57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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// Token: 0x02000072 RID: 114
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public class UndergroundMapPiece : MonoBehaviour
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{
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// Token: 0x04001175 RID: 4469
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public UndergroundMapPiece.MapPieceType type;
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// Token: 0x04001176 RID: 4470
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[Header("Map")]
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public bool useSoundMapAlpha;
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// Token: 0x04001177 RID: 4471
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public float matchingAlphaValue;
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// Token: 0x04001178 RID: 4472
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[Header("Exit")]
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public MapExit.exitToNames exitToName;
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// Token: 0x04001179 RID: 4473
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public MapExit.subExitNames subExitName;
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// Token: 0x0400117A RID: 4474
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[Header("Passage")]
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public MapExit.interiorNames interiorExitName;
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// Token: 0x0400117B RID: 4475
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[Header("Quest On Until State")]
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public Creatures.Adventures quest1;
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// Token: 0x0400117C RID: 4476
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public Creatures.AdventureStates turnOffWhenThisState;
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// Token: 0x0400117D RID: 4477
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[Header("Quest Off Until State")]
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public Creatures.Adventures quest2;
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// Token: 0x0400117E RID: 4478
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public Creatures.AdventureStates turnOnWhenThisState;
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// Token: 0x020001DA RID: 474
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public enum MapPieceType
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{
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// Token: 0x04003018 RID: 12312
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Map,
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// Token: 0x04003019 RID: 12313
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Passage,
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// Token: 0x0400301A RID: 12314
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Exit,
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// Token: 0x0400301B RID: 12315
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QuestOnUntilState,
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// Token: 0x0400301C RID: 12316
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QuestOffUntilState
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}
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}
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