Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/SceneInfo.cs
2025-05-21 20:40:04 +02:00

108 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
// Token: 0x0200006F RID: 111
[ExecuteInEditMode]
public class SceneInfo : MonoBehaviour
{
// Token: 0x06000B7F RID: 2943 RVA: 0x000DF46D File Offset: 0x000DD66D
public void AddLight(Light l, bool interior)
{
if (interior)
{
if (!this.lightsInterior.Contains(l))
{
this.lightsInterior.Add(l);
return;
}
}
else if (!this.lightsExterior.Contains(l))
{
this.lightsExterior.Add(l);
}
}
// Token: 0x06000B80 RID: 2944 RVA: 0x000DF4A8 File Offset: 0x000DD6A8
private void Update()
{
if (this.exteriorShadows)
{
if (Links.x)
{
if (Links.x.gaia.sceneLoaded && !Links.x.cameraEffects.pointLightShadows.switchingScenes)
{
Shader.SetGlobalTexture("_RealtimeShadowTex", this.exteriorShadows);
Shader.SetGlobalMatrix("_Scene_RealtimeShadowMatrix", this.exteriorShadowsParams);
return;
}
}
else
{
Shader.SetGlobalTexture("_RealtimeShadowTex", this.exteriorShadows);
Shader.SetGlobalMatrix("_Scene_RealtimeShadowMatrix", this.exteriorShadowsParams);
}
}
}
// Token: 0x0400114F RID: 4431
public string sceneName;
// Token: 0x04001150 RID: 4432
public string sceneDisplayName;
// Token: 0x04001151 RID: 4433
public bool timeOfDay;
// Token: 0x04001152 RID: 4434
public bool saveOverTerrain;
// Token: 0x04001153 RID: 4435
public bool underground;
// Token: 0x04001154 RID: 4436
public bool blackFow;
// Token: 0x04001155 RID: 4437
public Vector2 resolution;
// Token: 0x04001156 RID: 4438
public Vector2 aspect;
// Token: 0x04001157 RID: 4439
public Vector2 split;
// Token: 0x04001158 RID: 4440
public float cameraDistance;
// Token: 0x04001159 RID: 4441
public float groundY;
// Token: 0x0400115A RID: 4442
public List<CaptureAreaInfo> sceneViews = new List<CaptureAreaInfo>();
// Token: 0x0400115B RID: 4443
public Light sceneDirectionalLight;
// Token: 0x0400115C RID: 4444
public Texture2D sceneMap;
// Token: 0x0400115D RID: 4445
public GameObject testCamera;
// Token: 0x0400115E RID: 4446
public List<Light> lightsExterior = new List<Light>();
// Token: 0x0400115F RID: 4447
public List<Light> lightsInterior = new List<Light>();
// Token: 0x04001160 RID: 4448
public bool capturing;
// Token: 0x04001161 RID: 4449
public Texture2D exteriorShadows;
// Token: 0x04001162 RID: 4450
public Matrix4x4 exteriorShadowsParams;
}