Add source files
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using System;
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using UnityEngine;
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// Token: 0x020000FB RID: 251
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public class BakedMeshAnimation : MonoBehaviour
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{
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// Token: 0x040025D0 RID: 9680
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public Mesh[] meshes;
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// Token: 0x040025D1 RID: 9681
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public float playSpeed = 30f;
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// Token: 0x040025D2 RID: 9682
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[HideInInspector]
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public Renderer rendererComponent;
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// Token: 0x040025D3 RID: 9683
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public bool randomStartFrame = true;
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// Token: 0x040025D4 RID: 9684
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public bool loop = true;
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// Token: 0x040025D5 RID: 9685
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public bool pingPong;
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// Token: 0x040025D6 RID: 9686
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public bool playOnAwake = true;
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// Token: 0x040025D7 RID: 9687
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public Transform transformCache;
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// Token: 0x040025D8 RID: 9688
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public int transitionFrame;
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// Token: 0x040025D9 RID: 9689
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public int crossfadeFrame;
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}
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