Add source files
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using System;
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using UnityEngine;
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// Token: 0x02000004 RID: 4
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[ExecuteInEditMode]
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public class ClayShaderVariables : MonoBehaviour
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{
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// Token: 0x0600003B RID: 59 RVA: 0x000067E2 File Offset: 0x000049E2
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private void Start()
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{
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}
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// Token: 0x0600003C RID: 60 RVA: 0x000067E4 File Offset: 0x000049E4
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private void Update()
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{
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Shader.SetGlobalFloat("_xEnviro_tcp2RampThreshold", this.enviroRampThreshold);
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Shader.SetGlobalFloat("_xEnviro_tcp2RampSmoothness", this.enviroRampSmoothness);
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Shader.SetGlobalVector("_xEnviro_tcp2HighlightColor", this.enviroHighlightColor);
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Shader.SetGlobalVector("_xEnviro_tcp2ShadowColor", this.enviroShadowColor);
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Shader.SetGlobalVector("_xEnviro_rimParams", new Vector3(this.enviroRimMin, this.enviroRimMax, this.enviroRimStrength));
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Shader.SetGlobalVector("_xEnviro_rimColor", this.enviroRimColor);
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Shader.SetGlobalVector("_xEnviro_tcp2DirShadowColor", this.enviroDirectionalShadow);
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Shader.SetGlobalFloat("_xCharacter_tcp2RampThreshold", this.characterRampThreshold);
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Shader.SetGlobalFloat("_xCharacter_tcp2RampSmoothness", this.characterRampSmoothness);
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Shader.SetGlobalVector("_xCharacter_tcp2HighlightColor", this.characterHighlightColor);
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Shader.SetGlobalVector("_xCharactertcp2ShadowColor", this.characterShadowColor);
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Shader.SetGlobalVector("_xCharacter_rimParams", new Vector3(this.characterRimMin, this.characterRimMax, this.characterRimStrength));
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Shader.SetGlobalVector("_xCharacter_rimColor", this.characterRimColor);
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Shader.SetGlobalVector("_xCharactertcp2DirShadowColor", this.characterDirectionalShadow);
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}
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// Token: 0x04000114 RID: 276
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[Header("CHARACTER LIGHTING")]
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public float characterRampThreshold = 0.5f;
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// Token: 0x04000115 RID: 277
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public float characterRampSmoothness = 0.1f;
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// Token: 0x04000116 RID: 278
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public float characterRimMin = 0.8f;
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// Token: 0x04000117 RID: 279
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public float characterRimMax = 0.85f;
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// Token: 0x04000118 RID: 280
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public float characterRimStrength = 0.5f;
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// Token: 0x04000119 RID: 281
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public Color characterRimColor = Color.white;
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// Token: 0x0400011A RID: 282
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public Color characterHighlightColor = Color.white;
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// Token: 0x0400011B RID: 283
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public Color characterShadowColor = Color.gray;
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// Token: 0x0400011C RID: 284
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public Color characterDirectionalShadow = Color.black;
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// Token: 0x0400011D RID: 285
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[Header("ENVIRONMENT LIGHTING")]
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public float enviroRampThreshold = 0.5f;
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// Token: 0x0400011E RID: 286
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public float enviroRampSmoothness = 0.1f;
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// Token: 0x0400011F RID: 287
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public float enviroRimMin = 0.8f;
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// Token: 0x04000120 RID: 288
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public float enviroRimMax = 0.85f;
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// Token: 0x04000121 RID: 289
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public float enviroRimStrength = 0.5f;
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// Token: 0x04000122 RID: 290
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public Color enviroRimColor = Color.white;
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// Token: 0x04000123 RID: 291
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public Color enviroHighlightColor = Color.white;
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// Token: 0x04000124 RID: 292
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public Color enviroShadowColor = Color.gray;
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// Token: 0x04000125 RID: 293
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public Color enviroDirectionalShadow = Color.black;
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}
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