Add shield healing radius multiplier configuration
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@@ -46,122 +46,126 @@ namespace TerraTech {
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public static ConfigEntry<float> shopPerBlockStopMultiplier;
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public static ConfigEntry<float> shieldRadiusMultiplier;
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public static ConfigEntry<float> shieldRadiusMultiplierHealing;
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public static ConfigEntry<float> shieldHeartbeatIntervalMultiplier;
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public static ConfigEntry<float> shieldPowerUpDelayMultiplier;
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public void Awake() {
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debug = Config.Bind("General", "Debug", false);
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float min = 0.01f;
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float max = 32f;
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xpMultiplier =
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Config.Bind("General", "XP Multiplier", 1f,
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new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(min, max)));
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moneyMultiplier =
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Config.Bind("General", "Money Multiplier", 1f,
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new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(min, max)));
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energyGenMultiplier = Config.Bind(
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"General", "Energy Generation Multiplier", 1f,
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new ConfigDescription("Energy Generation Multiplier", new AcceptableValueRange<float>(1f, 64f)));
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new ConfigDescription("Energy Generation Multiplier", new AcceptableValueRange<float>(min, max)));
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heartbeatIntervalMultiplier = Config.Bind(
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"General", "Heartbeat Interval Multiplier", 1f,
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new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(0.1f, 2f)));
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new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(min, max)));
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shieldRadiusMultiplier = Config.Bind(
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"Shield", "Shield Radius Multiplier", 1f,
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new ConfigDescription("Shield Radius Multiplier", new AcceptableValueRange<float>(0.001f, 32f)));
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new ConfigDescription("Shield Radius Multiplier", new AcceptableValueRange<float>(min, max)));
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shieldHeartbeatIntervalMultiplier =
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Config.Bind("Shield", "Shield Heartbeat Interval Multiplier", 1f,
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new ConfigDescription("Shield Heartbeat Interval Multiplier",
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new AcceptableValueRange<float>(0.001f, 32f)));
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shieldPowerUpDelayMultiplier =
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Config.Bind("Shield", "Shield Power Up Delay Multiplier", 1f,
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new ConfigDescription("Shield Power Up Delay Multiplier",
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new AcceptableValueRange<float>(0.001f, 32f)));
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new AcceptableValueRange<float>(min, max)));
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shieldPowerUpDelayMultiplier = Config.Bind(
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"Shield", "Shield Power Up Delay Multiplier", 1f,
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new ConfigDescription("Shield Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
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shieldRadiusMultiplierHealing = Config.Bind(
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"Shield", "Shield Radius Multiplier Healing", 1f,
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new ConfigDescription("Shield Radius Multiplier Healing", new AcceptableValueRange<float>(min, max)));
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shootingSpeedMultiplier = Config.Bind(
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"Weapons", "Shooting Speed Multiplier", 1f,
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new ConfigDescription("Shooting Speed Multiplier", new AcceptableValueRange<float>(0.2f, 8f)));
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new ConfigDescription("Shooting Speed Multiplier", new AcceptableValueRange<float>(min, max)));
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weaponRotationSpeedMultiplier = Config.Bind(
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"Weapons", "Weapon Rotation Speed Multiplier", 1f,
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new ConfigDescription("Weapon Rotation Speed Multiplier", new AcceptableValueRange<float>(0.2f, 64f)));
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new ConfigDescription("Weapon Rotation Speed Multiplier", new AcceptableValueRange<float>(min, max)));
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muzzleVelocityMultiplier = Config.Bind(
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"Weapons", "Muzzle Velocity Multiplier", 1f,
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new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(0.2f, 32f)));
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new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(min, max)));
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seekingProjectileVisionConeAngleMultiplier =
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Config.Bind("Weapons", "Seeking Projectile Cone Vision Angle Multiplier", 1f,
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new ConfigDescription("Seeking Projectile Cone Vision Angle Multiplier",
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new AcceptableValueRange<float>(0.2f, 32f)));
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new AcceptableValueRange<float>(min, max)));
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seekingProjectileVisionRangeMultiplier =
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Config.Bind("Weapons", "Seeking Projectile Vision Range Multiplier", 1f,
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new ConfigDescription("Seeking Projectile Vision Range Multiplier",
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new AcceptableValueRange<float>(0.2f, 32f)));
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new AcceptableValueRange<float>(min, max)));
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seekingProjectileTurningSpeedMultiplier =
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Config.Bind("Weapons", "Seeking Projectile Turn Speed Multiplier", 1f,
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new ConfigDescription("Seeking Projectile Turn Speed Multiplier",
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new AcceptableValueRange<float>(0.2f, 32f)));
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new AcceptableValueRange<float>(min, max)));
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magnetStrenghtMultiplier = Config.Bind(
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"Attractors", "Magnet Strength Multiplier", 1f,
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new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(min, max)));
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magnetRadiusMultiplier = Config.Bind(
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"Attractors", "Magnet Radius Multiplier", 1f,
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new ConfigDescription("Magnet Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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new ConfigDescription("Magnet Radius Multiplier", new AcceptableValueRange<float>(min, max)));
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beamStrenghtMultiplier = Config.Bind(
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"Attractors", "Beam Strength Multiplier", 1f,
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new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(min, max)));
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beamRadiusMultiplier =
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Config.Bind("Attractors", "Beam Radius Multiplier", 1f,
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new ConfigDescription("Beam Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
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new ConfigDescription("Beam Radius Multiplier", new AcceptableValueRange<float>(min, max)));
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wirelessChargingRadiusMultiplier =
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Config.Bind("Power", "Wireless Charger Radius Multiplier", 1f,
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new ConfigDescription("Wireless Charger Radius Multiplier",
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new AcceptableValueRange<float>(0.2f, 16f)));
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wirelessChargingRadiusMultiplier = Config.Bind(
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"Power", "Wireless Charger Radius Multiplier", 1f,
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new ConfigDescription("Wireless Charger Radius Multiplier", new AcceptableValueRange<float>(min, max)));
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wirelessChargingArcFiringIntervalMultiplier =
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Config.Bind("Power", "Wireless Charger Arc Firing Interval", 1f,
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new ConfigDescription("Wireless Charger Arc Firing Interval",
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new AcceptableValueRange<float>(0.02f, 16f)));
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new AcceptableValueRange<float>(min, max)));
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wirelessChargingPowerPerArcMultiplier = Config.Bind(
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"Power", "Wireless Charger Power Per Arc", 1f,
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new ConfigDescription("Wireless Charger Power Per Arc", new AcceptableValueRange<float>(0.2f, 16f)));
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new ConfigDescription("Wireless Charger Power Per Arc", new AcceptableValueRange<float>(min, max)));
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fuelTankRefillMultiplier = Config.Bind(
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"Propulsion", "Fuel Tank Refill Rate Multiplier", 1f,
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new ConfigDescription("Fuel Tank Refill Rate Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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new ConfigDescription("Fuel Tank Refill Rate Multiplier", new AcceptableValueRange<float>(min, max)));
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fuelTankCapacityMultiplier = Config.Bind(
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"Propulsion", "Fuel Tank Capacity Multiplier", 1f,
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new ConfigDescription("Fuel Tank Capacity Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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wheelTorqueMultiplier =
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Config.Bind("Propulsion", "Wheel Torque Multiplier", 1f,
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new ConfigDescription("Wheel Torque Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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new ConfigDescription("Fuel Tank Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
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wheelTorqueMultiplier = Config.Bind(
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"Propulsion", "Wheel Torque Multiplier", 1f,
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new ConfigDescription("Wheel Torque Multiplier", new AcceptableValueRange<float>(min, max)));
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wheelSpeedMultiplier = Config.Bind(
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"Propulsion", "Wheel Max RPM Multiplier", 1f,
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new ConfigDescription("Wheel Max RPM Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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new ConfigDescription("Wheel Max RPM Multiplier", new AcceptableValueRange<float>(min, max)));
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jetThrustMultiplier =
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Config.Bind("Propulsion", "Jet Thrust Multiplier", 1f,
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new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(min, max)));
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minerGroundArea = Config.Bind(
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"Production", "Miner Ground Deposit Scan Area", 1f,
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new ConfigDescription("Miner Ground Deposit Scan Area", new AcceptableValueRange<float>(1f, 32f)));
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new ConfigDescription("Miner Ground Deposit Scan Area", new AcceptableValueRange<float>(min, max)));
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minerMiningSpeed =
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Config.Bind("Production", "Miner Mining Speed", 1f,
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new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(1f, 32f)));
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new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(min, max)));
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allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
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shopBlocksGeneratedTotalMultiplier =
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Config.Bind("Shop", "Shop Blocks Generated Total Multiplier", 1f,
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new ConfigDescription("Shop Blocks Generated Total Multiplier",
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new AcceptableValueRange<float>(1f, 32f)));
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new AcceptableValueRange<float>(min, max)));
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shopPerBlockStopMultiplier = Config.Bind(
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"Shop", "Shop Per Block Stop Multiplier", 1f,
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new ConfigDescription("Shop Per Block Stop Multiplier", new AcceptableValueRange<float>(1f, 32f)));
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new ConfigDescription("Shop Per Block Stop Multiplier", new AcceptableValueRange<float>(min, max)));
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powerUpDelayMultiplier = Config.Bind(
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"PowerUp", "Power Up Delay Multiplier", 1f,
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new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(0.001f, 32f)));
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new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
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batteryCapacityMultiplier = Config.Bind(
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"PowerUp", "Battery Capacity Multiplier", 1f,
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new ConfigDescription("Battery Capacity Multiplier", new AcceptableValueRange<float>(0.001f, 32f)));
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new ConfigDescription("Battery Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
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// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
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// weaponRotationSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
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@@ -8,9 +8,18 @@ namespace TerraTech {
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new MultipliedObjectManager<ModuleShieldGenerator>(ConfigureShieldGenerator);
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private static void ConfigureShieldGenerator(MultipliedObject<ModuleShieldGenerator> obj) {
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obj.AddField("m_HealingHeartbeatInterval", Main.shieldHeartbeatIntervalMultiplier);
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obj.AddField("m_Radius", Main.shieldRadiusMultiplier);
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obj.AddField("m_PowerUpDelay", Main.powerUpDelayMultiplier);
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// Healing heartbeat interval - no condition
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obj.AddField(
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new FieldConfiguration<float>("m_HealingHeartbeatInterval", Main.shieldHeartbeatIntervalMultiplier));
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// Radius - conditional based on healing status
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obj.AddField(new FieldConfiguration<float>("m_Radius", Main.shieldRadiusMultiplier, instance => {
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var shield = (ModuleShieldGenerator)instance;
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return shield.m_Healing ? Main.shieldRadiusMultiplierHealing : Main.shieldRadiusMultiplier;
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}));
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// Power up delay - no condition
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obj.AddField(new FieldConfiguration<float>("m_PowerUpDelay", Main.shieldPowerUpDelayMultiplier));
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}
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[HarmonyPrefix]
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