Migrate back to whatever the fuck works (framework 481)

This commit is contained in:
2024-12-09 11:30:32 +01:00
parent bbcf1f229d
commit f5498cad02
7 changed files with 71 additions and 51 deletions

2
.gitignore vendored
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@@ -6,3 +6,5 @@ ConfigurationManager
MelonLoader.Installer.exe
ConfigurationManager
Projects/Regiments/Regiments/obj/Release
Projects/CykaOfQud/.vs/

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@@ -1,49 +1,60 @@
<Project Sdk="Microsoft.NET.Sdk">
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<GAME_DIR>C:/Games/Caves.of.Qud.Build.16668101</GAME_DIR>
<GAME_MANAGED>$(GAME_DIR)/CoQ_Data/Managed</GAME_MANAGED>
<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
<TargetFramework>net8.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CykaOfQud</RootNamespace>
<AssemblyName>CykaOfQud</AssemblyName>
<EnableDefaultCompileItems>true</EnableDefaultCompileItems>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>full</DebugType>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Patches.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="XRL">
<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;

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@@ -1,4 +1,10 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/Environment/Hierarchy/Build/BuildTool/AutoDownloadSdk/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/DotNetCliExePath/@EntryValue">C:\Users\Administrator\scoop\apps\dotnet-sdk\current\dotnet.exe</s:String>
<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsBuildSolutionLoadingNodeCount/@EntryValue">16</s:Int64>
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Users\Administrator\scoop\apps\vsbuildtools2019\16.11.40\vs\MSBuild\Current\Bin\MSBuild.exe</s:String></wpf:ResourceDictionary>
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe</s:String>
<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsbuildVersion/@EntryValue">1048576</s:Int64>
<s:Boolean x:Key="/Default/Environment/Hierarchy/Build/BuildTool/RecentBuildToolPaths/=C_003A_005CUsers_005CAdministrator_005Cscoop_005Capps_005Cvsbuildtools2019_005Ccurrent_005Cvs_005CMSBuild_005CCurrent_005CBin_005Camd64_005CMSBuild_002Eexe/@EntryIndexedValue">True</s:Boolean>
</wpf:ResourceDictionary>

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@@ -1,32 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using CykaOfQud;
using HarmonyLib;
//using Mafi;
//using Mafi.Collections.ImmutableCollections;
//using Mafi.Core;
//using Mafi.Core.Buildings.Cargo.Modules;
//using Mafi.Core.Buildings.Cargo.Ships.Modules;
//using Mafi.Core.Buildings.Settlements;
//using Mafi.Core.Buildings.Shipyard;
//using Mafi.Core.Buildings.Storages;
//using Mafi.Core.Entities;
//using Mafi.Core.Entities.Dynamic;
//using Mafi.Core.Entities.Static;
//using Mafi.Core.Entities.Static.Layout;
//using Mafi.Core.Factory.Machines;
//using Mafi.Core.Factory.Recipes;
//using Mafi.Core.Factory.Transports;
//using Mafi.Core.Population;
//using Mafi.Core.Ports.Io;
//using Mafi.Core.Products;
//using Mafi.Core.Prototypes;
//using Mafi.Core.SaveGame;
//using Mafi.Core.Terrain;
//using Mafi.Core.Vehicles.Excavators;
//using Mafi.Core.World.Entities;
namespace CykaOfIndustry {
[HarmonyPatch]

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@@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Regiments")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Regiments")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -1,6 +0,0 @@
{
"sdk": {
"version": "8.0.0",
"rollForward": "latestFeature"
}
}