Add shield healing radius multiplier configuration

This commit is contained in:
2025-02-24 08:45:29 +01:00
parent edc8fd5a5b
commit 897f0a3546
2 changed files with 55 additions and 42 deletions

View File

@@ -46,122 +46,126 @@ namespace TerraTech {
public static ConfigEntry<float> shopPerBlockStopMultiplier;
public static ConfigEntry<float> shieldRadiusMultiplier;
public static ConfigEntry<float> shieldRadiusMultiplierHealing;
public static ConfigEntry<float> shieldHeartbeatIntervalMultiplier;
public static ConfigEntry<float> shieldPowerUpDelayMultiplier;
public void Awake() {
debug = Config.Bind("General", "Debug", false);
float min = 0.01f;
float max = 32f;
xpMultiplier =
Config.Bind("General", "XP Multiplier", 1f,
new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(1f, 32f)));
new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(min, max)));
moneyMultiplier =
Config.Bind("General", "Money Multiplier", 1f,
new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(1f, 32f)));
new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(min, max)));
energyGenMultiplier = Config.Bind(
"General", "Energy Generation Multiplier", 1f,
new ConfigDescription("Energy Generation Multiplier", new AcceptableValueRange<float>(1f, 64f)));
new ConfigDescription("Energy Generation Multiplier", new AcceptableValueRange<float>(min, max)));
heartbeatIntervalMultiplier = Config.Bind(
"General", "Heartbeat Interval Multiplier", 1f,
new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(0.1f, 2f)));
new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(min, max)));
shieldRadiusMultiplier = Config.Bind(
"Shield", "Shield Radius Multiplier", 1f,
new ConfigDescription("Shield Radius Multiplier", new AcceptableValueRange<float>(0.001f, 32f)));
new ConfigDescription("Shield Radius Multiplier", new AcceptableValueRange<float>(min, max)));
shieldHeartbeatIntervalMultiplier =
Config.Bind("Shield", "Shield Heartbeat Interval Multiplier", 1f,
new ConfigDescription("Shield Heartbeat Interval Multiplier",
new AcceptableValueRange<float>(0.001f, 32f)));
shieldPowerUpDelayMultiplier =
Config.Bind("Shield", "Shield Power Up Delay Multiplier", 1f,
new ConfigDescription("Shield Power Up Delay Multiplier",
new AcceptableValueRange<float>(0.001f, 32f)));
new AcceptableValueRange<float>(min, max)));
shieldPowerUpDelayMultiplier = Config.Bind(
"Shield", "Shield Power Up Delay Multiplier", 1f,
new ConfigDescription("Shield Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
shieldRadiusMultiplierHealing = Config.Bind(
"Shield", "Shield Radius Multiplier Healing", 1f,
new ConfigDescription("Shield Radius Multiplier Healing", new AcceptableValueRange<float>(min, max)));
shootingSpeedMultiplier = Config.Bind(
"Weapons", "Shooting Speed Multiplier", 1f,
new ConfigDescription("Shooting Speed Multiplier", new AcceptableValueRange<float>(0.2f, 8f)));
new ConfigDescription("Shooting Speed Multiplier", new AcceptableValueRange<float>(min, max)));
weaponRotationSpeedMultiplier = Config.Bind(
"Weapons", "Weapon Rotation Speed Multiplier", 1f,
new ConfigDescription("Weapon Rotation Speed Multiplier", new AcceptableValueRange<float>(0.2f, 64f)));
new ConfigDescription("Weapon Rotation Speed Multiplier", new AcceptableValueRange<float>(min, max)));
muzzleVelocityMultiplier = Config.Bind(
"Weapons", "Muzzle Velocity Multiplier", 1f,
new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(0.2f, 32f)));
new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(min, max)));
seekingProjectileVisionConeAngleMultiplier =
Config.Bind("Weapons", "Seeking Projectile Cone Vision Angle Multiplier", 1f,
new ConfigDescription("Seeking Projectile Cone Vision Angle Multiplier",
new AcceptableValueRange<float>(0.2f, 32f)));
new AcceptableValueRange<float>(min, max)));
seekingProjectileVisionRangeMultiplier =
Config.Bind("Weapons", "Seeking Projectile Vision Range Multiplier", 1f,
new ConfigDescription("Seeking Projectile Vision Range Multiplier",
new AcceptableValueRange<float>(0.2f, 32f)));
new AcceptableValueRange<float>(min, max)));
seekingProjectileTurningSpeedMultiplier =
Config.Bind("Weapons", "Seeking Projectile Turn Speed Multiplier", 1f,
new ConfigDescription("Seeking Projectile Turn Speed Multiplier",
new AcceptableValueRange<float>(0.2f, 32f)));
new AcceptableValueRange<float>(min, max)));
magnetStrenghtMultiplier = Config.Bind(
"Attractors", "Magnet Strength Multiplier", 1f,
new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(min, max)));
magnetRadiusMultiplier = Config.Bind(
"Attractors", "Magnet Radius Multiplier", 1f,
new ConfigDescription("Magnet Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
new ConfigDescription("Magnet Radius Multiplier", new AcceptableValueRange<float>(min, max)));
beamStrenghtMultiplier = Config.Bind(
"Attractors", "Beam Strength Multiplier", 1f,
new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(min, max)));
beamRadiusMultiplier =
Config.Bind("Attractors", "Beam Radius Multiplier", 1f,
new ConfigDescription("Beam Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
new ConfigDescription("Beam Radius Multiplier", new AcceptableValueRange<float>(min, max)));
wirelessChargingRadiusMultiplier =
Config.Bind("Power", "Wireless Charger Radius Multiplier", 1f,
new ConfigDescription("Wireless Charger Radius Multiplier",
new AcceptableValueRange<float>(0.2f, 16f)));
wirelessChargingRadiusMultiplier = Config.Bind(
"Power", "Wireless Charger Radius Multiplier", 1f,
new ConfigDescription("Wireless Charger Radius Multiplier", new AcceptableValueRange<float>(min, max)));
wirelessChargingArcFiringIntervalMultiplier =
Config.Bind("Power", "Wireless Charger Arc Firing Interval", 1f,
new ConfigDescription("Wireless Charger Arc Firing Interval",
new AcceptableValueRange<float>(0.02f, 16f)));
new AcceptableValueRange<float>(min, max)));
wirelessChargingPowerPerArcMultiplier = Config.Bind(
"Power", "Wireless Charger Power Per Arc", 1f,
new ConfigDescription("Wireless Charger Power Per Arc", new AcceptableValueRange<float>(0.2f, 16f)));
new ConfigDescription("Wireless Charger Power Per Arc", new AcceptableValueRange<float>(min, max)));
fuelTankRefillMultiplier = Config.Bind(
"Propulsion", "Fuel Tank Refill Rate Multiplier", 1f,
new ConfigDescription("Fuel Tank Refill Rate Multiplier", new AcceptableValueRange<float>(1f, 32f)));
new ConfigDescription("Fuel Tank Refill Rate Multiplier", new AcceptableValueRange<float>(min, max)));
fuelTankCapacityMultiplier = Config.Bind(
"Propulsion", "Fuel Tank Capacity Multiplier", 1f,
new ConfigDescription("Fuel Tank Capacity Multiplier", new AcceptableValueRange<float>(1f, 32f)));
wheelTorqueMultiplier =
Config.Bind("Propulsion", "Wheel Torque Multiplier", 1f,
new ConfigDescription("Wheel Torque Multiplier", new AcceptableValueRange<float>(1f, 32f)));
new ConfigDescription("Fuel Tank Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
wheelTorqueMultiplier = Config.Bind(
"Propulsion", "Wheel Torque Multiplier", 1f,
new ConfigDescription("Wheel Torque Multiplier", new AcceptableValueRange<float>(min, max)));
wheelSpeedMultiplier = Config.Bind(
"Propulsion", "Wheel Max RPM Multiplier", 1f,
new ConfigDescription("Wheel Max RPM Multiplier", new AcceptableValueRange<float>(1f, 32f)));
new ConfigDescription("Wheel Max RPM Multiplier", new AcceptableValueRange<float>(min, max)));
jetThrustMultiplier =
Config.Bind("Propulsion", "Jet Thrust Multiplier", 1f,
new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(1f, 32f)));
new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(min, max)));
minerGroundArea = Config.Bind(
"Production", "Miner Ground Deposit Scan Area", 1f,
new ConfigDescription("Miner Ground Deposit Scan Area", new AcceptableValueRange<float>(1f, 32f)));
new ConfigDescription("Miner Ground Deposit Scan Area", new AcceptableValueRange<float>(min, max)));
minerMiningSpeed =
Config.Bind("Production", "Miner Mining Speed", 1f,
new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(1f, 32f)));
new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(min, max)));
allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
shopBlocksGeneratedTotalMultiplier =
Config.Bind("Shop", "Shop Blocks Generated Total Multiplier", 1f,
new ConfigDescription("Shop Blocks Generated Total Multiplier",
new AcceptableValueRange<float>(1f, 32f)));
new AcceptableValueRange<float>(min, max)));
shopPerBlockStopMultiplier = Config.Bind(
"Shop", "Shop Per Block Stop Multiplier", 1f,
new ConfigDescription("Shop Per Block Stop Multiplier", new AcceptableValueRange<float>(1f, 32f)));
new ConfigDescription("Shop Per Block Stop Multiplier", new AcceptableValueRange<float>(min, max)));
powerUpDelayMultiplier = Config.Bind(
"PowerUp", "Power Up Delay Multiplier", 1f,
new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(0.001f, 32f)));
new ConfigDescription("Power Up Delay Multiplier", new AcceptableValueRange<float>(min, max)));
batteryCapacityMultiplier = Config.Bind(
"PowerUp", "Battery Capacity Multiplier", 1f,
new ConfigDescription("Battery Capacity Multiplier", new AcceptableValueRange<float>(0.001f, 32f)));
new ConfigDescription("Battery Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
// shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
// weaponRotationSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();

View File

@@ -8,9 +8,18 @@ namespace TerraTech {
new MultipliedObjectManager<ModuleShieldGenerator>(ConfigureShieldGenerator);
private static void ConfigureShieldGenerator(MultipliedObject<ModuleShieldGenerator> obj) {
obj.AddField("m_HealingHeartbeatInterval", Main.shieldHeartbeatIntervalMultiplier);
obj.AddField("m_Radius", Main.shieldRadiusMultiplier);
obj.AddField("m_PowerUpDelay", Main.powerUpDelayMultiplier);
// Healing heartbeat interval - no condition
obj.AddField(
new FieldConfiguration<float>("m_HealingHeartbeatInterval", Main.shieldHeartbeatIntervalMultiplier));
// Radius - conditional based on healing status
obj.AddField(new FieldConfiguration<float>("m_Radius", Main.shieldRadiusMultiplier, instance => {
var shield = (ModuleShieldGenerator)instance;
return shield.m_Healing ? Main.shieldRadiusMultiplierHealing : Main.shieldRadiusMultiplier;
}));
// Power up delay - no condition
obj.AddField(new FieldConfiguration<float>("m_PowerUpDelay", Main.shieldPowerUpDelayMultiplier));
}
[HarmonyPrefix]