42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000082 RID: 130
|
|
[Serializable]
|
|
public class ByeProbuilder : MonoBehaviour
|
|
{
|
|
// Token: 0x0400146D RID: 5229
|
|
public Bounds bounds;
|
|
|
|
// Token: 0x0400146E RID: 5230
|
|
public List<Transform> parentList = new List<Transform>();
|
|
|
|
// Token: 0x0400146F RID: 5231
|
|
public List<Transform> childList = new List<Transform>();
|
|
|
|
// Token: 0x04001470 RID: 5232
|
|
public List<Light> lightList = new List<Light>();
|
|
|
|
// Token: 0x04001471 RID: 5233
|
|
public int settingMin;
|
|
|
|
// Token: 0x04001472 RID: 5234
|
|
public LayerMask everythingCullingMask = -1;
|
|
|
|
// Token: 0x04001473 RID: 5235
|
|
public List<GameObject> pointChildren = new List<GameObject>();
|
|
|
|
// Token: 0x04001474 RID: 5236
|
|
public List<Vector3> points = new List<Vector3>();
|
|
|
|
// Token: 0x04001475 RID: 5237
|
|
public List<Quaternion> rots = new List<Quaternion>();
|
|
|
|
// Token: 0x04001476 RID: 5238
|
|
public List<GameObject> spheres = new List<GameObject>();
|
|
|
|
// Token: 0x04001477 RID: 5239
|
|
private RaycastHit[] hits;
|
|
}
|