108 lines
2.4 KiB
C#
108 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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// Token: 0x0200006F RID: 111
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[ExecuteInEditMode]
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public class SceneInfo : MonoBehaviour
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{
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// Token: 0x06000B7F RID: 2943 RVA: 0x000DF46D File Offset: 0x000DD66D
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public void AddLight(Light l, bool interior)
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{
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if (interior)
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{
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if (!this.lightsInterior.Contains(l))
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{
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this.lightsInterior.Add(l);
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return;
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}
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}
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else if (!this.lightsExterior.Contains(l))
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{
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this.lightsExterior.Add(l);
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}
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}
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// Token: 0x06000B80 RID: 2944 RVA: 0x000DF4A8 File Offset: 0x000DD6A8
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private void Update()
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{
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if (this.exteriorShadows)
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{
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if (Links.x)
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{
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if (Links.x.gaia.sceneLoaded && !Links.x.cameraEffects.pointLightShadows.switchingScenes)
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{
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Shader.SetGlobalTexture("_RealtimeShadowTex", this.exteriorShadows);
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Shader.SetGlobalMatrix("_Scene_RealtimeShadowMatrix", this.exteriorShadowsParams);
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return;
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}
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}
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else
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{
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Shader.SetGlobalTexture("_RealtimeShadowTex", this.exteriorShadows);
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Shader.SetGlobalMatrix("_Scene_RealtimeShadowMatrix", this.exteriorShadowsParams);
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}
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}
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}
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// Token: 0x0400114F RID: 4431
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public string sceneName;
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// Token: 0x04001150 RID: 4432
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public string sceneDisplayName;
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// Token: 0x04001151 RID: 4433
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public bool timeOfDay;
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// Token: 0x04001152 RID: 4434
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public bool saveOverTerrain;
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// Token: 0x04001153 RID: 4435
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public bool underground;
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// Token: 0x04001154 RID: 4436
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public bool blackFow;
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// Token: 0x04001155 RID: 4437
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public Vector2 resolution;
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// Token: 0x04001156 RID: 4438
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public Vector2 aspect;
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// Token: 0x04001157 RID: 4439
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public Vector2 split;
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// Token: 0x04001158 RID: 4440
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public float cameraDistance;
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// Token: 0x04001159 RID: 4441
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public float groundY;
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// Token: 0x0400115A RID: 4442
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public List<CaptureAreaInfo> sceneViews = new List<CaptureAreaInfo>();
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// Token: 0x0400115B RID: 4443
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public Light sceneDirectionalLight;
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// Token: 0x0400115C RID: 4444
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public Texture2D sceneMap;
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// Token: 0x0400115D RID: 4445
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public GameObject testCamera;
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// Token: 0x0400115E RID: 4446
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public List<Light> lightsExterior = new List<Light>();
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// Token: 0x0400115F RID: 4447
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public List<Light> lightsInterior = new List<Light>();
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// Token: 0x04001160 RID: 4448
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public bool capturing;
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// Token: 0x04001161 RID: 4449
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public Texture2D exteriorShadows;
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// Token: 0x04001162 RID: 4450
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public Matrix4x4 exteriorShadowsParams;
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}
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