40 lines
811 B
C#
40 lines
811 B
C#
using System;
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using System.Collections.Generic;
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using Pathfinding;
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using UnityEngine;
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using UnityStandardAssets.ImageEffects;
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// Token: 0x02000005 RID: 5
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public class DrawMesh : MonoBehaviour
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{
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// Token: 0x04000126 RID: 294
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private List<GraphNode> groupTiles;
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// Token: 0x04000127 RID: 295
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private List<int> groupID;
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// Token: 0x04000128 RID: 296
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private Camera cam;
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// Token: 0x04000129 RID: 297
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private Matrix4x4 sphereMatrix;
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// Token: 0x0400012A RID: 298
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private Matrix4x4 sphereMatrixLarger;
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// Token: 0x0400012B RID: 299
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public Mesh m;
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// Token: 0x0400012C RID: 300
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public Material[] groupMaterial;
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// Token: 0x0400012D RID: 301
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public Material[] groupMask;
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// Token: 0x0400012E RID: 302
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public BlurOptimized blur;
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// Token: 0x0400012F RID: 303
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public float scale = 6f;
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}
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