Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/ByeProbuilder.cs
2025-05-21 20:40:04 +02:00

42 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
// Token: 0x02000082 RID: 130
[Serializable]
public class ByeProbuilder : MonoBehaviour
{
// Token: 0x0400146D RID: 5229
public Bounds bounds;
// Token: 0x0400146E RID: 5230
public List<Transform> parentList = new List<Transform>();
// Token: 0x0400146F RID: 5231
public List<Transform> childList = new List<Transform>();
// Token: 0x04001470 RID: 5232
public List<Light> lightList = new List<Light>();
// Token: 0x04001471 RID: 5233
public int settingMin;
// Token: 0x04001472 RID: 5234
public LayerMask everythingCullingMask = -1;
// Token: 0x04001473 RID: 5235
public List<GameObject> pointChildren = new List<GameObject>();
// Token: 0x04001474 RID: 5236
public List<Vector3> points = new List<Vector3>();
// Token: 0x04001475 RID: 5237
public List<Quaternion> rots = new List<Quaternion>();
// Token: 0x04001476 RID: 5238
public List<GameObject> spheres = new List<GameObject>();
// Token: 0x04001477 RID: 5239
private RaycastHit[] hits;
}