Add escapists 2 mods?
This commit is contained in:
16
Projects/Escapists2/Escapists2.sln
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16
Projects/Escapists2/Escapists2.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Escapists2", "Escapists2\Escapists2.csproj", "{20F983A2-1743-4E96-BFDB-CF5A4F134D2D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{20F983A2-1743-4E96-BFDB-CF5A4F134D2D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{20F983A2-1743-4E96-BFDB-CF5A4F134D2D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{20F983A2-1743-4E96-BFDB-CF5A4F134D2D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{20F983A2-1743-4E96-BFDB-CF5A4F134D2D}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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6
Projects/Escapists2/Escapists2.sln.DotSettings.user
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6
Projects/Escapists2/Escapists2.sln.DotSettings.user
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CEscapists2_005CEscapists2_005Clibs_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CEscapists2_005CEscapists2_005Clibs_005CAssembly_002DCSharp_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CEscapists2_005CEscapists2_005Clibs_005CBepInEx_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CEscapists2_005CEscapists2_005Clibs_005CConfigurationManager_002Edll/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CUsers_005CAdministrator_005CRiderProjects_005CBepinex_005CProjects_005CEscapists2_005CEscapists2_005Clibs_005CUnityEngine_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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95
Projects/Escapists2/Escapists2/Class1.cs
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95
Projects/Escapists2/Escapists2/Class1.cs
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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namespace Escapists2 {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "CykaMod";
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private const string pluginName = "CykaMod";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<float> xpMultiplier;
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public void Awake() {
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xpMultiplier = Config.Bind("General", "XP Multiplier", 1f, new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// moneyMultiplier = Config.Bind("General", "Money Multiplier", 1f,
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// new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// energyGenMultiplier = Config.Bind("General", "Energy Generation Multiplier", 1f,
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// new ConfigDescription("Energy Generation Multiplier", new AcceptableValueRange<float>(1f, 64f)));
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// heartbeatIntervalMultiplier = Config.Bind("General", "Heartbeat Interval Multiplier", 1f,
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// new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(0.1f, 2f)));
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//
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// shootingSpeedMultiplier = Config.Bind("Weapons", "Shooting Speed Multiplier", 1f,
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// new ConfigDescription("Shooting Speed Multiplier", new AcceptableValueRange<float>(0.2f, 8f)));
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// muzzleVelocityMultiplier = Config.Bind("Weapons", "Muzzle Velocity Multiplier", 1f,
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// new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(0.2f, 32f)));
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// seekingProjectileVisionConeAngleMultiplier = Config.Bind("Weapons", "Seeking Projectile Cone Vision Angle Multiplier", 1f,
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// new ConfigDescription("Seeking Projectile Cone Vision Angle Multiplier", new AcceptableValueRange<float>(0.2f, 32f)));
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// seekingProjectileVisionRangeMultiplier = Config.Bind("Weapons", "Seeking Projectile Vision Range Multiplier", 1f,
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// new ConfigDescription("Seeking Projectile Vision Range Multiplier", new AcceptableValueRange<float>(0.2f, 32f)));
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// seekingProjectileTurningSpeedMultiplier = Config.Bind("Weapons", "Seeking Projectile Turn Speed Multiplier", 1f,
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// new ConfigDescription("Seeking Projectile Turn Speed Multiplier", new AcceptableValueRange<float>(0.2f, 32f)));
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//
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// magnetStrenghtMultiplier = Config.Bind("Attractors", "Magnet Strength Multiplier", 1f,
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// new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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// magnetRadiusMultiplier = Config.Bind("Attractors", "Magnet Radius Multiplier", 1f,
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// new ConfigDescription("Magnet Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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// beamStrenghtMultiplier = Config.Bind("Attractors", "Beam Strength Multiplier", 1f,
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// new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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// beamRadiusMultiplier = Config.Bind("Attractors", "Beam Radius Multiplier", 1f,
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// new ConfigDescription("Beam Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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//
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// wirelessChargingRadiusMultiplier = Config.Bind("Power", "Wireless Charger Radius Multiplier", 1f,
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// new ConfigDescription("Wireless Charger Radius Multiplier", new AcceptableValueRange<float>(0.2f, 16f)));
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// wirelessChargingArcFiringIntervalMultiplier = Config.Bind("Power", "Wireless Charger Arc Firing Interval", 1f,
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// new ConfigDescription("Wireless Charger Arc Firing Interval", new AcceptableValueRange<float>(0.02f, 16f)));
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// wirelessChargingPowerPerArcMultiplier = Config.Bind("Power", "Wireless Charger Power Per Arc", 1f,
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// new ConfigDescription("Wireless Charger Power Per Arc", new AcceptableValueRange<float>(0.2f, 16f)));
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//
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// fuelTankRefillMultiplier = Config.Bind("Propulsion", "Fuel Tank Refill Rate Multiplier", 1f,
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// new ConfigDescription("Fuel Tank Refill Rate Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// fuelTankCapacityMultiplier = Config.Bind("Propulsion", "Fuel Tank Capacity Multiplier", 1f,
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// new ConfigDescription("Fuel Tank Capacity Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// wheelTorqueMultiplier = Config.Bind("Propulsion", "Wheel Torque Multiplier", 1f,
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// new ConfigDescription("Wheel Torque Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// wheelSpeedMultiplier = Config.Bind("Propulsion", "Wheel Max RPM Multiplier", 1f,
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// new ConfigDescription("Wheel Max RPM Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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// jetThrustMultiplier = Config.Bind("Propulsion", "Jet Thrust Multiplier", 1f,
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// new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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//
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// minerGroundArea = Config.Bind("Production", "Miner Ground Deposit Scan Area", 1f,
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// new ConfigDescription("Miner Ground Deposit Scan Area", new AcceptableValueRange<float>(1f, 32f)));
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// minerMiningSpeed = Config.Bind("Production", "Miner Mining Speed", 1f,
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// new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(1f, 32f)));
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//
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// allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
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// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
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// energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
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// magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
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// magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
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// beamStrenghtMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
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// beamRadiusMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
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// fuelTankRefillMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
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// fuelTankCapacityMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
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// wheelTorqueMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
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// wheelSpeedMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
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// jetThrustMultiplier.SettingChanged += (sender, args) => ThrusterPropertiesManager.DoPatch();
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// minerGroundArea.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
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// minerMiningSpeed.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
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// wirelessChargingPowerPerArcMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
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// wirelessChargingArcFiringIntervalMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
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// wirelessChargingRadiusMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(pluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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}
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}
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}
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69
Projects/Escapists2/Escapists2/Escapists2.csproj
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69
Projects/Escapists2/Escapists2/Escapists2.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{20F983A2-1743-4E96-BFDB-CF5A4F134D2D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Escapists2</RootNamespace>
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<AssemblyName>Escapists2</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>libs\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>libs\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>libs\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="ConfigurationManager">
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<HintPath>libs\ConfigurationManager.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>libs\UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="XPPatch.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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35
Projects/Escapists2/Escapists2/Properties/AssemblyInfo.cs
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35
Projects/Escapists2/Escapists2/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Escapists2")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Escapists2")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("20F983A2-1743-4E96-BFDB-CF5A4F134D2D")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -1,5 +1,12 @@
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namespace Escapists2 {
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public class XPPatch {
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using HarmonyLib;
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namespace Escapists2 {
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[HarmonyPatch]
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public class XPPatch {
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CharacterStats), "ModifyStat_Internal")]
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static void XPMulti(ref float change, ref HiddenFloat stat, ref float max) {
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change *= Main.xpMultiplier.Value;
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}
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}
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}
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@@ -0,0 +1,4 @@
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]
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Binary file not shown.
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09ea03cdb969439a4f3eb3dedfa28a8d8654a867
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@@ -0,0 +1,12 @@
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\bin\Debug\Escapists2.dll
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\bin\Debug\Escapists2.pdb
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\obj\Debug\Escapists2.csproj.AssemblyReference.cache
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\obj\Debug\Escapists2.csproj.CoreCompileInputs.cache
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\obj\Debug\Escapists2.dll
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\obj\Debug\Escapists2.pdb
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\bin\Debug\0Harmony.dll
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\bin\Debug\Assembly-CSharp.dll
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\bin\Debug\BepInEx.dll
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\bin\Debug\ConfigurationManager.dll
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\bin\Debug\UnityEngine.dll
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C:\Users\Administrator\RiderProjects\Bepinex\Projects\Escapists2\Escapists2\obj\Debug\Escapists2.csproj.CopyComplete
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Reference in New Issue
Block a user