Add scavenge multiplier item
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@@ -1,14 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using GameCustomization;
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using Gameplay.GameResources;
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using Gameplay.Scavenge;
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using Gameplay.Units.Player.Workers.WorkSystem;
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using Gameplay.Units.Workers;
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using HarmonyLib;
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using HarmonyLib.Tools;
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// See:
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// ConstructableWork
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// ProductionWork
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// GatherResourceWork
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// GatherableObject
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// AreaWork
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namespace InfectionFreeZone {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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@@ -20,6 +30,7 @@ namespace InfectionFreeZone {
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public static ConfigEntry<float> resourceMultiplier;
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public static ConfigEntry<float> resourceGatheringMultiplier;
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public static ConfigEntry<float> resourceScavengingMultiplier;
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// public static ConfigEntry<float> workSpeedMultiplier;
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public void Awake() {
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@@ -27,6 +38,7 @@ namespace InfectionFreeZone {
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resourceMultiplier = Config.Bind("General", "ResourceMultiplier", 1f);
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resourceGatheringMultiplier = Config.Bind("General", "ResourceGatheringMultiplier", 1f);
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resourceScavengingMultiplier = Config.Bind("General", "ResourceScavengingMultiplier", 1f);
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// workSpeedMultiplier = Config.Bind("General", "WorkSpeedMultiplier", 1f);
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Logger.LogInfo("Cyka mod loaded");
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@@ -67,6 +79,29 @@ namespace InfectionFreeZone {
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ScavengeWork), MethodType.Constructor,
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typeof(float), typeof(List<ResourceCrate>))]
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public static void PostfixScavengeWork(ref ScavengeWork __instance) {
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if (Main.debug.Value)
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Console.WriteLine($"Scavenge work created");
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if (Main.resourceScavengingMultiplier.Value > 0) {
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for (int i = 0; i < __instance.ResourcesToFind.Count; i++) {
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var resource = __instance.ResourcesToFind[i];
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if (Main.debug.Value)
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Console.WriteLine($"Resource {resource} to find");
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var rtraverse = Traverse.Create(resource);
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var resourceCount = rtraverse.Field<float>($"_quantity");
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if (Main.debug.Value)
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Console.WriteLine($"Resource count is {resourceCount}");
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resourceCount.Value *= Main.resourceScavengingMultiplier.Value;
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if (Main.debug.Value)
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Console.WriteLine($"Resource count modified to {resourceCount}");
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rtraverse.Field<float>($"_quantity").Value = resourceCount.Value;
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}
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}
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}
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(WorkBase), "SetProgress")]
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// public static void PostfixSetProgress(WorkBase __instance, ref float progress) {
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