Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/Chest.cs
2025-05-21 20:40:04 +02:00

109 lines
2.5 KiB
C#

using System;
using UnityEngine;
// Token: 0x02000060 RID: 96
public class Chest : MonoBehaviour
{
// Token: 0x0400106F RID: 4207
[Header("IF LOCKABLE")]
public bool lockable;
// Token: 0x04001070 RID: 4208
public bool locked;
// Token: 0x04001071 RID: 4209
public int lockDifficulty;
// Token: 0x04001072 RID: 4210
public int health;
// Token: 0x04001073 RID: 4211
public int armor;
// Token: 0x04001074 RID: 4212
public SceneItem.xmlNames keyItem = SceneItem.xmlNames.None;
// Token: 0x04001075 RID: 4213
public Creatures owner;
// Token: 0x04001076 RID: 4214
[Header("ALWAYS")]
public SceneItem.xmlNames item1 = SceneItem.xmlNames.None;
// Token: 0x04001077 RID: 4215
public int itemStack1 = 1;
// Token: 0x04001078 RID: 4216
public SceneItem.xmlNames item2 = SceneItem.xmlNames.None;
// Token: 0x04001079 RID: 4217
public int itemStack2 = 1;
// Token: 0x0400107A RID: 4218
public SceneItem.xmlNames item3 = SceneItem.xmlNames.None;
// Token: 0x0400107B RID: 4219
public int itemStack3 = 1;
// Token: 0x0400107C RID: 4220
public SceneItem.xmlNames item4 = SceneItem.xmlNames.None;
// Token: 0x0400107D RID: 4221
public int itemStack4 = 1;
// Token: 0x0400107E RID: 4222
public SceneItem.xmlNames item5 = SceneItem.xmlNames.None;
// Token: 0x0400107F RID: 4223
public int itemStack5 = 1;
// Token: 0x04001080 RID: 4224
public SceneItem.xmlNames item6 = SceneItem.xmlNames.None;
// Token: 0x04001081 RID: 4225
public int itemStack6 = 1;
// Token: 0x04001082 RID: 4226
public SceneItem.xmlNames item7 = SceneItem.xmlNames.None;
// Token: 0x04001083 RID: 4227
public int itemStack7 = 1;
// Token: 0x04001084 RID: 4228
public SceneItem.xmlNames item8 = SceneItem.xmlNames.None;
// Token: 0x04001085 RID: 4229
public int itemStack8 = 1;
// Token: 0x04001086 RID: 4230
public SceneItem.xmlNames item9 = SceneItem.xmlNames.None;
// Token: 0x04001087 RID: 4231
public int itemStack9 = 1;
// Token: 0x04001088 RID: 4232
public SceneItem.xmlNames item10 = SceneItem.xmlNames.None;
// Token: 0x04001089 RID: 4233
public int itemStack10 = 1;
// Token: 0x0400108A RID: 4234
[Header("EFFECT ON OPENING")]
public Chest.EffectTypes effect;
// Token: 0x0400108B RID: 4235
[Header("HOW TO BREAK IT")]
public Breakable.BreakableEffectRequired effectRequired;
// Token: 0x020001C2 RID: 450
public enum EffectTypes
{
// Token: 0x04002C14 RID: 11284
none,
// Token: 0x04002C15 RID: 11285
oil,
// Token: 0x04002C16 RID: 11286
sap
}
}