Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/CaptureAreaInfo.cs
2025-05-21 20:40:04 +02:00

77 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
// Token: 0x0200005F RID: 95
public class CaptureAreaInfo : MonoBehaviour
{
// Token: 0x06000B4D RID: 2893 RVA: 0x000DD71E File Offset: 0x000DB91E
private void Start()
{
}
// Token: 0x06000B4E RID: 2894 RVA: 0x000DD720 File Offset: 0x000DB920
public void TurnOnLights()
{
foreach (InteriorLights interiorLights in this.pointLights)
{
interiorLights.TurnOnLights();
}
}
// Token: 0x06000B4F RID: 2895 RVA: 0x000DD770 File Offset: 0x000DB970
public void TurnOffLights()
{
foreach (InteriorLights interiorLights in this.pointLights)
{
interiorLights.TurnOffLights();
}
}
// Token: 0x04001060 RID: 4192
public int index;
// Token: 0x04001061 RID: 4193
public string id;
// Token: 0x04001062 RID: 4194
public List<BoxCollider> boundingBoxes = new List<BoxCollider>();
// Token: 0x04001063 RID: 4195
public List<BoxCollider> interiorCameraBoxes = new List<BoxCollider>();
// Token: 0x04001064 RID: 4196
public Camera sceneCamera;
// Token: 0x04001065 RID: 4197
public Camera minimapCamera;
// Token: 0x04001066 RID: 4198
public BoxCollider cameraCollider;
// Token: 0x04001067 RID: 4199
public BoxCollider exteriorCameraBoundsCollider;
// Token: 0x04001068 RID: 4200
public GameObject terrainMap;
// Token: 0x04001069 RID: 4201
public List<InteriorLights> pointLights = new List<InteriorLights>();
// Token: 0x0400106A RID: 4202
public List<GameObject> quads = new List<GameObject>();
// Token: 0x0400106B RID: 4203
public bool perspectiveShot;
// Token: 0x0400106C RID: 4204
public bool isInterior;
// Token: 0x0400106D RID: 4205
[Header("Art")]
public GameObject backgroundArt;
// Token: 0x0400106E RID: 4206
public Texture2D sceneMap;
}