41 lines
782 B
C#
41 lines
782 B
C#
using System;
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using UnityEngine;
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// Token: 0x020000F3 RID: 243
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public class LookAtCamera : MonoBehaviour
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{
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// Token: 0x06001559 RID: 5465 RVA: 0x0019867F File Offset: 0x0019687F
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public void Start()
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{
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if (this.lookAtCamera == null)
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{
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this.lookAtCamera = Camera.main;
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}
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if (this.lookOnlyOnAwake)
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{
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this.LookCam();
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}
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}
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// Token: 0x0600155A RID: 5466 RVA: 0x001986A8 File Offset: 0x001968A8
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public void Update()
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{
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if (!this.lookOnlyOnAwake)
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{
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this.LookCam();
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}
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}
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// Token: 0x0600155B RID: 5467 RVA: 0x001986B8 File Offset: 0x001968B8
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public void LookCam()
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{
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base.transform.LookAt(this.lookAtCamera.transform);
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}
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// Token: 0x0400253C RID: 9532
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public Camera lookAtCamera;
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// Token: 0x0400253D RID: 9533
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public bool lookOnlyOnAwake;
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}
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