Copy paste to banquet for fools
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace BanquetForCyka {
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[HarmonyPatch]
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public class ModuleWeaponGunManager {
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private static readonly MultipliedObjectManager<ModuleWeaponGun> Manager =
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new MultipliedObjectManager<ModuleWeaponGun>(ConfigureManager);
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private static readonly MultipliedObjectManager<FireData> FireDataManager =
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new MultipliedObjectManager<FireData>(ConfigureFireData);
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private static ConfigEntry<bool> playerOnly;
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private static ConfigEntry<float> kickbackStrengthMultiplier;
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private static ConfigEntry<float> muzzleVelocityMultiplier;
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private static ConfigEntry<float> burstCooldownMultiplier;
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private static ConfigEntry<float> burstShotCountMultiplier;
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private static ConfigEntry<float> shotCooldownMultiplier;
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private static ConfigEntry<bool> seekingRoundsAll;
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private static ConfigEntry<bool> resetBurstOnInterruptAll;
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public static void Setup(ConfigFile config) {
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const float min = 0.01f;
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const float max = 32f;
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playerOnly = config.Bind("WeaponGun", "Player Only", false, new ConfigDescription("Player Only"));
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playerOnly.SettingChanged += (sender, args) => DoPatch();
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kickbackStrengthMultiplier = config.Bind(
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"FireData", "Kickback Strength Multiplier", 1f,
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new ConfigDescription("Kickback Strength Multiplier", new AcceptableValueRange<float>(min, max)));
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kickbackStrengthMultiplier.SettingChanged += (sender, args) => DoPatch();
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muzzleVelocityMultiplier = config.Bind(
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"FireData", "Muzzle Velocity Multiplier", 1f,
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new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(min, max)));
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muzzleVelocityMultiplier.SettingChanged += (sender, args) => DoPatch();
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burstCooldownMultiplier = config.Bind(
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"FireData", "Burst Cooldown Multiplier", 1f,
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new ConfigDescription("Burst Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
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burstCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
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burstShotCountMultiplier = config.Bind(
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"FireData", "Burst Shot Count Multiplier", 1f,
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new ConfigDescription("Burst Shot Count Multiplier", new AcceptableValueRange<float>(min, max)));
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burstShotCountMultiplier.SettingChanged += (sender, args) => DoPatch();
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shotCooldownMultiplier = config.Bind(
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"FireData", "Shot Cooldown Multiplier", 1f,
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new ConfigDescription("Shot Cooldown Multiplier", new AcceptableValueRange<float>(min, max)));
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shotCooldownMultiplier.SettingChanged += (sender, args) => DoPatch();
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seekingRoundsAll =
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config.Bind("FireData", "Seeking Rounds All", false,
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new ConfigDescription("Seeking Rounds All", new AcceptableValueRange<bool>(false, true)));
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seekingRoundsAll.SettingChanged += (sender, args) => DoPatch();
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resetBurstOnInterruptAll = config.Bind(
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"FireData", "Reset Burst On Interrupt All", false,
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new ConfigDescription("Reset Burst On Interrupt All", new AcceptableValueRange<bool>(false, true)));
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resetBurstOnInterruptAll.SettingChanged += (sender, args) => DoPatch();
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}
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private static void ConfigureManager(MultipliedObject<ModuleWeaponGun> obj) {
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obj.AddBooleanField(new BooleanFieldConfiguration("m_SeekingRounds", seekingRoundsAll, ShouldApply));
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obj.AddBooleanField(
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new BooleanFieldConfiguration("m_ResetBurstOnInterrupt", resetBurstOnInterruptAll, ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_BurstCooldown", burstCooldownMultiplier, ShouldApply));
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obj.AddField(new FieldConfiguration<int, float>("m_BurstShotCount", burstShotCountMultiplier, ShouldApply));
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obj.AddField(new FieldConfiguration<float, float>("m_ShotCooldown", shotCooldownMultiplier, ShouldApply));
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}
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private static void ConfigureFireData(MultipliedObject<FireData> obj) {
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obj.AddField(new FieldConfiguration<float, float>("m_MuzzleVelocity", muzzleVelocityMultiplier));
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obj.AddField(new FieldConfiguration<float, float>("m_KickbackStrength", kickbackStrengthMultiplier));
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}
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private static readonly Func<object, bool> ShouldApply = obj => {
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if (!playerOnly.Value)
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return true;
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return CykUtil.IsPlayerTank(obj as Module);
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};
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleWeaponGun), "OnAttached")]
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public static void PostfixCreate(ModuleWeaponGun __instance) {
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Manager.OnObjectAttached(__instance);
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if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
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return;
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var trav = Traverse.Create(__instance);
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var firingData = trav.Field("m_FiringData");
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FireDataManager.OnObjectAttached(firingData.GetValue<FireData>());
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ModuleWeaponGun), "OnDetaching")]
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public static void PostfixDestroy(ModuleWeaponGun __instance) {
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Manager.OnObjectAttached(__instance);
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var trav = Traverse.Create(__instance);
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if (playerOnly.Value && !CykUtil.IsPlayerTank(__instance))
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return;
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var firingData = trav.Field("m_FiringData");
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FireDataManager.OnObjectDetached(firingData.GetValue<FireData>());
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}
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private static void DoPatch() {
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FireDataManager.ApplyAll();
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Manager.ApplyAll();
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}
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public static readonly Func<Module, bool> Register = obj => {
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if (Main.debug.Value)
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Console.WriteLine("Registering ModuleWeaponGun: {0}", obj);
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PostfixCreate(obj as ModuleWeaponGun);
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return true;
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};
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}
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}
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