Implement reverse engineer chance multiplier

This commit is contained in:
2024-12-10 11:30:57 +01:00
parent 1c6dbb79e6
commit 80173da3b0
2 changed files with 28 additions and 8 deletions

View File

@@ -23,6 +23,8 @@ namespace CykaOfQud {
public static ConfigEntry<float> attributeBonusPerLevelMultiplier;
public static ConfigEntry<float> disassemblyBonusMultiplier;
public static ConfigEntry<float> reverseEngineerChanceMultiplier;
public static ConfigEntry<bool> debugMode;
public void Awake() {
@@ -39,6 +41,8 @@ namespace CykaOfQud {
new ConfigDescription("Attribute Bonus Per Level Multiplier"));
disassemblyBonusMultiplier = Config.Bind("General", "Disassembly Bonus Multiplier", 1f,
new ConfigDescription("Disassembly Bonus Multiplier"));
reverseEngineerChanceMultiplier = Config.Bind("General", "Reverse Engineer Chance Multiplier", 1f,
new ConfigDescription("Reverse Engineer Chance Multiplier"));
debugMode = Config.Bind("General", "Debug Mode", false, new ConfigDescription("Debug Mode"));

View File

@@ -84,24 +84,40 @@ namespace CykaOfIndustry {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddBits: Old {0}", Bits);
StringBuilder output = new StringBuilder();
StringBuilder output = new StringBuilder();
foreach (char c in Bits) {
output.Append(new string(c, (int)Math.Ceiling(Main.disassemblyBonusMultiplier.Value)));
}
Bits = output.ToString();
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddBits: New {0}", Bits);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(XRL.World.Parts.BitLocker), "AddAllBits")]
static void addAllBits(ref int num) {
[HarmonyPostfix]
[HarmonyPatch(typeof(GetTinkeringBonusEvent), nameof(GetTinkeringBonusEvent.GetFor),
new Type[] {
typeof(GameObject), typeof(GameObject), typeof(string), typeof(int), typeof(int), typeof(int),
typeof(bool), typeof(bool), typeof(bool), typeof(bool)
},
new ArgumentType[] {
ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal,
ArgumentType.Out, ArgumentType.Out, ArgumentType.Out, ArgumentType.Normal, ArgumentType.Normal
})]
static void reverseEngineerChanceMultiplier(GameObject Actor, GameObject Item, string Type, int BaseRating,
int Bonus, ref int SecondaryBonus, ref bool Interrupt, ref bool PsychometryApplied, bool Interruptable,
bool ForSifrah, ref int __result) {
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddAllBits: Old {0}", num);
num = (int)(num * Main.disassemblyBonusMultiplier.Value);
Console.WriteLine(
"CykaOfQud: GetFor: Actor {0} Item {1} Type {2} BaseRating {3} Bonus {4} SecondaryBonus {5} Interrupt {6} PsychometryApplied {7} Interruptable {8} ForSifrah {9} Result {10}",
Actor.ID, Item.ID, Type, BaseRating, Bonus, SecondaryBonus, Interrupt, PsychometryApplied,
Interruptable, ForSifrah, __result);
__result = (int)(__result * Main.reverseEngineerChanceMultiplier.Value);
if (__result > 100)
__result = 100;
if (Main.debugMode.Value)
Console.WriteLine("CykaOfQud: AddAllBits: New {0}", num);
Console.WriteLine("CykaOfQud: GetFor: New Result {0}", __result);
}
}
}
}