77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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// Token: 0x0200005F RID: 95
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public class CaptureAreaInfo : MonoBehaviour
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{
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// Token: 0x06000B4D RID: 2893 RVA: 0x000DD71E File Offset: 0x000DB91E
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private void Start()
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{
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}
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// Token: 0x06000B4E RID: 2894 RVA: 0x000DD720 File Offset: 0x000DB920
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public void TurnOnLights()
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{
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foreach (InteriorLights interiorLights in this.pointLights)
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{
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interiorLights.TurnOnLights();
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}
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}
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// Token: 0x06000B4F RID: 2895 RVA: 0x000DD770 File Offset: 0x000DB970
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public void TurnOffLights()
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{
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foreach (InteriorLights interiorLights in this.pointLights)
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{
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interiorLights.TurnOffLights();
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}
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}
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// Token: 0x04001060 RID: 4192
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public int index;
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// Token: 0x04001061 RID: 4193
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public string id;
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// Token: 0x04001062 RID: 4194
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public List<BoxCollider> boundingBoxes = new List<BoxCollider>();
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// Token: 0x04001063 RID: 4195
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public List<BoxCollider> interiorCameraBoxes = new List<BoxCollider>();
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// Token: 0x04001064 RID: 4196
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public Camera sceneCamera;
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// Token: 0x04001065 RID: 4197
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public Camera minimapCamera;
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// Token: 0x04001066 RID: 4198
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public BoxCollider cameraCollider;
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// Token: 0x04001067 RID: 4199
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public BoxCollider exteriorCameraBoundsCollider;
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// Token: 0x04001068 RID: 4200
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public GameObject terrainMap;
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// Token: 0x04001069 RID: 4201
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public List<InteriorLights> pointLights = new List<InteriorLights>();
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// Token: 0x0400106A RID: 4202
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public List<GameObject> quads = new List<GameObject>();
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// Token: 0x0400106B RID: 4203
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public bool perspectiveShot;
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// Token: 0x0400106C RID: 4204
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public bool isInterior;
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// Token: 0x0400106D RID: 4205
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[Header("Art")]
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public GameObject backgroundArt;
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// Token: 0x0400106E RID: 4206
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public Texture2D sceneMap;
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}
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