Add ModuleWeaponManager for configurable weapon rotate speed

This commit is contained in:
2025-02-24 10:18:42 +01:00
parent bdced22781
commit 622094fbe9
3 changed files with 45 additions and 0 deletions

View File

@@ -39,6 +39,7 @@ namespace TerraTech {
ModuleRemoteChargerManager.Setup(Config); ModuleRemoteChargerManager.Setup(Config);
ModuleWheelsManager.Setup(Config); ModuleWheelsManager.Setup(Config);
TankBeamManager.Setup(Config); TankBeamManager.Setup(Config);
ModuleWeaponManager.Setup(Config);
xpMultiplier = xpMultiplier =
Config.Bind("General", "XP Multiplier", 1f, Config.Bind("General", "XP Multiplier", 1f,

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@@ -0,0 +1,43 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace TerraTech {
[HarmonyPatch]
public class ModuleWeaponManager {
private static readonly MultipliedObjectManager<ModuleWeapon> manager =
new MultipliedObjectManager<ModuleWeapon>(ConfigureManager);
public static ConfigEntry<float> rotateSpeedMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
rotateSpeedMultiplier = config.Bind(
"ModuleWeapon", "Rotate Speed Multiplier", 1f,
new ConfigDescription("Rotate Speed Multiplier", new AcceptableValueRange<float>(min, max)));
rotateSpeedMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureManager(MultipliedObject<ModuleWeapon> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_RotateSpeed", rotateSpeedMultiplier));
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeapon), "OnAttached")]
static void PostfixCreate(ModuleWeapon __instance) {
manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeapon), "OnDetaching")]
static void PostfixDestroy(ModuleWeapon __instance) {
manager.OnObjectDetached(__instance);
}
public static void DoPatch() {
manager.ApplyAll();
}
}
}

View File

@@ -54,6 +54,7 @@
<Compile Include="ModuleRemoteChargerManager.cs" /> <Compile Include="ModuleRemoteChargerManager.cs" />
<Compile Include="ModuleWheelsManager.cs" /> <Compile Include="ModuleWheelsManager.cs" />
<Compile Include="TankBeamManager.cs" /> <Compile Include="TankBeamManager.cs" />
<Compile Include="ModuleWeaponManager.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="0Harmony"> <Reference Include="0Harmony">