Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/LOS/LOSBufferStorage.cs
2025-05-21 20:40:04 +02:00

60 lines
1.5 KiB
C#

using System;
using UnityEngine;
namespace LOS
{
// Token: 0x02000103 RID: 259
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Line of Sight/LOS Buffer Storage")]
public class LOSBufferStorage : MonoBehaviour
{
// Token: 0x17000028 RID: 40
// (get) Token: 0x060015E0 RID: 5600 RVA: 0x0019C45F File Offset: 0x0019A65F
public RenderTexture BufferTexture
{
get
{
return this.m_Buffer;
}
}
// Token: 0x060015E1 RID: 5601 RVA: 0x0019C467 File Offset: 0x0019A667
private void OnEnable()
{
}
// Token: 0x060015E2 RID: 5602 RVA: 0x0019C469 File Offset: 0x0019A669
private void OnDisable()
{
this.DestroyBuffer();
}
// Token: 0x060015E3 RID: 5603 RVA: 0x0019C474 File Offset: 0x0019A674
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (this.m_Buffer == null || this.m_Buffer.width != source.width || this.m_Buffer.height != source.height || this.m_Buffer.depth != source.depth)
{
this.DestroyBuffer();
this.m_Buffer = new RenderTexture(source.width, source.height, source.depth);
this.m_Buffer.hideFlags = HideFlags.HideAndDontSave;
}
Graphics.Blit(source, this.m_Buffer);
Graphics.Blit(source, destination);
}
// Token: 0x060015E4 RID: 5604 RVA: 0x0019C50B File Offset: 0x0019A70B
private void DestroyBuffer()
{
if (this.m_Buffer != null)
{
Object.DestroyImmediate(this.m_Buffer);
this.m_Buffer = null;
}
}
// Token: 0x04002614 RID: 9748
private RenderTexture m_Buffer;
}
}