Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/LookAtCamera.cs
2025-05-21 20:40:04 +02:00

41 lines
782 B
C#

using System;
using UnityEngine;
// Token: 0x020000F3 RID: 243
public class LookAtCamera : MonoBehaviour
{
// Token: 0x06001559 RID: 5465 RVA: 0x0019867F File Offset: 0x0019687F
public void Start()
{
if (this.lookAtCamera == null)
{
this.lookAtCamera = Camera.main;
}
if (this.lookOnlyOnAwake)
{
this.LookCam();
}
}
// Token: 0x0600155A RID: 5466 RVA: 0x001986A8 File Offset: 0x001968A8
public void Update()
{
if (!this.lookOnlyOnAwake)
{
this.LookCam();
}
}
// Token: 0x0600155B RID: 5467 RVA: 0x001986B8 File Offset: 0x001968B8
public void LookCam()
{
base.transform.LookAt(this.lookAtCamera.transform);
}
// Token: 0x0400253C RID: 9532
public Camera lookAtCamera;
// Token: 0x0400253D RID: 9533
public bool lookOnlyOnAwake;
}