180 lines
4.5 KiB
C#
180 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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// Token: 0x020000B0 RID: 176
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public class Huddle : MonoBehaviour
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{
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// Token: 0x06001073 RID: 4211 RVA: 0x0013B1CB File Offset: 0x001393CB
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private void Start()
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{
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this.contents.SetActive(false);
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}
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// Token: 0x06001074 RID: 4212 RVA: 0x0013B1DC File Offset: 0x001393DC
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public void StartMenu()
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{
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this.cam.enabled = true;
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this.huddleWorldObject.SetActive(true);
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this.contents.SetActive(true);
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Links.x.characterSheet.characterCamera.SetActive(true);
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this.SetupHuddleButtons();
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this.on = true;
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int num = 0;
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for (int i = 0; i < this.party.Count; i++)
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{
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if (this.party[i] && num < 5)
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{
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num++;
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Transform transform = null;
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if (num == 1)
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{
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transform = this.playerPoint1;
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}
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if (num == 2)
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{
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transform = this.playerPoint2;
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}
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if (num == 3)
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{
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transform = this.playerPoint3;
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}
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if (num == 4)
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{
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transform = this.playerPoint4;
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}
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if (num == 5)
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{
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transform = this.playerPoint5;
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}
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GameObject gameObject = Links.x.archives.InstantiateBody(this.party[i].stats.model, transform);
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gameObject.transform.localPosition = Vector3.zero;
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gameObject.transform.localRotation = Quaternion.Euler(new Vector3(0f, 0f, 0f));
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Body component = gameObject.GetComponent<Body>();
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component.model = this.party[i].stats.model;
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string text = this.party[i].animationPrefix + this.party[i].invRow1._CharacterAnimation;
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AnimatorOverrideController overrideController = Links.x.archives.GetOverrideController(text);
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component.anim.runtimeAnimatorController = overrideController;
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component.inMenu = true;
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component.isPortrait = false;
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component.gameObject.layer = 5;
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component.name = component.model;
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component.GatherRenderers(true);
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this.models.Add(gameObject);
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}
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}
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}
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// Token: 0x06001075 RID: 4213 RVA: 0x0013B3AC File Offset: 0x001395AC
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public void SetupHuddleButtons()
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{
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this.party = Links.x.party;
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int num = 0;
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for (int i = 0; i < this.iconsMain.Count; i++)
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{
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this.iconsMain[i].Setup(Links.x.protagonist);
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}
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for (int j = 0; j < this.party.Count; j++)
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{
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if (this.party[j] && this.party[j] != Links.x.protagonist)
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{
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num++;
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if (num == 1)
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{
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for (int k = 0; k < this.iconsCompanion1.Count; k++)
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{
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this.iconsCompanion1[k].Setup(this.party[j]);
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}
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}
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if (num == 2)
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{
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for (int l = 0; l < this.iconsCompanion2.Count; l++)
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{
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this.iconsCompanion2[l].Setup(this.party[j]);
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}
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}
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if (num == 3)
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{
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for (int m = 0; m < this.iconsCompanion3.Count; m++)
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{
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this.iconsCompanion3[m].Setup(this.party[j]);
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}
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}
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if (num == 4)
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{
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for (int n = 0; n < this.iconsCompanion4.Count; n++)
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{
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this.iconsCompanion4[n].Setup(this.party[j]);
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}
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}
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}
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}
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}
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// Token: 0x06001076 RID: 4214 RVA: 0x0013B540 File Offset: 0x00139740
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public void EndMenu()
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{
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this.cam.enabled = false;
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this.huddleWorldObject.SetActive(false);
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this.contents.SetActive(false);
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Links.x.characterSheet.characterCamera.SetActive(false);
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for (int i = 0; i < this.models.Count; i++)
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{
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if (this.models[i])
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{
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Links.x.archives.RecycleBody(this.models[i], this.models[i].GetComponent<Body>().model, base.gameObject.name);
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}
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}
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this.models.Clear();
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this.on = false;
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}
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// Token: 0x04001B53 RID: 6995
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public Transform playerPoint1;
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// Token: 0x04001B54 RID: 6996
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public Transform playerPoint2;
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// Token: 0x04001B55 RID: 6997
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public Transform playerPoint3;
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// Token: 0x04001B56 RID: 6998
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public Transform playerPoint4;
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// Token: 0x04001B57 RID: 6999
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public Transform playerPoint5;
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// Token: 0x04001B58 RID: 7000
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public Camera cam;
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// Token: 0x04001B59 RID: 7001
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public GameObject huddleWorldObject;
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// Token: 0x04001B5A RID: 7002
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public GameObject contents;
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// Token: 0x04001B5B RID: 7003
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public bool on;
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// Token: 0x04001B5C RID: 7004
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public List<HuddleButton> iconsMain = new List<HuddleButton>();
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// Token: 0x04001B5D RID: 7005
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public List<HuddleButton> iconsCompanion1 = new List<HuddleButton>();
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// Token: 0x04001B5E RID: 7006
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public List<HuddleButton> iconsCompanion2 = new List<HuddleButton>();
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// Token: 0x04001B5F RID: 7007
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public List<HuddleButton> iconsCompanion3 = new List<HuddleButton>();
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// Token: 0x04001B60 RID: 7008
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public List<HuddleButton> iconsCompanion4 = new List<HuddleButton>();
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// Token: 0x04001B61 RID: 7009
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private List<Character> party;
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// Token: 0x04001B62 RID: 7010
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private List<GameObject> models = new List<GameObject>();
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}
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