Add player-only configuration to module managers
This commit is contained in:
@@ -1,3 +1,4 @@
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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@@ -7,6 +8,7 @@ namespace TerraTech {
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private static readonly MultipliedObjectManager<ModuleEnergy> manager =
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new MultipliedObjectManager<ModuleEnergy>(ConfigureModuleEnergy);
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public static ConfigEntry<bool> playerOnly;
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public static ConfigEntry<float> outputMultiplier;
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public static ConfigEntry<float> powerUpDelayMultiplier;
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@@ -14,6 +16,9 @@ namespace TerraTech {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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outputMultiplier =
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config.Bind("Energy", "Output Multiplier", 1f,
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new ConfigDescription("Output Multiplier", new AcceptableValueRange<float>(min, max)));
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@@ -26,10 +31,16 @@ namespace TerraTech {
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}
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private static void ConfigureModuleEnergy(MultipliedObject<ModuleEnergy> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_OutputPerSecond", outputMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_OutputPerSecond", outputMultiplier, ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleEnergy), "OnAttached")]
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static void PostfixCreate(ModuleEnergy __instance) {
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@@ -1,3 +1,4 @@
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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@@ -7,12 +8,16 @@ namespace TerraTech {
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private static readonly MultipliedObjectManager<ModuleEnergyStore> manager =
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new MultipliedObjectManager<ModuleEnergyStore>(ConfigureModuleEnergyStore);
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public static ConfigEntry<bool> playerOnly;
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public static ConfigEntry<float> capacityMultiplier;
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public static void Setup(ConfigFile config) {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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capacityMultiplier =
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config.Bind("Energy", "Capacity Multiplier", 1f,
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new ConfigDescription("Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
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@@ -20,9 +25,15 @@ namespace TerraTech {
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}
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private static void ConfigureModuleEnergyStore(MultipliedObject<ModuleEnergyStore> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_Capacity", capacityMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_Capacity", capacityMultiplier, ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleEnergyStore), "OnAttached")]
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static void PostfixCreate(ModuleEnergyStore __instance) {
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@@ -1,3 +1,4 @@
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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@@ -7,12 +8,16 @@ namespace TerraTech {
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private static readonly MultipliedObjectManager<ModuleGyro> manager =
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new MultipliedObjectManager<ModuleGyro>(ConfigureModuleGyro);
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public static ConfigEntry<bool> playerOnly;
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public static ConfigEntry<float> activeSpeedMultiplier;
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public static void Setup(ConfigFile config) {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("Gyro", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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activeSpeedMultiplier = config.Bind(
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"Gyro", "Active Speed Multiplier", 1f,
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new ConfigDescription("Active Speed Multiplier", new AcceptableValueRange<float>(min, max)));
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@@ -20,9 +25,15 @@ namespace TerraTech {
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}
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private static void ConfigureModuleGyro(MultipliedObject<ModuleGyro> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_ActiveSpeed", activeSpeedMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_ActiveSpeed", activeSpeedMultiplier, ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleGyro), "OnAttached")]
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static void PostfixCreate(ModuleGyro __instance) {
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@@ -1,3 +1,4 @@
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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@@ -16,6 +17,7 @@ namespace TerraTech {
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private static readonly MultipliedObjectManager<ModuleItemPickup> magnetPickupManager =
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new MultipliedObjectManager<ModuleItemPickup>(ConfigureMagnetPickup);
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public static ConfigEntry<bool> playerOnly;
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public static ConfigEntry<float> capacityPerStackMultiplier;
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public static ConfigEntry<float> beamStrengthMultiplier;
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public static ConfigEntry<float> beamHeightIncrementScaleMultiplier;
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@@ -27,6 +29,9 @@ namespace TerraTech {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("Item Holder", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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capacityPerStackMultiplier = config.Bind(
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"Item Holder", "Capacity Per Stack Multiplier", 1f,
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new ConfigDescription("Capacity Per Stack Multiplier", new AcceptableValueRange<float>(min, max)));
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@@ -60,27 +65,35 @@ namespace TerraTech {
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}
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private static void ConfigureBeam(MultipliedObject<ModuleItemHolder> obj) {
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obj.AddField(new FieldConfiguration<int, float>("m_CapacityPerStack", capacityPerStackMultiplier));
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obj.AddField(
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new FieldConfiguration<int, float>("m_CapacityPerStack", capacityPerStackMultiplier, ShouldApply));
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}
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private static void ConfigureBeamHolder(MultipliedObject<ModuleItemHolderBeam> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_BeamStrength", beamStrengthMultiplier));
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obj.AddField(
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new FieldConfiguration<float, float>("m_HeightIncrementScale", beamHeightIncrementScaleMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_BeamStrength", beamStrengthMultiplier, ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_HeightIncrementScale",
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beamHeightIncrementScaleMultiplier, ShouldApply));
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}
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private static void ConfigureBeamPickup(MultipliedObject<ModuleItemPickup> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_PickupRange", beamPickupRangeMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_PickupRange", beamPickupRangeMultiplier, ShouldApply));
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}
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private static void ConfigureMagnetHolder(MultipliedObject<ModuleItemHolderMagnet> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_Strength", magnetStrengthMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_Strength", magnetStrengthMultiplier, ShouldApply));
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}
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private static void ConfigureMagnetPickup(MultipliedObject<ModuleItemPickup> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_PickupRange", magnetPickupRangeMultiplier));
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obj.AddField(
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new FieldConfiguration<float, float>("m_PickupRange", magnetPickupRangeMultiplier, ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleItemHolder), "OnAttached")]
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static void PostfixCreate(ModuleItemHolder __instance) {
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@@ -1,3 +1,4 @@
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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@@ -7,6 +8,7 @@ namespace TerraTech {
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private static readonly MultipliedObjectManager<ModuleItemProducer> manager =
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new MultipliedObjectManager<ModuleItemProducer>(ConfigureModuleItemProducer);
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public static ConfigEntry<bool> playerOnly;
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public static ConfigEntry<float> resourceGroundRadiusMultiplier;
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public static ConfigEntry<float> minDispenseIntervalMultiplier;
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public static ConfigEntry<float> secPerItemProducedMultiplier;
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@@ -15,6 +17,9 @@ namespace TerraTech {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("Item Producer", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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resourceGroundRadiusMultiplier = config.Bind(
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"Item Producer", "Resource Ground Radius Multiplier", 1f,
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new ConfigDescription("Resource Ground Radius Multiplier", new AcceptableValueRange<float>(min, max)));
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@@ -32,12 +37,20 @@ namespace TerraTech {
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}
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private static void ConfigureModuleItemProducer(MultipliedObject<ModuleItemProducer> obj) {
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obj.AddField(
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new FieldConfiguration<float, float>("m_ResourceGroundRadius", resourceGroundRadiusMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_MinDispenseInterval", minDispenseIntervalMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_SecPerItemProduced", secPerItemProducedMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_ResourceGroundRadius", resourceGroundRadiusMultiplier,
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ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_MinDispenseInterval", minDispenseIntervalMultiplier,
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ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_SecPerItemProduced", secPerItemProducedMultiplier,
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ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleItemProducer), "GetClosestResourceReservoirInRange")]
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static void PostfixCreate(ModuleItemProducer __instance) {
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@@ -1,3 +1,4 @@
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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@@ -7,6 +8,7 @@ namespace TerraTech {
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private static readonly MultipliedObjectManager<ModuleRemoteCharger> manager =
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new MultipliedObjectManager<ModuleRemoteCharger>(ConfigureModuleRemoteCharger);
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public static ConfigEntry<bool> playerOnly;
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public static ConfigEntry<float> arcFiringIntervalMultiplier;
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public static ConfigEntry<float> chargingRadiusMultiplier;
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public static ConfigEntry<float> powerTransferPerArcMultiplier;
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@@ -15,6 +17,9 @@ namespace TerraTech {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("Remote Charger", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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arcFiringIntervalMultiplier = config.Bind(
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"Remote Charger", "Arc Firing Interval Multiplier", 1f,
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new ConfigDescription("Arc Firing Interval Multiplier", new AcceptableValueRange<float>(min, max)));
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@@ -32,11 +37,20 @@ namespace TerraTech {
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}
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private static void ConfigureModuleRemoteCharger(MultipliedObject<ModuleRemoteCharger> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_ArcFiringInterval", arcFiringIntervalMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_ChargingRadius", chargingRadiusMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_PowerTransferPerArc", powerTransferPerArcMultiplier));
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obj.AddField(
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new FieldConfiguration<float, float>("m_ArcFiringInterval", arcFiringIntervalMultiplier, ShouldApply));
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obj.AddField(
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new FieldConfiguration<float, float>("m_ChargingRadius", chargingRadiusMultiplier, ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_PowerTransferPerArc", powerTransferPerArcMultiplier,
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ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleRemoteCharger), "OnAttached")]
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static void PostfixCreate(ModuleRemoteCharger __instance) {
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@@ -1,4 +1,5 @@
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using BepInEx.Configuration;
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace TerraTech {
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@@ -7,6 +8,7 @@ namespace TerraTech {
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private static readonly MultipliedObjectManager<ModuleShieldGenerator> manager =
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new MultipliedObjectManager<ModuleShieldGenerator>(ConfigureShieldGenerator);
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public static ConfigEntry<bool> playerOnly;
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public static ConfigEntry<float> radiusMultiplier;
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public static ConfigEntry<float> radiusMultiplierHealing;
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public static ConfigEntry<float> heartbeatIntervalMultiplier;
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@@ -16,6 +18,9 @@ namespace TerraTech {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("Shield", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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radiusMultiplier =
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config.Bind("Shield", "Radius Multiplier", 1f,
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new ConfigDescription("Radius Multiplier", new AcceptableValueRange<float>(min, max)));
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@@ -38,17 +43,25 @@ namespace TerraTech {
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}
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private static void ConfigureShieldGenerator(MultipliedObject<ModuleShieldGenerator> obj) {
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obj.AddField(
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new FieldConfiguration<float, float>("m_HealingHeartbeatInterval", heartbeatIntervalMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_HealingHeartbeatInterval", heartbeatIntervalMultiplier,
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ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_Radius", radiusMultiplier, instance => {
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if (!ShouldApply(instance))
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return radiusMultiplier;
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var shield = (ModuleShieldGenerator)instance;
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return shield.m_Healing ? radiusMultiplierHealing : radiusMultiplier;
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}));
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obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleShieldGenerator), "OnAttached")]
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static void PostfixCreate(ModuleShieldGenerator __instance) {
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@@ -1,3 +1,4 @@
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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@@ -9,6 +10,7 @@ namespace TerraTech {
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private static readonly MultipliedObjectManager<FireData> fireDataManager =
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new MultipliedObjectManager<FireData>(ConfigureFireData);
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public static ConfigEntry<bool> playerOnly;
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public static ConfigEntry<float> kickbackStrengthMultiplier;
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public static ConfigEntry<float> muzzleVelocityMultiplier;
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public static ConfigEntry<float> burstCooldownMultiplier;
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@@ -21,6 +23,9 @@ namespace TerraTech {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("WeaponGun", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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kickbackStrengthMultiplier = config.Bind(
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"FireData", "Kickback Strength Multiplier", 1f,
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new ConfigDescription("Kickback Strength Multiplier", new AcceptableValueRange<float>(min, max)));
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@@ -58,18 +63,27 @@ namespace TerraTech {
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}
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private static void ConfigureManager(MultipliedObject<ModuleWeaponGun> obj) {
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obj.AddBooleanField(new BooleanFieldConfiguration("m_SeekingRounds", seekingRoundsAll));
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obj.AddBooleanField(new BooleanFieldConfiguration("m_ResetBurstOnInterrupt", resetBurstOnInterruptAll));
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obj.AddField(new FieldConfiguration<float, float>("m_BurstCooldown", burstCooldownMultiplier));
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obj.AddField(new FieldConfiguration<int, float>("m_BurstShotCount", burstShotCountMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_ShotCooldown", shotCooldownMultiplier));
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obj.AddBooleanField(new BooleanFieldConfiguration("m_SeekingRounds", seekingRoundsAll, ShouldApply));
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obj.AddBooleanField(
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new BooleanFieldConfiguration("m_ResetBurstOnInterrupt", resetBurstOnInterruptAll, ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_BurstCooldown", burstCooldownMultiplier, ShouldApply));
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obj.AddField(new FieldConfiguration<int, float>("m_BurstShotCount", burstShotCountMultiplier, ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_ShotCooldown", shotCooldownMultiplier, ShouldApply));
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}
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private static void ConfigureFireData(MultipliedObject<FireData> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_MuzzleVelocity", muzzleVelocityMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_KickbackStrength", kickbackStrengthMultiplier));
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obj.AddField(
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new FieldConfiguration<float, float>("m_MuzzleVelocity", muzzleVelocityMultiplier, ShouldApply));
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obj.AddField(
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new FieldConfiguration<float, float>("m_KickbackStrength", kickbackStrengthMultiplier, ShouldApply));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleWeaponGun), "OnAttached")]
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static void PostfixCreate(ModuleWeaponGun __instance) {
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|
@@ -1,3 +1,4 @@
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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@@ -7,12 +8,16 @@ namespace TerraTech {
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private static readonly MultipliedObjectManager<ModuleWeapon> manager =
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new MultipliedObjectManager<ModuleWeapon>(ConfigureManager);
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public static ConfigEntry<bool> playerOnly;
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public static ConfigEntry<float> rotateSpeedMultiplier;
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public static void Setup(ConfigFile config) {
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float min = 0.01f;
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float max = 32f;
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playerOnly = config.Bind("ModuleWeapon", "Player Only", false, new ConfigDescription("Player Only"));
|
||||
playerOnly.SettingChanged += (sender, args) => DoPatch();
|
||||
|
||||
rotateSpeedMultiplier = config.Bind(
|
||||
"ModuleWeapon", "Rotate Speed Multiplier", 1f,
|
||||
new ConfigDescription("Rotate Speed Multiplier", new AcceptableValueRange<float>(min, max)));
|
||||
@@ -20,9 +25,15 @@ namespace TerraTech {
|
||||
}
|
||||
|
||||
private static void ConfigureManager(MultipliedObject<ModuleWeapon> obj) {
|
||||
obj.AddField(new FieldConfiguration<float, float>("m_RotateSpeed", rotateSpeedMultiplier));
|
||||
obj.AddField(new FieldConfiguration<float, float>("m_RotateSpeed", rotateSpeedMultiplier, ShouldApply));
|
||||
}
|
||||
|
||||
private static readonly Func<object, bool> ShouldApply = obj => {
|
||||
if (!playerOnly.Value)
|
||||
return true;
|
||||
return CykUtil.IsPlayerTank(obj as Module);
|
||||
};
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ModuleWeapon), "OnAttached")]
|
||||
static void PostfixCreate(ModuleWeapon __instance) {
|
||||
|
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
|
||||
@@ -7,6 +8,7 @@ namespace TerraTech {
|
||||
private static readonly MultipliedObjectManager<ManWheels.TorqueParams> torqueParamsManager =
|
||||
new MultipliedObjectManager<ManWheels.TorqueParams>(ConfigureTorqueParams);
|
||||
|
||||
public static ConfigEntry<bool> playerOnly;
|
||||
public static ConfigEntry<float> torqueRpmMultiplier;
|
||||
public static ConfigEntry<float> torqueMultiplier;
|
||||
|
||||
@@ -14,6 +16,9 @@ namespace TerraTech {
|
||||
float min = 0.01f;
|
||||
float max = 32f;
|
||||
|
||||
playerOnly = config.Bind("TorqueParams", "Player Only", false, new ConfigDescription("Player Only"));
|
||||
playerOnly.SettingChanged += (sender, args) => DoPatch();
|
||||
|
||||
torqueRpmMultiplier =
|
||||
config.Bind("TorqueParams", "Torque RPM Multiplier", 1f,
|
||||
new ConfigDescription("Torque RPM Multiplier", new AcceptableValueRange<float>(min, max)));
|
||||
@@ -26,10 +31,16 @@ namespace TerraTech {
|
||||
}
|
||||
|
||||
private static void ConfigureTorqueParams(MultipliedObject<ManWheels.TorqueParams> obj) {
|
||||
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxRpm", torqueRpmMultiplier));
|
||||
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxTorque", torqueMultiplier));
|
||||
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxRpm", torqueRpmMultiplier, ShouldApply));
|
||||
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxTorque", torqueMultiplier, ShouldApply));
|
||||
}
|
||||
|
||||
private static readonly Func<object, bool> ShouldApply = obj => {
|
||||
if (!playerOnly.Value)
|
||||
return true;
|
||||
return CykUtil.IsPlayerTank(obj as Module);
|
||||
};
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ModuleWheels), "OnAttached")]
|
||||
static void PostfixCreate(ModuleWheels __instance) {
|
||||
|
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
|
||||
@@ -7,6 +8,7 @@ namespace TerraTech {
|
||||
private static readonly MultipliedObjectManager<ModuleWing.Aerofoil> manager =
|
||||
new MultipliedObjectManager<ModuleWing.Aerofoil>(ConfigureAerofoil);
|
||||
|
||||
public static ConfigEntry<bool> playerOnly;
|
||||
public static ConfigEntry<float> angleRangeMultiplier;
|
||||
public static ConfigEntry<float> turnSpeedMultiplier;
|
||||
public static ConfigEntry<float> liftStrengthMultiplier;
|
||||
@@ -15,6 +17,9 @@ namespace TerraTech {
|
||||
float min = 0.01f;
|
||||
float max = 32f;
|
||||
|
||||
playerOnly = config.Bind("Aerofoil", "Player Only", false, new ConfigDescription("Player Only"));
|
||||
playerOnly.SettingChanged += (sender, args) => DoPatch();
|
||||
|
||||
angleRangeMultiplier =
|
||||
config.Bind("Aerofoil", "Angle Range Multiplier", 1f,
|
||||
new ConfigDescription("Angle Range Multiplier", new AcceptableValueRange<float>(min, max)));
|
||||
@@ -32,13 +37,21 @@ namespace TerraTech {
|
||||
}
|
||||
|
||||
private static void ConfigureAerofoil(MultipliedObject<ModuleWing.Aerofoil> obj) {
|
||||
obj.AddField(new FieldConfiguration<float, float>("flapAngleRangeActual", angleRangeMultiplier));
|
||||
obj.AddField(new FieldConfiguration<float, float>("flapAngleRangeVisual", angleRangeMultiplier));
|
||||
obj.AddField(
|
||||
new FieldConfiguration<float, float>("flapAngleRangeActual", angleRangeMultiplier, ShouldApply));
|
||||
obj.AddField(
|
||||
new FieldConfiguration<float, float>("flapAngleRangeVisual", angleRangeMultiplier, ShouldApply));
|
||||
|
||||
obj.AddField(new FieldConfiguration<float, float>("flapTurnSpeed", turnSpeedMultiplier));
|
||||
obj.AddField(new FieldConfiguration<float, float>("liftStrength", liftStrengthMultiplier));
|
||||
obj.AddField(new FieldConfiguration<float, float>("flapTurnSpeed", turnSpeedMultiplier, ShouldApply));
|
||||
obj.AddField(new FieldConfiguration<float, float>("liftStrength", liftStrengthMultiplier, ShouldApply));
|
||||
}
|
||||
|
||||
private static readonly Func<object, bool> ShouldApply = obj => {
|
||||
if (!playerOnly.Value)
|
||||
return true;
|
||||
return CykUtil.IsPlayerTank(obj as Module);
|
||||
};
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ModuleWing), "OnAttached")]
|
||||
static void PostfixCreate(ModuleWing __instance) {
|
||||
|
@@ -70,6 +70,9 @@
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>$(GAME_MANAGED)/UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
|
Reference in New Issue
Block a user