void Test(ReputationRewardPicksMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SeasonRewardsAmountMetaRewardModel), "OnConsume")]
static void Test(SeasonRewardsAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TownsVisionRangeMetaRewardModel), "OnConsume")]
static void Test(TownsVisionRangeMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderIntervalMetaRewardModel), "OnConsume")]
static void Test(TraderIntervalMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderMerchAmountMetaRewardModel), "OnConsume")]
static void Test(TraderMerchAmountMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderMerchandisePriceReductionMetaRewardModel), "OnConsume")]
static void Test(TraderMerchandisePriceReductionMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TradeRoutesLimitMetaReward), "OnConsume")]
static void Test(TradeRoutesLimitMetaReward __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TraderSellPriceMetaRewardModel), "OnConsume")]
static void Test(TraderSellPriceMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(VillagersSpeedMetaRewardModel), "OnConsume")]
static void Test(VillagersSpeedMetaRewardModel __instance) {
DoPatch(__instance);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ProductionCalculator), nameof(ProductionCalculator.GetProductionMultiplier))]
static void PatchProductionCalculator(ref int __result) {
// Console.WriteLine("ProdMulti {0}", __result);
__result *= Main.ProductionMultiplier.Value;
}
// There seems to be a lot of good shit in effetsService!!
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetRawDepositsChargesBonus))]
static void PatchEffectsService(ref int __result) {
__result *= Main.DepositChargesMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetActorSpeed))]
static void PatchEffectsService2(ref float __result) {
__result *= Main.VillagerSpeedMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetBuildingProductionRate))]
static void PatchEffectsService3(ref float __result) {
__result *= Main.ProductionSpeedMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersIntervalRate))]
static void PatchEffectsService4(ref float __result) {
__result *= Main.NewcomverRateMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetVillagerCapacity))]
static void PatchEffectsService5(ref int __result) {
__result *= Main.VillagerCapacityMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTraderIntervalRate))]
static void PatchEffectsService6(ref float __result) {
__result *= Main.TraderRateMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTraderMerchsAmount))]
static void PatchEffectsService7(ref int __result) {
__result *= Main.TraderMerchMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHearthRange))]
static void PatchEffectsService8(ref float __result) {
__result *= Main.HearthRangeMultiplier.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHouseCapacity), typeof(HouseModel))]
static void PatchEffectsService9(ref int __result) {
__result = (int)(Main.HouseCapacityMultiplier.Value * __result);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetHouseCapacity), typeof(House))]
static void PatchEffectsService9_2(ref int __result) {
__result = (int)(Main.HouseCapacityMultiplier.Value * __result);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersBonus))]
static void PatchEffectsService10(ref int __result) {
__result = (int)(Main.NewcomerBonusMultiplier.Value * __result);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetNewcomersRaceBonus))]
static void PatchEffectsService11(ref int __result) {
__result += Main.AdditionalNewcomerBonus.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EffectsService), nameof(EffectsService.GetTradeRoutesSpeed))]
static void PatchEffectsService12(ref float __result) {
__result += Main.TradeRouteSpeedMultiplier.Value;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TimeScaleService), "SetScale")]
static void PatchGameSpeeds(ref float scale) {
scale *= Main.GameSpeedMultiplier.Value;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MetaEconomyService), nameof(MetaEconomyService.Add))]
static void PatchMetaCurrencyGain(ref MetaCurrency currency) {
currency.amount = (int)(currency.amount * Main.MetaCurrencyMultiplier.Value);
}
static void DoPatch(BasePercentageMetaReward model) {
string upgName = model.displayName.ToString();
if (!baseValues.ContainsKey(upgName)) {
Console.WriteLine("Base value does not exist yet for {0} (class: {1}), adding", upgName,
model.GetType().Name);
baseValues.Add(upgName, model.amount);
}
if (Math.Abs(baseValues[upgName] - model.amount) < 0.01f) {
float newValue = baseValues[upgName] * 64;
Console.WriteLine("Base value is different for {0}, updating from {1} to {2}", upgName,
baseValues[upgName],
newValue);
baseValues[upgName] = newValue;
}
else {
Console.WriteLine("Base value is the same for {0}, skipping {1}", upgName, baseValues[upgName]);
}
}
static void DoPatch(BaseFlatMetaReward model) {
string upgName = model.displayName.ToString();
if (!baseValues.ContainsKey(upgName)) {
Console.WriteLine("Base value does not exist yet for {0} (class: {1}), adding", upgName,
model.GetType().Name);
baseValues.Add(upgName, model.amount);
}
if (Math.Abs(baseValues[upgName] - model.amount) < 0.01f) {
float newValue = baseValues[upgName] * 64;
Console.WriteLine("Base value is different for {0}, updating from {1} to {2}", upgName,
baseValues[upgName],
newValue);
baseValues[upgName] = newValue;
}
else {
Console.WriteLine("Base value is the same for {0}, skipping {1}", upgName, baseValues[upgName]);
}
}
// [HarmonyPrefix]
// [HarmonyPatch(typeof(TacAidPointsController), "AddTP")]
// static void TpMultiplier(ref float val) {
// if (val == 0) {
// return;
// }
//
// float multiplier = Main.TPMultiplier.Value;
// // Console.WriteLine("Multiplying TP {0} by {1}", val, multiplier);
// val *= multiplier;
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(MapZoneFactory), "MakeRefitZone")]
// static void SupplyAoeMultiplier(ref eSides side, ref Vector3 position, ref float size) {
// float multiplier = Main.SupplyAOEMultiplier.Value;
// Console.WriteLine("Multiplying supply aoe {0} by {1}", size, multiplier);
// size *= multiplier;
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(PlatoonHQVisuals), "Start")]
// static void HqAoeMultiplier(PlatoonHQVisuals __instance) {
// Console.WriteLine("Patching HQ radius - base range {0}", baseHqValue);
// if (baseHqValue == 0) {
// baseHqValue = __instance.platoon.parameters.HQRadius;
// Console.WriteLine("Base range is 0, assigning new: {0}", baseHqValue);
// }
//
// __instance.platoon.parameters.HQRadius = baseHqValue * Main.HQAOEMultiplier.Value;
// Console.WriteLine("HQ radius patched to: {0}", __instance.platoon.parameters.HQRadius);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(PlatoonSupplyModule), "Start")]
// static void SupplyAoeMultiplier(PlatoonSupplyModule __instance) {
// Console.WriteLine("Patching supply amount - base amount {0}", baseSupplyValue);
// if (baseSupplyValue == 0) {
// baseSupplyValue = __instance.platoon.parameters.supplyPointsPerUnit;
// Console.WriteLine("Base amount is 0, assigning new: {0}", baseSupplyValue);
// }
//
// __instance.platoon.parameters.supplyPointsPerUnit =
// (int)(baseSupplyValue * Main.SupplyAmountMultiplier.Value);
// Console.WriteLine("Supply amount patched to: {0}", __instance.platoon.parameters.supplyPointsPerUnit);
// }
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(WeaponAttackBase), "GetReloadInterval")]
// static void FireRateMultiplier(ref float __result) {
// Console.WriteLine("Patching fire rate");
//
// __result *= Main.FireRateMultiplier.Value;
// Console.WriteLine("Fire rate patched to: {0}", __result);
// }
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(WeaponAttackBase), "GetAimInterval")]
// static void AimingIntervalMultiplier(ref float __result) {
// Console.WriteLine("Patching aim interval - base amount {0}", baseSupplyValue);
//
// __result *= Main.AimIntervalMultiplier.Value;
// Console.WriteLine("Aim interval patched to: {0}", __result);
// }
//
// [HarmonyPrefix]
// [HarmonyPatch(typeof(TimerManager), "GetPersistentTimer")]
// static void Transpiler(ref float interval, ref string hint) {
// if (hint == "burst") {
// Console.WriteLine("Patching burst interval from: {0}", interval);
// interval *= Main.FireRateMultiplier.Value;
// Console.WriteLine("Burst interval patched to: {0}", interval);
// }
// }
//
// [HarmonyPostfix]
// [HarmonyPatch(typeof(RefitZone), "OnRefitStep")]
// static void SupplyRateMultiplier(ref float hpVal, ref float ammoVal) {
// Console.WriteLine("Patching refit step from: {0} {1}", hpVal, ammoVal);
// hpVal *= Main.SupplyRateMultiplier.Value;
// ammoVal *= Main.SupplyRateMultiplier.Value;
// Console.WriteLine("Patching refit step to: {0} {1}", hpVal, ammoVal);
// }
//
// // [HarmonyPatch(typeof(AdvancedRulesData), "Validate")]
// // static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// // var codes = new List<CodeInstruction>(instructions);
// //
// // foreach (var code in codes) {
// // if (code.opcode == OpCodes.Ldc_R4) {
// // Console.WriteLine("Changing " + code);
// // code.operand = (float)code.operand * 2;
// // Console.WriteLine("Changed " + code);
// // }
// // }
// //
// // return codes.AsEnumerable();
// // }
//
// // [HarmonyPatch(typeof(AdvancedRulesData), "IsWithinLimits")]
// // static IEnumerable<CodeInstruction> Transpiler2(IEnumerable<CodeInstruction> instructions) {
// // var codes = new List<CodeInstruction>(instructions);
// //
// // foreach (var code in codes) {
// // if (code.opcode == OpCodes.Ldc_R4) {
// // Console.WriteLine("Changing " + code);
// // code.operand = (float)code.operand * 2;
// // Console.WriteLine("Changed " + code);
// // }
// // }
// //
// // return codes.AsEnumerable();
// // }
//
// // private static float baseAccuracy;
// //
// // [HarmonyPostfix]
// // [HarmonyPatch(typeof(SkirmishAdvancedRules), "Update")]
// // static void AccuracyPatch(SkirmishAdvancedRules __instance) {
// // var accMod = Traverse.Create(__instance).Field("currentARD").Field("accuracyModifier");
// // if (baseAccuracy == 0) {
// // baseAccuracy = (float)accMod.GetValue();
// // Console.WriteLine("Base accuracy set to {0}", baseAccuracy);
// // }
// //
// // accMod.SetValue(baseAccuracy * 4f);
// // Console.WriteLine("Accuracy now: {0}", accMod.GetValue());
// // }
}
}

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@@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Regiments")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Regiments")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -0,0 +1,274 @@
// using System;
// using System.Collections.Generic;
// using System.Linq;
// using System.Reflection.Emit;
// using BepInEx;
// using BepInEx.Configuration;
// using HarmonyLib;
// using HarmonyLib.Tools;
//
// namespace Regiments {
// [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
// public class Main : BaseUnityPlugin {
// private const string pluginGuid = "CykaMod";
// private const string pluginName = "CykaMod";
// private const string pluginVersion = "1.0.0";
//
// public static ConfigEntry<float> skillCap;
// public static ConfigEntry<float> workSpeed;
// public static ConfigEntry<float> workResult;
// public static ConfigEntry<bool> alwaysCritical;
// public static ConfigEntry<float> gameSpeed;
// public static ConfigEntry<int> fans;
// public static ConfigEntry<long> money;
//
// //
// // private void Awake()
// // {
// // configGreeting = Config.Bind("General", // The section under which the option is shown
// // "GreetingText", // The key of the configuration option in the configuration file
// // "Hello, world!", // The default value
// // "A greeting text to show when the game is launched"); // Description of the option to show in the config file
// //
//
// public void Awake() {
// skillCap = Config.Bind("General", "Skill Cap", 100f);
// workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
// workResult = Config.Bind("General", "Work Result Multiplier", 4f);
// alwaysCritical = Config.Bind("General", "Work Always Critical", false);
// gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
// fans = Config.Bind("General", "Fans Multiplier", 2);
// money = Config.Bind("General", "Money Multiplier", 2L);
//
// Logger.LogInfo("Cyka mod loaded");
// HarmonyFileLog.Enabled = true;
// Harmony harmony = new Harmony(pluginGuid);
// harmony.PatchAll();
// var originalMethods = harmony.GetPatchedMethods();
// Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
// }
//
// public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
// for (var i = 0; i < matcher.Count; i++) {
// if (codes[index + i].opcode != matcher[i].opcode) {
// return false;
// }
// }
// return true;
// }
//
// public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
// for (var i = 0; i < toInsert.Count; i++) {
// codes.Insert(index + i, toInsert[i]);
// }
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetSkillCap")]
// public class SkillCapPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
// __result = Main.skillCap.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
// public class SkillCapSkillPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
// __result = Main.skillCap.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
// public class GetWorkSpeedPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
// __result *= Main.workSpeed.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetWorkResult")]
// public class GetWorkResultPatch {
// static void Prefix(ref float f) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// f *= Main.workResult.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetCritic")]
// public class GetCriticPatch {
// static void Postfix(ref bool __result) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// if (Main.alwaysCritical.Value) {
// __result = true;
// }
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
// public class GameSpeedPatch {
// static void Prefix(ref float f) {
// // Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
// if (f > 1) {
// f *= Main.gameSpeed.Value;
// // Console.WriteLine("Argument modified to " + f);
// }
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "Learn")]
// public static class LearnManyPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// for (var i = 0; i < 5; i++) {
// if (codes[i].opcode == OpCodes.Ldc_R4) {
// Console.WriteLine("Changing " + codes[i]);
// codes[i].operand = (float)codes[i].operand * 64;
// Console.WriteLine("Changed " + codes[i]);
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
// public static class ManyEmployeesPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// for (var i = codes.Count - 1; i > 0; i--) {
// if (codes[i].opcode == OpCodes.Ldc_I4_3) {
// Console.WriteLine("Changing " + codes[i]);
// codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
// Console.WriteLine("Changed " + codes[i]);
// break;
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// // [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
// public class MovementSpeedPatch {
// static void Prefix(ref float deltaTime) {
// Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
// deltaTime *= 16f;
// }
// }
//
// // [HarmonyPatch(typeof(movementScript), "Move")]
// public static class EmployeeMovementSpeedPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Mul, null));
//
// List<CodeInstruction> patch = new List<CodeInstruction>();
// patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
// patch.Add(new CodeInstruction(OpCodes.Mul, null));
//
// for (var i = codes.Count - 1; i > 0; i--) {
// if (Main.IsMatch(codes, i, matcher)) {
// Main.InsertAt(codes, i + 5, patch);
// Console.WriteLine("Movement speed patched");
// for (var j = 0; j < 15; j++) {
// Console.WriteLine(codes[i + j]);
// }
// break;
// }
// }
// Console.WriteLine("Return");
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "WochenUpdates")]
// public static class ContractWorkAmount {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
// int methodIndex = -1;
// List<CodeInstruction> pattern = new List<CodeInstruction>();
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
//
// for (var i = 0; i < codes.Count; i++) {
// if (codes[i].operand != null) {
// if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
// methodIndex = i;
// pattern.Add(codes[i - 3]);
// pattern.Add(codes[i - 2]);
// pattern.Add(codes[i - 1]);
// pattern.Add(codes[i]);
// break;
// }
// }
// }
// pattern[2].opcode = OpCodes.Ldc_I4_1;
//
// for (int i = 0; i < 16; i++) {
// for (int j = 0; j < pattern.Count; j++) {
// codes.Insert(methodIndex + i + j, pattern[j]);
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(platformScript), "SellPlayer")]
// public static class ConsoleProductionReductionPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
// matcher.Add(new CodeInstruction(OpCodes.Call, null));
// matcher.Add(new CodeInstruction(OpCodes.Add, null));
// matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
//
// for (var i = 0; i < codes.Count; i++) {
// if (Main.IsMatch(codes, i, matcher)) {
// codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
// codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
// Console.WriteLine("ConsoleProductionReductionPatch patched");
// break;
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "AddFans")]
// public static class AddFansPatch {
// static void Prefix(ref int i) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// i *= Main.fans.Value;
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "Earn")]
// public static class AddMoneyPatch {
// static void Prefix(ref long amount) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// amount *= Main.money.Value;
// }
// }
// }

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echo $(pwd)
cp AgainstTheStorm/obj/Release/AgainstTheStorm.dll /c/Games/Against.the.Storm.v1.0.2r/BepInEx/Plugins

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@@ -0,0 +1 @@
for lib in $(cat libs.txt); do find 'C:\Games\Against.the.Storm.v1.0.2r' -name "$lib" | sed 's|\\|/|g' | xargs -I% -- cp '%' .; done

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@@ -0,0 +1,6 @@
0Harmony.dll
Assembly-CSharp.dll
BepInEx.dll
ConfigurationManager.dll
UnityEngine.CoreModule.dll
UnityEngine.dll

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@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]

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151279b84fdcbaafd9f0fcb1f7663654a57733b1df3836fc5634a1051692a2db

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@@ -0,0 +1,14 @@
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\AgainstTheStorm.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\AgainstTheStorm.pdb
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\0Harmony.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\Assembly-CSharp.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\BepInEx.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\ConfigurationManager.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\Sirenix.Serialization.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\UnityEngine.CoreModule.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Debug\UnityEngine.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.csproj.AssemblyReference.cache
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.csproj.CoreCompileInputs.cache
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.csproj.CopyComplete
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Debug\AgainstTheStorm.pdb

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]

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ef6aa2e7dd51f8c26904ab7a46caec336a18dcec6a799e1d69986db92f6c2b64

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C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\AgainstTheStorm.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\AgainstTheStorm.pdb
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\0Harmony.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\Assembly-CSharp.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\BepInEx.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\ConfigurationManager.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\Sirenix.Serialization.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\UnityEngine.CoreModule.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\bin\Release\UnityEngine.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.AssemblyReference.cache
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.CoreCompileInputs.cache
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.csproj.CopyComplete
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.dll
C:\Users\Administrator\Seafile\Jetbrains\RiderProjects\Bepinex\Projects\AgainstTheStorm\AgainstTheStorm\obj\Release\AgainstTheStorm.pdb

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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CSirenix_002ESerialization_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CAgainstTheStorm_005CAgainstTheStorm_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CMainAssembly_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002ECoreModule_002Edll/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CSeafile_005CJetbrains_005CRiderProjects_005CBepinex_005CProjects_005CRegiments_005CRegiments_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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cp 'C:/Users/Administrator/RiderProjects/Bepinex/Projects/Regiments/Regiments/obj/Release/Regiments.dll' 'C:/Program Files (x86)/Steam/steamapps/common/Regiments/BepInEx/plugins'

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