Add ModuleHeartManager with configurable multipliers
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@@ -40,6 +40,7 @@ namespace TerraTech {
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ModuleWheelsManager.Setup(Config);
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ModuleWheelsManager.Setup(Config);
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TankBeamManager.Setup(Config);
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TankBeamManager.Setup(Config);
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ModuleWeaponManager.Setup(Config);
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ModuleWeaponManager.Setup(Config);
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ModuleHeartManager.Setup(Config);
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xpMultiplier =
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xpMultiplier =
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Config.Bind("General", "XP Multiplier", 1f,
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Config.Bind("General", "XP Multiplier", 1f,
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70
Projects/TerraTech/TerraTech/ModuleHeartManager.cs
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70
Projects/TerraTech/TerraTech/ModuleHeartManager.cs
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@@ -0,0 +1,70 @@
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using System;
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using System.Collections.Generic;
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace TerraTech {
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[HarmonyPatch]
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public class ModuleHeartManager {
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private static readonly MultipliedObjectManager<ModuleHeart> manager =
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new MultipliedObjectManager<ModuleHeart>(ConfigureHeart);
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public static ConfigEntry<bool> playerOnly;
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public static ConfigEntry<float> eventHorizonRadiusMultiplier;
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public static ConfigEntry<float> setupTimeMultiplier;
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public static ConfigEntry<float> startShrinkingRadiusMultiplier;
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public static void Setup(ConfigFile config) {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("Heart", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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eventHorizonRadiusMultiplier = config.Bind(
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"Heart", "Event Horizon Radius Multiplier", 1f,
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new ConfigDescription("Event Horizon Radius Multiplier", new AcceptableValueRange<float>(min, max)));
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eventHorizonRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
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setupTimeMultiplier =
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config.Bind("Heart", "Setup Time Multiplier", 1f,
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new ConfigDescription("Setup Time Multiplier", new AcceptableValueRange<float>(min, max)));
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setupTimeMultiplier.SettingChanged += (sender, args) => DoPatch();
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startShrinkingRadiusMultiplier = config.Bind(
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"Heart", "Start Shrinking Radius Multiplier", 1f,
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new ConfigDescription("Start Shrinking Radius Multiplier", new AcceptableValueRange<float>(min, max)));
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startShrinkingRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
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}
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private static void ConfigureHeart(MultipliedObject<ModuleHeart> obj) {
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obj.AddField(
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new FieldConfiguration<float, float>("m_EventHorizonRadius", eventHorizonRadiusMultiplier, ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_SetupTime", setupTimeMultiplier, ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_StartShrinkingRadius", startShrinkingRadiusMultiplier,
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ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsObjectPlayerTank(obj);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleHeart), "OnAttached")]
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static void PostfixCreate(ModuleHeart __instance) {
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manager.OnObjectAttached(__instance);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleHeart), "OnDetaching")]
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static void PostfixDestroy(ModuleHeart __instance) {
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manager.OnObjectDetached(__instance);
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}
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public static void DoPatch() {
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manager.ApplyAll();
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}
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}
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}
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@@ -56,6 +56,7 @@
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<Compile Include="TankBeamManager.cs" />
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<Compile Include="TankBeamManager.cs" />
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<Compile Include="ModuleWeaponManager.cs" />
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<Compile Include="ModuleWeaponManager.cs" />
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<Compile Include="CykUtil.cs" />
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<Compile Include="CykUtil.cs" />
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<Compile Include="ModuleHeartManager.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<Reference Include="0Harmony">
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