49 lines
1012 B
C#
49 lines
1012 B
C#
using System;
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using UnityEngine;
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// Token: 0x02000053 RID: 83
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public class StopMotionAnimations : MonoBehaviour
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{
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// Token: 0x06000ACE RID: 2766 RVA: 0x000D768D File Offset: 0x000D588D
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private void Awake()
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{
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this.animator = base.GetComponent<Animator>();
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}
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// Token: 0x06000ACF RID: 2767 RVA: 0x000D769B File Offset: 0x000D589B
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internal void updateAni()
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{
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}
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// Token: 0x06000AD0 RID: 2768 RVA: 0x000D76A0 File Offset: 0x000D58A0
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private void Update()
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{
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if (this.skipani)
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{
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this.timet += Time.deltaTime;
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if (this.timet > this.frameTime)
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{
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this.timet -= this.frameTime;
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this.animator.speed = this.frameSpeed;
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return;
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}
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this.animator.speed = 0f;
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}
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}
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// Token: 0x04000F6B RID: 3947
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private Animator animator;
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// Token: 0x04000F6C RID: 3948
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private bool skipani = true;
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// Token: 0x04000F6D RID: 3949
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private float timet;
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// Token: 0x04000F6E RID: 3950
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public float frameTime = 0.125f;
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// Token: 0x04000F6F RID: 3951
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public float frameSpeed = 2f;
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}
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