Migrate back to whatever the fuck works (framework 481)
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -6,3 +6,5 @@ ConfigurationManager
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MelonLoader.Installer.exe
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ConfigurationManager
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Projects/Regiments/Regiments/obj/Release
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Projects/CykaOfQud/.vs/
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@@ -1,49 +1,60 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<GAME_DIR>C:/Games/Caves.of.Qud.Build.16668101</GAME_DIR>
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<GAME_MANAGED>$(GAME_DIR)/CoQ_Data/Managed</GAME_MANAGED>
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<GAME_BEPINEX>$(GAME_DIR)/BepInEx</GAME_BEPINEX>
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<TargetFramework>net8.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{EE5EFB7F-A4DC-44F0-967B-F71ECA2D46AE}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CykaOfQud</RootNamespace>
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<AssemblyName>CykaOfQud</AssemblyName>
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<EnableDefaultCompileItems>true</EnableDefaultCompileItems>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DebugType>full</DebugType>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Patches.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(GAME_BEPINEX)/core/0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>$(GAME_BEPINEX)/core/BepInEx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GAME_MANAGED)/UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GAME_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="XRL">
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<HintPath>$(GAME_MANAGED)/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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@@ -1,4 +1,10 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/Environment/Hierarchy/Build/BuildTool/AutoDownloadSdk/@EntryValue">False</s:Boolean>
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<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/DotNetCliExePath/@EntryValue">C:\Users\Administrator\scoop\apps\dotnet-sdk\current\dotnet.exe</s:String>
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<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsBuildSolutionLoadingNodeCount/@EntryValue">16</s:Int64>
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<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Users\Administrator\scoop\apps\vsbuildtools2019\16.11.40\vs\MSBuild\Current\Bin\MSBuild.exe</s:String></wpf:ResourceDictionary>
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<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe</s:String>
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<s:Int64 x:Key="/Default/Environment/Hierarchy/Build/BuildTool/MsbuildVersion/@EntryValue">1048576</s:Int64>
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<s:Boolean x:Key="/Default/Environment/Hierarchy/Build/BuildTool/RecentBuildToolPaths/=C_003A_005CUsers_005CAdministrator_005Cscoop_005Capps_005Cvsbuildtools2019_005Ccurrent_005Cvs_005CMSBuild_005CCurrent_005CBin_005Camd64_005CMSBuild_002Eexe/@EntryIndexedValue">True</s:Boolean>
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</wpf:ResourceDictionary>
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@@ -1,32 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using CykaOfQud;
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using HarmonyLib;
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//using Mafi;
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//using Mafi.Collections.ImmutableCollections;
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//using Mafi.Core;
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//using Mafi.Core.Buildings.Cargo.Modules;
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//using Mafi.Core.Buildings.Cargo.Ships.Modules;
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//using Mafi.Core.Buildings.Settlements;
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//using Mafi.Core.Buildings.Shipyard;
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//using Mafi.Core.Buildings.Storages;
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//using Mafi.Core.Entities;
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//using Mafi.Core.Entities.Dynamic;
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//using Mafi.Core.Entities.Static;
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//using Mafi.Core.Entities.Static.Layout;
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//using Mafi.Core.Factory.Machines;
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//using Mafi.Core.Factory.Recipes;
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//using Mafi.Core.Factory.Transports;
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//using Mafi.Core.Population;
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//using Mafi.Core.Ports.Io;
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//using Mafi.Core.Products;
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//using Mafi.Core.Prototypes;
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//using Mafi.Core.SaveGame;
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//using Mafi.Core.Terrain;
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//using Mafi.Core.Vehicles.Excavators;
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//using Mafi.Core.World.Entities;
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namespace CykaOfIndustry {
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[HarmonyPatch]
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35
Projects/CykaOfQud/Properties/AssemblyInfo.cs
Normal file
35
Projects/CykaOfQud/Properties/AssemblyInfo.cs
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@@ -0,0 +1,35 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Regiments")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Regiments")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("DA9D274E-486F-4F82-84FF-CD9388CB0B09")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -1,6 +0,0 @@
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{
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"sdk": {
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"version": "8.0.0",
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"rollForward": "latestFeature"
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}
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}
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