Implement transpiler for level up stat evaluation in Actions_ClickedStat

This commit is contained in:
2025-05-21 20:51:41 +02:00
parent 71163fc589
commit c2fe7b0c9e

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@@ -5,6 +5,7 @@ using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
using System.Reflection.Emit;
namespace BanquetForCyka {
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
@@ -82,56 +83,23 @@ namespace BanquetForCyka {
[HarmonyPatch(typeof(LevelUp), "ClickedStat")]
public class Actions_ClickedStat {
private static float originalStr;
private static float originalAgi;
private static float originalDex;
private static float originalPag;
private static float originalSen;
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
var codes = new List<CodeInstruction>(instructions);
public static void Prefix(ref LevelUp __instance) {
Main.LogDebug("Original Str: " + __instance.character.stats.strength, Main.debugStatEntry);
Main.LogDebug("Original Agi: " + __instance.character.stats.agility, Main.debugStatEntry);
Main.LogDebug("Original Dex: " + __instance.character.stats.dexterity, Main.debugStatEntry);
Main.LogDebug("Original Pag: " + __instance.character.stats.pagan, Main.debugStatEntry);
Main.LogDebug("Original Sen: " + __instance.character.stats.sensory, Main.debugStatEntry);
// Find the ldc.r4 1 instruction
for (int i = codes.Count - 1; i >= 0; i--) {
if (codes[i].opcode == OpCodes.Ldc_R4 && (float)codes[i].operand == 1f) {
// Replace with our expression evaluation
codes[i] = new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(Main), "levelUpStatEntry"));
codes.Insert(i + 1, new CodeInstruction(OpCodes.Ldc_R4, 1f));
codes.Insert(i + 2,
new CodeInstruction(OpCodes.Callvirt,
AccessTools.Method(typeof(ExpressionConfigEntry), "Evaluate")));
break;
}
}
originalStr = __instance.character.stats.strength;
originalAgi = __instance.character.stats.agility;
originalDex = __instance.character.stats.dexterity;
originalPag = __instance.character.stats.pagan;
originalSen = __instance.character.stats.sensory;
}
public static void Postfix(ref LevelUp __instance) {
float deltaStr = __instance.character.stats.strength - originalStr;
float deltaAgi = __instance.character.stats.agility - originalAgi;
float deltaDex = __instance.character.stats.dexterity - originalDex;
float deltaPag = __instance.character.stats.pagan - originalPag;
float deltaSen = __instance.character.stats.sensory - originalSen;
Main.LogDebug("Delta Str: " + deltaStr, Main.debugStatEntry);
Main.LogDebug("Delta Agi: " + deltaAgi, Main.debugStatEntry);
Main.LogDebug("Delta Dex: " + deltaDex, Main.debugStatEntry);
Main.LogDebug("Delta Pag: " + deltaPag, Main.debugStatEntry);
Main.LogDebug("Delta Sen: " + deltaSen, Main.debugStatEntry);
float resultStr = Main.levelUpStatEntry.Evaluate(deltaStr);
float resultAgi = Main.levelUpStatEntry.Evaluate(deltaAgi);
float resultDex = Main.levelUpStatEntry.Evaluate(deltaDex);
float resultPag = Main.levelUpStatEntry.Evaluate(deltaPag);
float resultSen = Main.levelUpStatEntry.Evaluate(deltaSen);
Main.LogDebug("Result Str: " + resultStr, Main.debugStatEntry);
Main.LogDebug("Result Agi: " + resultAgi, Main.debugStatEntry);
Main.LogDebug("Result Dex: " + resultDex, Main.debugStatEntry);
Main.LogDebug("Result Pag: " + resultPag, Main.debugStatEntry);
Main.LogDebug("Result Sen: " + resultSen, Main.debugStatEntry);
__instance.character.stats.strength = resultStr;
__instance.character.stats.agility = resultAgi;
__instance.character.stats.dexterity = resultDex;
__instance.character.stats.pagan = resultPag;
__instance.character.stats.sensory = resultSen;
return codes;
}
}