55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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namespace LOS
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{
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// Token: 0x02000101 RID: 257
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public interface ILOSSource
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{
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// Token: 0x1700001D RID: 29
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// (get) Token: 0x060015C7 RID: 5575
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// (set) Token: 0x060015C8 RID: 5576
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Color MaskColor { get; set; }
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// Token: 0x1700001E RID: 30
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// (get) Token: 0x060015C9 RID: 5577
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// (set) Token: 0x060015CA RID: 5578
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float MaskIntensity { get; set; }
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// Token: 0x1700001F RID: 31
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// (get) Token: 0x060015CB RID: 5579
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// (set) Token: 0x060015CC RID: 5580
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bool MaskInvert { get; set; }
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// Token: 0x17000020 RID: 32
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// (get) Token: 0x060015CD RID: 5581
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// (set) Token: 0x060015CE RID: 5582
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float DistanceFade { get; set; }
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// Token: 0x17000021 RID: 33
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// (get) Token: 0x060015CF RID: 5583
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// (set) Token: 0x060015D0 RID: 5584
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float MinVariance { get; set; }
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// Token: 0x17000022 RID: 34
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// (get) Token: 0x060015D1 RID: 5585
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bool IsVisible { get; }
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// Token: 0x17000023 RID: 35
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// (get) Token: 0x060015D2 RID: 5586
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Camera SourceCamera { get; }
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// Token: 0x17000024 RID: 36
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// (get) Token: 0x060015D3 RID: 5587
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Bounds CameraBounds { get; }
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// Token: 0x17000025 RID: 37
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// (get) Token: 0x060015D4 RID: 5588
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GameObject GameObject { get; }
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// Token: 0x17000026 RID: 38
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// (get) Token: 0x060015D5 RID: 5589
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Vector4 SourceInfo { get; }
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}
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}
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