109 lines
2.5 KiB
C#
109 lines
2.5 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000060 RID: 96
|
|
public class Chest : MonoBehaviour
|
|
{
|
|
// Token: 0x0400106F RID: 4207
|
|
[Header("IF LOCKABLE")]
|
|
public bool lockable;
|
|
|
|
// Token: 0x04001070 RID: 4208
|
|
public bool locked;
|
|
|
|
// Token: 0x04001071 RID: 4209
|
|
public int lockDifficulty;
|
|
|
|
// Token: 0x04001072 RID: 4210
|
|
public int health;
|
|
|
|
// Token: 0x04001073 RID: 4211
|
|
public int armor;
|
|
|
|
// Token: 0x04001074 RID: 4212
|
|
public SceneItem.xmlNames keyItem = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x04001075 RID: 4213
|
|
public Creatures owner;
|
|
|
|
// Token: 0x04001076 RID: 4214
|
|
[Header("ALWAYS")]
|
|
public SceneItem.xmlNames item1 = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x04001077 RID: 4215
|
|
public int itemStack1 = 1;
|
|
|
|
// Token: 0x04001078 RID: 4216
|
|
public SceneItem.xmlNames item2 = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x04001079 RID: 4217
|
|
public int itemStack2 = 1;
|
|
|
|
// Token: 0x0400107A RID: 4218
|
|
public SceneItem.xmlNames item3 = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x0400107B RID: 4219
|
|
public int itemStack3 = 1;
|
|
|
|
// Token: 0x0400107C RID: 4220
|
|
public SceneItem.xmlNames item4 = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x0400107D RID: 4221
|
|
public int itemStack4 = 1;
|
|
|
|
// Token: 0x0400107E RID: 4222
|
|
public SceneItem.xmlNames item5 = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x0400107F RID: 4223
|
|
public int itemStack5 = 1;
|
|
|
|
// Token: 0x04001080 RID: 4224
|
|
public SceneItem.xmlNames item6 = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x04001081 RID: 4225
|
|
public int itemStack6 = 1;
|
|
|
|
// Token: 0x04001082 RID: 4226
|
|
public SceneItem.xmlNames item7 = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x04001083 RID: 4227
|
|
public int itemStack7 = 1;
|
|
|
|
// Token: 0x04001084 RID: 4228
|
|
public SceneItem.xmlNames item8 = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x04001085 RID: 4229
|
|
public int itemStack8 = 1;
|
|
|
|
// Token: 0x04001086 RID: 4230
|
|
public SceneItem.xmlNames item9 = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x04001087 RID: 4231
|
|
public int itemStack9 = 1;
|
|
|
|
// Token: 0x04001088 RID: 4232
|
|
public SceneItem.xmlNames item10 = SceneItem.xmlNames.None;
|
|
|
|
// Token: 0x04001089 RID: 4233
|
|
public int itemStack10 = 1;
|
|
|
|
// Token: 0x0400108A RID: 4234
|
|
[Header("EFFECT ON OPENING")]
|
|
public Chest.EffectTypes effect;
|
|
|
|
// Token: 0x0400108B RID: 4235
|
|
[Header("HOW TO BREAK IT")]
|
|
public Breakable.BreakableEffectRequired effectRequired;
|
|
|
|
// Token: 0x020001C2 RID: 450
|
|
public enum EffectTypes
|
|
{
|
|
// Token: 0x04002C14 RID: 11284
|
|
none,
|
|
// Token: 0x04002C15 RID: 11285
|
|
oil,
|
|
// Token: 0x04002C16 RID: 11286
|
|
sap
|
|
}
|
|
}
|