150 lines
2.9 KiB
C#
150 lines
2.9 KiB
C#
using System;
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using UnityEngine;
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// Token: 0x02000012 RID: 18
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public class Ailment : MonoBehaviour
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{
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// Token: 0x0600018D RID: 397 RVA: 0x0001F899 File Offset: 0x0001DA99
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private void OnEnable()
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{
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this.Reset();
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}
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// Token: 0x0600018E RID: 398 RVA: 0x0001F8A1 File Offset: 0x0001DAA1
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private void Reset()
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{
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this._ProcAilment = false;
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this._TileCount = 0;
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this._TurnCount = 0;
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}
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// Token: 0x0600018F RID: 399 RVA: 0x0001F8B8 File Offset: 0x0001DAB8
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public void Inflicted()
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{
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}
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// Token: 0x06000190 RID: 400 RVA: 0x0001F8BA File Offset: 0x0001DABA
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public void Healed(bool dead, bool doRemove)
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{
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}
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// Token: 0x0400031C RID: 796
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[Header("Table Info")]
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public GameObject databaseObj;
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// Token: 0x0400031D RID: 797
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private GameObject databaseObjMain;
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// Token: 0x0400031E RID: 798
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public string _Table;
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// Token: 0x0400031F RID: 799
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public int tableID;
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// Token: 0x04000320 RID: 800
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public int _TurnCount;
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// Token: 0x04000321 RID: 801
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public int _TileCount;
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// Token: 0x04000322 RID: 802
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public int _CureID;
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// Token: 0x04000323 RID: 803
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public bool _ProcAilment;
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// Token: 0x04000324 RID: 804
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private float TotalProcs;
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// Token: 0x04000325 RID: 805
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public string _AilmentID;
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// Token: 0x04000326 RID: 806
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public string _ProcAction;
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// Token: 0x04000327 RID: 807
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public float _ProcTrigger;
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// Token: 0x04000328 RID: 808
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public float _TriggerCount;
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// Token: 0x04000329 RID: 809
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public string _EmitNoiseType;
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// Token: 0x0400032A RID: 810
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public string descriptionText;
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// Token: 0x0400032B RID: 811
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public string displayName;
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// Token: 0x0400032C RID: 812
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public int potency;
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// Token: 0x0400032D RID: 813
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[Header("Players")]
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public Character targetAI;
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// Token: 0x0400032E RID: 814
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[Header("Players")]
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public Character attackerAI;
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// Token: 0x0400032F RID: 815
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public Stats charInfo;
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// Token: 0x04000330 RID: 816
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public GameObject target;
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// Token: 0x04000331 RID: 817
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public GameObject attacker;
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// Token: 0x04000332 RID: 818
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public Item currItem;
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// Token: 0x04000333 RID: 819
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public string currAction;
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// Token: 0x04000334 RID: 820
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[Header("Misc")]
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public bool fromLoad;
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// Token: 0x04000335 RID: 821
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public string typeText;
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// Token: 0x04000336 RID: 822
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public string cureText;
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// Token: 0x04000337 RID: 823
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public string effectPrefab = "";
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// Token: 0x04000338 RID: 824
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private StringFast str = new StringFast(64);
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// Token: 0x04000339 RID: 825
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private StringFast str1 = new StringFast(64);
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// Token: 0x0400033A RID: 826
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public AudioSource audio1;
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// Token: 0x0400033B RID: 827
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[Header("Progress")]
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public int currTileCount;
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// Token: 0x0400033C RID: 828
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public int currTurnCount;
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// Token: 0x0400033D RID: 829
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public int currTriggerCount;
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// Token: 0x0400033E RID: 830
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public Vector3 currTilePos;
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// Token: 0x0400033F RID: 831
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public int aimLocation;
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// Token: 0x04000340 RID: 832
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public bool inflicted;
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// Token: 0x04000341 RID: 833
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public bool didFall;
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}
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