160 lines
3.3 KiB
C#
160 lines
3.3 KiB
C#
using System;
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using UnityEngine;
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namespace LOS
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{
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// Token: 0x0200010B RID: 267
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public class ShaderID
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{
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// Token: 0x17000037 RID: 55
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// (get) Token: 0x0600161C RID: 5660 RVA: 0x0019D42C File Offset: 0x0019B62C
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public static int FrustumRays
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{
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get
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{
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return Shader.PropertyToID("_FrustumRays");
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}
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}
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// Token: 0x17000038 RID: 56
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// (get) Token: 0x0600161D RID: 5661 RVA: 0x0019D438 File Offset: 0x0019B638
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public static int FrustumOrigins
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{
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get
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{
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return Shader.PropertyToID("_FrustumOrigins");
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}
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}
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// Token: 0x17000039 RID: 57
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// (get) Token: 0x0600161E RID: 5662 RVA: 0x0019D444 File Offset: 0x0019B644
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public static int WorldToCameraMatrix
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{
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get
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{
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return Shader.PropertyToID("_WorldToCameraMatrix");
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}
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}
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// Token: 0x1700003A RID: 58
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// (get) Token: 0x0600161F RID: 5663 RVA: 0x0019D450 File Offset: 0x0019B650
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public static int SourceDepthTex
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{
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get
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{
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return Shader.PropertyToID("_SourceDepthTex");
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}
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}
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// Token: 0x1700003B RID: 59
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// (get) Token: 0x06001620 RID: 5664 RVA: 0x0019D45C File Offset: 0x0019B65C
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public static int SourceDepthCube
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{
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get
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{
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return Shader.PropertyToID("_SourceDepthCube");
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}
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}
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// Token: 0x1700003C RID: 60
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// (get) Token: 0x06001621 RID: 5665 RVA: 0x0019D468 File Offset: 0x0019B668
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public static int SourceWorldProj
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{
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get
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{
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return Shader.PropertyToID("_SourceWorldProj");
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}
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}
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// Token: 0x1700003D RID: 61
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// (get) Token: 0x06001622 RID: 5666 RVA: 0x0019D474 File Offset: 0x0019B674
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public static int SourceInfo
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{
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get
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{
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return Shader.PropertyToID("_SourceInfo");
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}
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}
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// Token: 0x1700003E RID: 62
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// (get) Token: 0x06001623 RID: 5667 RVA: 0x0019D480 File Offset: 0x0019B680
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public static int Settings
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{
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get
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{
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return Shader.PropertyToID("_Settings");
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}
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}
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// Token: 0x1700003F RID: 63
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// (get) Token: 0x06001624 RID: 5668 RVA: 0x0019D48C File Offset: 0x0019B68C
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public static int Flags
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{
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get
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{
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return Shader.PropertyToID("_Flags");
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}
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}
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// Token: 0x17000040 RID: 64
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// (get) Token: 0x06001625 RID: 5669 RVA: 0x0019D498 File Offset: 0x0019B698
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public static int ColorMask
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{
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get
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{
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return Shader.PropertyToID("_ColorMask");
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}
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}
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// Token: 0x17000041 RID: 65
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// (get) Token: 0x06001626 RID: 5670 RVA: 0x0019D4A4 File Offset: 0x0019B6A4
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public static int FarPlane
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{
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get
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{
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return Shader.PropertyToID("_FarPlane");
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}
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}
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// Token: 0x17000042 RID: 66
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// (get) Token: 0x06001627 RID: 5671 RVA: 0x0019D4B0 File Offset: 0x0019B6B0
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public static int PreEffectTex
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{
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get
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{
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return Shader.PropertyToID("_PreEffectTex");
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}
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}
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// Token: 0x17000043 RID: 67
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// (get) Token: 0x06001628 RID: 5672 RVA: 0x0019D4BC File Offset: 0x0019B6BC
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public static int MaskTex
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{
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get
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{
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return Shader.PropertyToID("_MaskTex");
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}
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}
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// Token: 0x17000044 RID: 68
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// (get) Token: 0x06001629 RID: 5673 RVA: 0x0019D4C8 File Offset: 0x0019B6C8
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public static int StencilMaskTex
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{
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get
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{
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return Shader.PropertyToID("_StencilMask");
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}
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}
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// Token: 0x17000045 RID: 69
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// (get) Token: 0x0600162A RID: 5674 RVA: 0x0019D4D4 File Offset: 0x0019B6D4
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public static int DebugTex
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{
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get
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{
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return Shader.PropertyToID("_DebugTex");
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}
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}
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}
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}
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