Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/LOS/ShaderID.cs
2025-05-21 20:40:04 +02:00

160 lines
3.3 KiB
C#

using System;
using UnityEngine;
namespace LOS
{
// Token: 0x0200010B RID: 267
public class ShaderID
{
// Token: 0x17000037 RID: 55
// (get) Token: 0x0600161C RID: 5660 RVA: 0x0019D42C File Offset: 0x0019B62C
public static int FrustumRays
{
get
{
return Shader.PropertyToID("_FrustumRays");
}
}
// Token: 0x17000038 RID: 56
// (get) Token: 0x0600161D RID: 5661 RVA: 0x0019D438 File Offset: 0x0019B638
public static int FrustumOrigins
{
get
{
return Shader.PropertyToID("_FrustumOrigins");
}
}
// Token: 0x17000039 RID: 57
// (get) Token: 0x0600161E RID: 5662 RVA: 0x0019D444 File Offset: 0x0019B644
public static int WorldToCameraMatrix
{
get
{
return Shader.PropertyToID("_WorldToCameraMatrix");
}
}
// Token: 0x1700003A RID: 58
// (get) Token: 0x0600161F RID: 5663 RVA: 0x0019D450 File Offset: 0x0019B650
public static int SourceDepthTex
{
get
{
return Shader.PropertyToID("_SourceDepthTex");
}
}
// Token: 0x1700003B RID: 59
// (get) Token: 0x06001620 RID: 5664 RVA: 0x0019D45C File Offset: 0x0019B65C
public static int SourceDepthCube
{
get
{
return Shader.PropertyToID("_SourceDepthCube");
}
}
// Token: 0x1700003C RID: 60
// (get) Token: 0x06001621 RID: 5665 RVA: 0x0019D468 File Offset: 0x0019B668
public static int SourceWorldProj
{
get
{
return Shader.PropertyToID("_SourceWorldProj");
}
}
// Token: 0x1700003D RID: 61
// (get) Token: 0x06001622 RID: 5666 RVA: 0x0019D474 File Offset: 0x0019B674
public static int SourceInfo
{
get
{
return Shader.PropertyToID("_SourceInfo");
}
}
// Token: 0x1700003E RID: 62
// (get) Token: 0x06001623 RID: 5667 RVA: 0x0019D480 File Offset: 0x0019B680
public static int Settings
{
get
{
return Shader.PropertyToID("_Settings");
}
}
// Token: 0x1700003F RID: 63
// (get) Token: 0x06001624 RID: 5668 RVA: 0x0019D48C File Offset: 0x0019B68C
public static int Flags
{
get
{
return Shader.PropertyToID("_Flags");
}
}
// Token: 0x17000040 RID: 64
// (get) Token: 0x06001625 RID: 5669 RVA: 0x0019D498 File Offset: 0x0019B698
public static int ColorMask
{
get
{
return Shader.PropertyToID("_ColorMask");
}
}
// Token: 0x17000041 RID: 65
// (get) Token: 0x06001626 RID: 5670 RVA: 0x0019D4A4 File Offset: 0x0019B6A4
public static int FarPlane
{
get
{
return Shader.PropertyToID("_FarPlane");
}
}
// Token: 0x17000042 RID: 66
// (get) Token: 0x06001627 RID: 5671 RVA: 0x0019D4B0 File Offset: 0x0019B6B0
public static int PreEffectTex
{
get
{
return Shader.PropertyToID("_PreEffectTex");
}
}
// Token: 0x17000043 RID: 67
// (get) Token: 0x06001628 RID: 5672 RVA: 0x0019D4BC File Offset: 0x0019B6BC
public static int MaskTex
{
get
{
return Shader.PropertyToID("_MaskTex");
}
}
// Token: 0x17000044 RID: 68
// (get) Token: 0x06001629 RID: 5673 RVA: 0x0019D4C8 File Offset: 0x0019B6C8
public static int StencilMaskTex
{
get
{
return Shader.PropertyToID("_StencilMask");
}
}
// Token: 0x17000045 RID: 69
// (get) Token: 0x0600162A RID: 5674 RVA: 0x0019D4D4 File Offset: 0x0019B6D4
public static int DebugTex
{
get
{
return Shader.PropertyToID("_DebugTex");
}
}
}
}