Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/DrawMesh.cs
2025-05-21 20:40:04 +02:00

40 lines
811 B
C#

using System;
using System.Collections.Generic;
using Pathfinding;
using UnityEngine;
using UnityStandardAssets.ImageEffects;
// Token: 0x02000005 RID: 5
public class DrawMesh : MonoBehaviour
{
// Token: 0x04000126 RID: 294
private List<GraphNode> groupTiles;
// Token: 0x04000127 RID: 295
private List<int> groupID;
// Token: 0x04000128 RID: 296
private Camera cam;
// Token: 0x04000129 RID: 297
private Matrix4x4 sphereMatrix;
// Token: 0x0400012A RID: 298
private Matrix4x4 sphereMatrixLarger;
// Token: 0x0400012B RID: 299
public Mesh m;
// Token: 0x0400012C RID: 300
public Material[] groupMaterial;
// Token: 0x0400012D RID: 301
public Material[] groupMask;
// Token: 0x0400012E RID: 302
public BlurOptimized blur;
// Token: 0x0400012F RID: 303
public float scale = 6f;
}