Always level skills evenly
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@@ -4,6 +4,7 @@ using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib;
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using HarmonyLib.Tools;
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using HarmonyLib.Tools;
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using static TavernData;
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namespace BlacksmithMaster {
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namespace BlacksmithMaster {
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[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
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[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
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@@ -18,6 +19,7 @@ namespace BlacksmithMaster {
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public static ConfigEntry<float> moneyMultiplier;
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public static ConfigEntry<float> moneyMultiplier;
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public static ConfigEntry<float> researchMultiplier;
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public static ConfigEntry<float> researchMultiplier;
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public static ConfigEntry<float> salaryMultiplier;
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public static ConfigEntry<float> salaryMultiplier;
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public static ConfigEntry<bool> alwaysEvenly;
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public void Awake() {
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public void Awake() {
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debug = Config.Bind("General", "Debug", false);
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debug = Config.Bind("General", "Debug", false);
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@@ -31,9 +33,12 @@ namespace BlacksmithMaster {
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researchMultiplier = Config.Bind(
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researchMultiplier = Config.Bind(
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"General", "Research Multiplier", 1f,
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"General", "Research Multiplier", 1f,
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new ConfigDescription("Research Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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new ConfigDescription("Research Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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salaryMultiplier = Config.Bind(
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salaryMultiplier =
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"General", "Salary Multiplier", 1f,
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Config.Bind("General", "Salary Multiplier", 1f,
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new ConfigDescription("Salary Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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new ConfigDescription("Salary Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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alwaysEvenly =
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Config.Bind("General", "Always Evenly", false,
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new ConfigDescription("Always Evenly", new AcceptableValueRange<bool>(false, true)));
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Logger.LogInfo("Cykasmith loaded");
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Logger.LogInfo("Cykasmith loaded");
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HarmonyFileLog.Enabled = true;
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HarmonyFileLog.Enabled = true;
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@@ -78,7 +83,7 @@ namespace BlacksmithMaster {
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}
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}
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}
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}
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[HarmonyPatch(typeof(StaffInfo), "get_Salary")]
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[HarmonyPatch(typeof(StaffInfo), "Salary", MethodType.Getter)]
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public class StaffInfo_GetSalary {
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public class StaffInfo_GetSalary {
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public static void Postfix(ref int __result) {
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public static void Postfix(ref int __result) {
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Main.LogDebug("Original salary: " + __result);
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Main.LogDebug("Original salary: " + __result);
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@@ -86,4 +91,12 @@ namespace BlacksmithMaster {
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Main.LogDebug("Modified salary: " + __result);
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Main.LogDebug("Modified salary: " + __result);
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}
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}
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}
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}
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[HarmonyPatch(typeof(StaffUtil), "FillBasicInfo")]
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public class StaffUtil_FillBasicInfo {
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public static void Postfix(TavernData.StaffType staffType, Random rnd, ref TavernData.StaffInfo newPerson) {
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Main.LogDebug("Setting skill assignment strategy to evenly");
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newPerson.SkillAssignmentStrategy = TavernData.SkillAssignmentStrategyType.Balanced;
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}
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}
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}
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}
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