Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/BakedMeshAnimation.cs
2025-05-21 20:40:04 +02:00

38 lines
768 B
C#

using System;
using UnityEngine;
// Token: 0x020000FB RID: 251
public class BakedMeshAnimation : MonoBehaviour
{
// Token: 0x040025D0 RID: 9680
public Mesh[] meshes;
// Token: 0x040025D1 RID: 9681
public float playSpeed = 30f;
// Token: 0x040025D2 RID: 9682
[HideInInspector]
public Renderer rendererComponent;
// Token: 0x040025D3 RID: 9683
public bool randomStartFrame = true;
// Token: 0x040025D4 RID: 9684
public bool loop = true;
// Token: 0x040025D5 RID: 9685
public bool pingPong;
// Token: 0x040025D6 RID: 9686
public bool playOnAwake = true;
// Token: 0x040025D7 RID: 9687
public Transform transformCache;
// Token: 0x040025D8 RID: 9688
public int transitionFrame;
// Token: 0x040025D9 RID: 9689
public int crossfadeFrame;
}