Add player-only configuration to module managers

This commit is contained in:
2025-02-24 15:51:16 +01:00
parent 0b4883ed6c
commit dc7be36bdb
12 changed files with 174 additions and 36 deletions

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@@ -1,3 +1,4 @@
using System;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
@@ -7,6 +8,7 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<ModuleEnergy> manager = private static readonly MultipliedObjectManager<ModuleEnergy> manager =
new MultipliedObjectManager<ModuleEnergy>(ConfigureModuleEnergy); new MultipliedObjectManager<ModuleEnergy>(ConfigureModuleEnergy);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> outputMultiplier; public static ConfigEntry<float> outputMultiplier;
public static ConfigEntry<float> powerUpDelayMultiplier; public static ConfigEntry<float> powerUpDelayMultiplier;
@@ -14,6 +16,9 @@ namespace TerraTech {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
outputMultiplier = outputMultiplier =
config.Bind("Energy", "Output Multiplier", 1f, config.Bind("Energy", "Output Multiplier", 1f,
new ConfigDescription("Output Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Output Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -26,10 +31,16 @@ namespace TerraTech {
} }
private static void ConfigureModuleEnergy(MultipliedObject<ModuleEnergy> obj) { private static void ConfigureModuleEnergy(MultipliedObject<ModuleEnergy> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_OutputPerSecond", outputMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_OutputPerSecond", outputMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergy), "OnAttached")] [HarmonyPatch(typeof(ModuleEnergy), "OnAttached")]
static void PostfixCreate(ModuleEnergy __instance) { static void PostfixCreate(ModuleEnergy __instance) {

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@@ -1,3 +1,4 @@
using System;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
@@ -7,12 +8,16 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<ModuleEnergyStore> manager = private static readonly MultipliedObjectManager<ModuleEnergyStore> manager =
new MultipliedObjectManager<ModuleEnergyStore>(ConfigureModuleEnergyStore); new MultipliedObjectManager<ModuleEnergyStore>(ConfigureModuleEnergyStore);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> capacityMultiplier; public static ConfigEntry<float> capacityMultiplier;
public static void Setup(ConfigFile config) { public static void Setup(ConfigFile config) {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("Energy", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
capacityMultiplier = capacityMultiplier =
config.Bind("Energy", "Capacity Multiplier", 1f, config.Bind("Energy", "Capacity Multiplier", 1f,
new ConfigDescription("Capacity Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Capacity Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -20,9 +25,15 @@ namespace TerraTech {
} }
private static void ConfigureModuleEnergyStore(MultipliedObject<ModuleEnergyStore> obj) { private static void ConfigureModuleEnergyStore(MultipliedObject<ModuleEnergyStore> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Capacity", capacityMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_Capacity", capacityMultiplier, ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleEnergyStore), "OnAttached")] [HarmonyPatch(typeof(ModuleEnergyStore), "OnAttached")]
static void PostfixCreate(ModuleEnergyStore __instance) { static void PostfixCreate(ModuleEnergyStore __instance) {

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@@ -1,3 +1,4 @@
using System;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
@@ -7,12 +8,16 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<ModuleGyro> manager = private static readonly MultipliedObjectManager<ModuleGyro> manager =
new MultipliedObjectManager<ModuleGyro>(ConfigureModuleGyro); new MultipliedObjectManager<ModuleGyro>(ConfigureModuleGyro);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> activeSpeedMultiplier; public static ConfigEntry<float> activeSpeedMultiplier;
public static void Setup(ConfigFile config) { public static void Setup(ConfigFile config) {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("Gyro", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
activeSpeedMultiplier = config.Bind( activeSpeedMultiplier = config.Bind(
"Gyro", "Active Speed Multiplier", 1f, "Gyro", "Active Speed Multiplier", 1f,
new ConfigDescription("Active Speed Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Active Speed Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -20,9 +25,15 @@ namespace TerraTech {
} }
private static void ConfigureModuleGyro(MultipliedObject<ModuleGyro> obj) { private static void ConfigureModuleGyro(MultipliedObject<ModuleGyro> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_ActiveSpeed", activeSpeedMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_ActiveSpeed", activeSpeedMultiplier, ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleGyro), "OnAttached")] [HarmonyPatch(typeof(ModuleGyro), "OnAttached")]
static void PostfixCreate(ModuleGyro __instance) { static void PostfixCreate(ModuleGyro __instance) {

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@@ -1,3 +1,4 @@
using System;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
@@ -16,6 +17,7 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<ModuleItemPickup> magnetPickupManager = private static readonly MultipliedObjectManager<ModuleItemPickup> magnetPickupManager =
new MultipliedObjectManager<ModuleItemPickup>(ConfigureMagnetPickup); new MultipliedObjectManager<ModuleItemPickup>(ConfigureMagnetPickup);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> capacityPerStackMultiplier; public static ConfigEntry<float> capacityPerStackMultiplier;
public static ConfigEntry<float> beamStrengthMultiplier; public static ConfigEntry<float> beamStrengthMultiplier;
public static ConfigEntry<float> beamHeightIncrementScaleMultiplier; public static ConfigEntry<float> beamHeightIncrementScaleMultiplier;
@@ -27,6 +29,9 @@ namespace TerraTech {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("Item Holder", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
capacityPerStackMultiplier = config.Bind( capacityPerStackMultiplier = config.Bind(
"Item Holder", "Capacity Per Stack Multiplier", 1f, "Item Holder", "Capacity Per Stack Multiplier", 1f,
new ConfigDescription("Capacity Per Stack Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Capacity Per Stack Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -60,27 +65,35 @@ namespace TerraTech {
} }
private static void ConfigureBeam(MultipliedObject<ModuleItemHolder> obj) { private static void ConfigureBeam(MultipliedObject<ModuleItemHolder> obj) {
obj.AddField(new FieldConfiguration<int, float>("m_CapacityPerStack", capacityPerStackMultiplier)); obj.AddField(
new FieldConfiguration<int, float>("m_CapacityPerStack", capacityPerStackMultiplier, ShouldApply));
} }
private static void ConfigureBeamHolder(MultipliedObject<ModuleItemHolderBeam> obj) { private static void ConfigureBeamHolder(MultipliedObject<ModuleItemHolderBeam> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_BeamStrength", beamStrengthMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_BeamStrength", beamStrengthMultiplier, ShouldApply));
obj.AddField( obj.AddField(new FieldConfiguration<float, float>("m_HeightIncrementScale",
new FieldConfiguration<float, float>("m_HeightIncrementScale", beamHeightIncrementScaleMultiplier)); beamHeightIncrementScaleMultiplier, ShouldApply));
} }
private static void ConfigureBeamPickup(MultipliedObject<ModuleItemPickup> obj) { private static void ConfigureBeamPickup(MultipliedObject<ModuleItemPickup> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_PickupRange", beamPickupRangeMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_PickupRange", beamPickupRangeMultiplier, ShouldApply));
} }
private static void ConfigureMagnetHolder(MultipliedObject<ModuleItemHolderMagnet> obj) { private static void ConfigureMagnetHolder(MultipliedObject<ModuleItemHolderMagnet> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_Strength", magnetStrengthMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_Strength", magnetStrengthMultiplier, ShouldApply));
} }
private static void ConfigureMagnetPickup(MultipliedObject<ModuleItemPickup> obj) { private static void ConfigureMagnetPickup(MultipliedObject<ModuleItemPickup> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_PickupRange", magnetPickupRangeMultiplier)); obj.AddField(
new FieldConfiguration<float, float>("m_PickupRange", magnetPickupRangeMultiplier, ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemHolder), "OnAttached")] [HarmonyPatch(typeof(ModuleItemHolder), "OnAttached")]
static void PostfixCreate(ModuleItemHolder __instance) { static void PostfixCreate(ModuleItemHolder __instance) {

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@@ -1,3 +1,4 @@
using System;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
@@ -7,6 +8,7 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<ModuleItemProducer> manager = private static readonly MultipliedObjectManager<ModuleItemProducer> manager =
new MultipliedObjectManager<ModuleItemProducer>(ConfigureModuleItemProducer); new MultipliedObjectManager<ModuleItemProducer>(ConfigureModuleItemProducer);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> resourceGroundRadiusMultiplier; public static ConfigEntry<float> resourceGroundRadiusMultiplier;
public static ConfigEntry<float> minDispenseIntervalMultiplier; public static ConfigEntry<float> minDispenseIntervalMultiplier;
public static ConfigEntry<float> secPerItemProducedMultiplier; public static ConfigEntry<float> secPerItemProducedMultiplier;
@@ -15,6 +17,9 @@ namespace TerraTech {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("Item Producer", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
resourceGroundRadiusMultiplier = config.Bind( resourceGroundRadiusMultiplier = config.Bind(
"Item Producer", "Resource Ground Radius Multiplier", 1f, "Item Producer", "Resource Ground Radius Multiplier", 1f,
new ConfigDescription("Resource Ground Radius Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Resource Ground Radius Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -32,12 +37,20 @@ namespace TerraTech {
} }
private static void ConfigureModuleItemProducer(MultipliedObject<ModuleItemProducer> obj) { private static void ConfigureModuleItemProducer(MultipliedObject<ModuleItemProducer> obj) {
obj.AddField( obj.AddField(new FieldConfiguration<float, float>("m_ResourceGroundRadius", resourceGroundRadiusMultiplier,
new FieldConfiguration<float, float>("m_ResourceGroundRadius", resourceGroundRadiusMultiplier)); ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_MinDispenseInterval", minDispenseIntervalMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_MinDispenseInterval", minDispenseIntervalMultiplier,
obj.AddField(new FieldConfiguration<float, float>("m_SecPerItemProduced", secPerItemProducedMultiplier)); ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_SecPerItemProduced", secPerItemProducedMultiplier,
ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleItemProducer), "GetClosestResourceReservoirInRange")] [HarmonyPatch(typeof(ModuleItemProducer), "GetClosestResourceReservoirInRange")]
static void PostfixCreate(ModuleItemProducer __instance) { static void PostfixCreate(ModuleItemProducer __instance) {

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@@ -1,3 +1,4 @@
using System;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
@@ -7,6 +8,7 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<ModuleRemoteCharger> manager = private static readonly MultipliedObjectManager<ModuleRemoteCharger> manager =
new MultipliedObjectManager<ModuleRemoteCharger>(ConfigureModuleRemoteCharger); new MultipliedObjectManager<ModuleRemoteCharger>(ConfigureModuleRemoteCharger);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> arcFiringIntervalMultiplier; public static ConfigEntry<float> arcFiringIntervalMultiplier;
public static ConfigEntry<float> chargingRadiusMultiplier; public static ConfigEntry<float> chargingRadiusMultiplier;
public static ConfigEntry<float> powerTransferPerArcMultiplier; public static ConfigEntry<float> powerTransferPerArcMultiplier;
@@ -15,6 +17,9 @@ namespace TerraTech {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("Remote Charger", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
arcFiringIntervalMultiplier = config.Bind( arcFiringIntervalMultiplier = config.Bind(
"Remote Charger", "Arc Firing Interval Multiplier", 1f, "Remote Charger", "Arc Firing Interval Multiplier", 1f,
new ConfigDescription("Arc Firing Interval Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Arc Firing Interval Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -32,11 +37,20 @@ namespace TerraTech {
} }
private static void ConfigureModuleRemoteCharger(MultipliedObject<ModuleRemoteCharger> obj) { private static void ConfigureModuleRemoteCharger(MultipliedObject<ModuleRemoteCharger> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_ArcFiringInterval", arcFiringIntervalMultiplier)); obj.AddField(
obj.AddField(new FieldConfiguration<float, float>("m_ChargingRadius", chargingRadiusMultiplier)); new FieldConfiguration<float, float>("m_ArcFiringInterval", arcFiringIntervalMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerTransferPerArc", powerTransferPerArcMultiplier)); obj.AddField(
new FieldConfiguration<float, float>("m_ChargingRadius", chargingRadiusMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_PowerTransferPerArc", powerTransferPerArcMultiplier,
ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleRemoteCharger), "OnAttached")] [HarmonyPatch(typeof(ModuleRemoteCharger), "OnAttached")]
static void PostfixCreate(ModuleRemoteCharger __instance) { static void PostfixCreate(ModuleRemoteCharger __instance) {

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@@ -1,4 +1,5 @@
using BepInEx.Configuration; using System;
using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
namespace TerraTech { namespace TerraTech {
@@ -7,6 +8,7 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<ModuleShieldGenerator> manager = private static readonly MultipliedObjectManager<ModuleShieldGenerator> manager =
new MultipliedObjectManager<ModuleShieldGenerator>(ConfigureShieldGenerator); new MultipliedObjectManager<ModuleShieldGenerator>(ConfigureShieldGenerator);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> radiusMultiplier; public static ConfigEntry<float> radiusMultiplier;
public static ConfigEntry<float> radiusMultiplierHealing; public static ConfigEntry<float> radiusMultiplierHealing;
public static ConfigEntry<float> heartbeatIntervalMultiplier; public static ConfigEntry<float> heartbeatIntervalMultiplier;
@@ -16,6 +18,9 @@ namespace TerraTech {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("Shield", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
radiusMultiplier = radiusMultiplier =
config.Bind("Shield", "Radius Multiplier", 1f, config.Bind("Shield", "Radius Multiplier", 1f,
new ConfigDescription("Radius Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Radius Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -38,17 +43,25 @@ namespace TerraTech {
} }
private static void ConfigureShieldGenerator(MultipliedObject<ModuleShieldGenerator> obj) { private static void ConfigureShieldGenerator(MultipliedObject<ModuleShieldGenerator> obj) {
obj.AddField( obj.AddField(new FieldConfiguration<float, float>("m_HealingHeartbeatInterval", heartbeatIntervalMultiplier,
new FieldConfiguration<float, float>("m_HealingHeartbeatInterval", heartbeatIntervalMultiplier)); ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_Radius", radiusMultiplier, instance => { obj.AddField(new FieldConfiguration<float, float>("m_Radius", radiusMultiplier, instance => {
if (!ShouldApply(instance))
return radiusMultiplier;
var shield = (ModuleShieldGenerator)instance; var shield = (ModuleShieldGenerator)instance;
return shield.m_Healing ? radiusMultiplierHealing : radiusMultiplier; return shield.m_Healing ? radiusMultiplierHealing : radiusMultiplier;
})); }));
obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_PowerUpDelay", powerUpDelayMultiplier, ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleShieldGenerator), "OnAttached")] [HarmonyPatch(typeof(ModuleShieldGenerator), "OnAttached")]
static void PostfixCreate(ModuleShieldGenerator __instance) { static void PostfixCreate(ModuleShieldGenerator __instance) {

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@@ -1,3 +1,4 @@
using System;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
@@ -9,6 +10,7 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<FireData> fireDataManager = private static readonly MultipliedObjectManager<FireData> fireDataManager =
new MultipliedObjectManager<FireData>(ConfigureFireData); new MultipliedObjectManager<FireData>(ConfigureFireData);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> kickbackStrengthMultiplier; public static ConfigEntry<float> kickbackStrengthMultiplier;
public static ConfigEntry<float> muzzleVelocityMultiplier; public static ConfigEntry<float> muzzleVelocityMultiplier;
public static ConfigEntry<float> burstCooldownMultiplier; public static ConfigEntry<float> burstCooldownMultiplier;
@@ -21,6 +23,9 @@ namespace TerraTech {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("WeaponGun", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
kickbackStrengthMultiplier = config.Bind( kickbackStrengthMultiplier = config.Bind(
"FireData", "Kickback Strength Multiplier", 1f, "FireData", "Kickback Strength Multiplier", 1f,
new ConfigDescription("Kickback Strength Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Kickback Strength Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -58,18 +63,27 @@ namespace TerraTech {
} }
private static void ConfigureManager(MultipliedObject<ModuleWeaponGun> obj) { private static void ConfigureManager(MultipliedObject<ModuleWeaponGun> obj) {
obj.AddBooleanField(new BooleanFieldConfiguration("m_SeekingRounds", seekingRoundsAll)); obj.AddBooleanField(new BooleanFieldConfiguration("m_SeekingRounds", seekingRoundsAll, ShouldApply));
obj.AddBooleanField(new BooleanFieldConfiguration("m_ResetBurstOnInterrupt", resetBurstOnInterruptAll)); obj.AddBooleanField(
obj.AddField(new FieldConfiguration<float, float>("m_BurstCooldown", burstCooldownMultiplier)); new BooleanFieldConfiguration("m_ResetBurstOnInterrupt", resetBurstOnInterruptAll, ShouldApply));
obj.AddField(new FieldConfiguration<int, float>("m_BurstShotCount", burstShotCountMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_BurstCooldown", burstCooldownMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_ShotCooldown", shotCooldownMultiplier)); obj.AddField(new FieldConfiguration<int, float>("m_BurstShotCount", burstShotCountMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_ShotCooldown", shotCooldownMultiplier, ShouldApply));
} }
private static void ConfigureFireData(MultipliedObject<FireData> obj) { private static void ConfigureFireData(MultipliedObject<FireData> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_MuzzleVelocity", muzzleVelocityMultiplier)); obj.AddField(
obj.AddField(new FieldConfiguration<float, float>("m_KickbackStrength", kickbackStrengthMultiplier)); new FieldConfiguration<float, float>("m_MuzzleVelocity", muzzleVelocityMultiplier, ShouldApply));
obj.AddField(
new FieldConfiguration<float, float>("m_KickbackStrength", kickbackStrengthMultiplier, ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeaponGun), "OnAttached")] [HarmonyPatch(typeof(ModuleWeaponGun), "OnAttached")]
static void PostfixCreate(ModuleWeaponGun __instance) { static void PostfixCreate(ModuleWeaponGun __instance) {

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@@ -1,3 +1,4 @@
using System;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
@@ -7,12 +8,16 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<ModuleWeapon> manager = private static readonly MultipliedObjectManager<ModuleWeapon> manager =
new MultipliedObjectManager<ModuleWeapon>(ConfigureManager); new MultipliedObjectManager<ModuleWeapon>(ConfigureManager);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> rotateSpeedMultiplier; public static ConfigEntry<float> rotateSpeedMultiplier;
public static void Setup(ConfigFile config) { public static void Setup(ConfigFile config) {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("ModuleWeapon", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
rotateSpeedMultiplier = config.Bind( rotateSpeedMultiplier = config.Bind(
"ModuleWeapon", "Rotate Speed Multiplier", 1f, "ModuleWeapon", "Rotate Speed Multiplier", 1f,
new ConfigDescription("Rotate Speed Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Rotate Speed Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -20,9 +25,15 @@ namespace TerraTech {
} }
private static void ConfigureManager(MultipliedObject<ModuleWeapon> obj) { private static void ConfigureManager(MultipliedObject<ModuleWeapon> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_RotateSpeed", rotateSpeedMultiplier)); obj.AddField(new FieldConfiguration<float, float>("m_RotateSpeed", rotateSpeedMultiplier, ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWeapon), "OnAttached")] [HarmonyPatch(typeof(ModuleWeapon), "OnAttached")]
static void PostfixCreate(ModuleWeapon __instance) { static void PostfixCreate(ModuleWeapon __instance) {

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@@ -1,3 +1,4 @@
using System;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
@@ -7,6 +8,7 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<ManWheels.TorqueParams> torqueParamsManager = private static readonly MultipliedObjectManager<ManWheels.TorqueParams> torqueParamsManager =
new MultipliedObjectManager<ManWheels.TorqueParams>(ConfigureTorqueParams); new MultipliedObjectManager<ManWheels.TorqueParams>(ConfigureTorqueParams);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> torqueRpmMultiplier; public static ConfigEntry<float> torqueRpmMultiplier;
public static ConfigEntry<float> torqueMultiplier; public static ConfigEntry<float> torqueMultiplier;
@@ -14,6 +16,9 @@ namespace TerraTech {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("TorqueParams", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
torqueRpmMultiplier = torqueRpmMultiplier =
config.Bind("TorqueParams", "Torque RPM Multiplier", 1f, config.Bind("TorqueParams", "Torque RPM Multiplier", 1f,
new ConfigDescription("Torque RPM Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Torque RPM Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -26,10 +31,16 @@ namespace TerraTech {
} }
private static void ConfigureTorqueParams(MultipliedObject<ManWheels.TorqueParams> obj) { private static void ConfigureTorqueParams(MultipliedObject<ManWheels.TorqueParams> obj) {
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxRpm", torqueRpmMultiplier)); obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxRpm", torqueRpmMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxTorque", torqueMultiplier)); obj.AddField(new FieldConfiguration<float, float>("torqueCurveMaxTorque", torqueMultiplier, ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWheels), "OnAttached")] [HarmonyPatch(typeof(ModuleWheels), "OnAttached")]
static void PostfixCreate(ModuleWheels __instance) { static void PostfixCreate(ModuleWheels __instance) {

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@@ -1,3 +1,4 @@
using System;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
@@ -7,6 +8,7 @@ namespace TerraTech {
private static readonly MultipliedObjectManager<ModuleWing.Aerofoil> manager = private static readonly MultipliedObjectManager<ModuleWing.Aerofoil> manager =
new MultipliedObjectManager<ModuleWing.Aerofoil>(ConfigureAerofoil); new MultipliedObjectManager<ModuleWing.Aerofoil>(ConfigureAerofoil);
public static ConfigEntry<bool> playerOnly;
public static ConfigEntry<float> angleRangeMultiplier; public static ConfigEntry<float> angleRangeMultiplier;
public static ConfigEntry<float> turnSpeedMultiplier; public static ConfigEntry<float> turnSpeedMultiplier;
public static ConfigEntry<float> liftStrengthMultiplier; public static ConfigEntry<float> liftStrengthMultiplier;
@@ -15,6 +17,9 @@ namespace TerraTech {
float min = 0.01f; float min = 0.01f;
float max = 32f; float max = 32f;
playerOnly = config.Bind("Aerofoil", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
angleRangeMultiplier = angleRangeMultiplier =
config.Bind("Aerofoil", "Angle Range Multiplier", 1f, config.Bind("Aerofoil", "Angle Range Multiplier", 1f,
new ConfigDescription("Angle Range Multiplier", new AcceptableValueRange<float>(min, max))); new ConfigDescription("Angle Range Multiplier", new AcceptableValueRange<float>(min, max)));
@@ -32,13 +37,21 @@ namespace TerraTech {
} }
private static void ConfigureAerofoil(MultipliedObject<ModuleWing.Aerofoil> obj) { private static void ConfigureAerofoil(MultipliedObject<ModuleWing.Aerofoil> obj) {
obj.AddField(new FieldConfiguration<float, float>("flapAngleRangeActual", angleRangeMultiplier)); obj.AddField(
obj.AddField(new FieldConfiguration<float, float>("flapAngleRangeVisual", angleRangeMultiplier)); new FieldConfiguration<float, float>("flapAngleRangeActual", angleRangeMultiplier, ShouldApply));
obj.AddField(
new FieldConfiguration<float, float>("flapAngleRangeVisual", angleRangeMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("flapTurnSpeed", turnSpeedMultiplier)); obj.AddField(new FieldConfiguration<float, float>("flapTurnSpeed", turnSpeedMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("liftStrength", liftStrengthMultiplier)); obj.AddField(new FieldConfiguration<float, float>("liftStrength", liftStrengthMultiplier, ShouldApply));
} }
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.IsPlayerTank(obj as Module);
};
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ModuleWing), "OnAttached")] [HarmonyPatch(typeof(ModuleWing), "OnAttached")]
static void PostfixCreate(ModuleWing __instance) { static void PostfixCreate(ModuleWing __instance) {

View File

@@ -70,6 +70,9 @@
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath> <HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>$(GAME_MANAGED)/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath> <HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
</Reference> </Reference>