10 Commits

Author SHA1 Message Date
d236811cb9 Introduce a new logging level for lua values 2025-03-27 20:06:50 +01:00
da93770334 Add strsplit lua helper 2025-03-27 19:56:31 +01:00
d9f54a8354 Fix test again 2025-03-27 19:49:57 +01:00
dc8da8ab63 Fix overlapping capture groups 2025-03-27 19:43:06 +01:00
24262a7dca Remove old unused xml files 2025-03-27 19:31:54 +01:00
d77b13c363 Update regression test 2025-03-27 19:31:20 +01:00
a9c60a3698 Neatly align log columns 2025-03-27 19:26:14 +01:00
66bcf21d79 Add goroutine numbers to log lines 2025-03-27 19:19:39 +01:00
e847e5c3ce Make little better logging 2025-03-27 18:53:02 +01:00
9a70c9696e Fix logger 2025-03-27 18:46:28 +01:00
15 changed files with 2982 additions and 763 deletions

View File

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<?xml version="1.0" encoding="utf-8"?>
<Talents>
<Talent identifier="powerarmor">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,6" sheetelementsize="128,128"/>
<Description tag="talentdescription.powerarmor">
<Replace tag="[bonusmovement]" value="25" color="gui.green"/>
</Description>
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.exosuit" color="gui.orange"/>
</Description>
<AbilityGroupInterval interval="0.9">
<Conditions>
<AbilityConditionHasItem tags="deepdivinglarge" />
</Conditions>
<Abilities>
<CharacterAbilityModifyStat stattype="MovementSpeed" value="0.25" />
</Abilities>
</AbilityGroupInterval>
<AddedRecipe itemidentifier="exosuit"/>
</Talent>
<Talent identifier="foolhardy">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,6" sheetelementsize="128,128"/>
<Description tag="talentdescription.lowhealthstatboost">
<Replace tag="[health]" value="50" color="gui.green"/>
</Description>
<Description tag="talentdescription.additionalstattype">
<Replace tag="[amount]" value="20" color="gui.green"/>
<Replace tag="[stattype]" value="stattypenames.physicalresistance" color="gui.orange"/>
</Description>
<AbilityGroupInterval interval="0.9">
<Conditions>
<AbilityConditionAboveVitality invert="true" vitalitypercentage="0.5"/>
</Conditions>
<Abilities>
<CharacterAbilityApplyStatusEffects>
<StatusEffects>
<StatusEffect type="OnAbility" target="Character" disabledeltatime="true" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="foolhardy" amount="1.0"/>
</StatusEffect>
</StatusEffects>
</CharacterAbilityApplyStatusEffects>
</Abilities>
</AbilityGroupInterval>
</Talent>
<Talent identifier="berserker">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="3,6" sheetelementsize="128,128"/>
<Description tag="talentdescription.lowhealthstatboost">
<Replace tag="[health]" value="50" color="gui.green"/>
</Description>
<Description tag="talentdescription.additionalstattype">
<Replace tag="[amount]" value="20" color="gui.green"/>
<Replace tag="[stattype]" value="stattypenames.meleedamagebonus" color="gui.orange"/>
</Description>
<AbilityGroupInterval interval="0.9">
<Conditions>
<AbilityConditionAboveVitality invert="true" vitalitypercentage="0.5"/>
</Conditions>
<Abilities>
<CharacterAbilityApplyStatusEffects>
<StatusEffects>
<StatusEffect type="OnAbility" target="Character" disabledeltatime="true" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="berserker" amount="1.0"/>
</StatusEffect>
</StatusEffects>
</CharacterAbilityApplyStatusEffects>
</Abilities>
</AbilityGroupInterval>
</Talent>
<Talent identifier="mudraptorwrestler">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="2,6" sheetelementsize="128,128"/>
<Description tag="talentdescription.mudraptorwrestler">
<Replace tag="[amount]" value="50" color="gui.green"/>
</Description>
<Description tag="talentdescription.additionalstattypeself">
<Replace tag="[amount]" value="10" color="gui.green"/>
<Replace tag="[stattype]" value="stattypenames.physicalresistance" color="gui.orange"/>
</Description>
<AbilityGroupEffect abilityeffecttype="OnAttack">
<Conditions>
<AbilityConditionAttackData weapontype="NoWeapon,Melee" />
<AbilityConditionCharacter>
<Conditional group="eq mudraptor" />
</AbilityConditionCharacter>
</Conditions>
<Abilities>
<CharacterAbilityModifyAttackData addeddamagemultiplier="0.5"/>
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGiveResistance resistanceid="damage" multiplier="0.9"/>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="heavylifting">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="1,6" sheetelementsize="128,128"/>
<Description tag="talentdescription.heavylifting">
<Replace tag="[amount]" value="20" color="gui.green"/>
</Description>
<AbilityGroupInterval interval="0.9">
<Conditions>
<AbilityConditionHoldingItem tags="alienartifact,crate"/>
</Conditions>
<Abilities>
<CharacterAbilityModifyStat stattype="MovementSpeed" value="0.2"/>
</Abilities>
</AbilityGroupInterval>
</Talent>
<Talent identifier="iamthatguy">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,6" sheetelementsize="128,128"/>
<Description tag="talentdescription.iamthatguy">
<Replace tag="[amount]" value="20" color="gui.green"/>
</Description>
<Description tag="talentdescription.skillbonus">
<Replace tag="[amount]" value="20" color="gui.green"/>
<Replace tag="[skillname]" value="stattypenames.weaponsskillbonus" color="gui.orange"/>
</Description>
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.heavywrench" color="gui.orange"/>
</Description>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGiveStat stattype="WeaponsSkillBonus" value="20"/>
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnAddDamageAffliction">
<Abilities>
<CharacterAbilityModifyAffliction afflictionidentifiers="blunttrauma" addedmultiplier="0.2" />
</Abilities>
</AbilityGroupEffect>
<AddedRecipe itemidentifier="heavywrench"/>
</Talent>
<Talent identifier="robotics">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="3,7" sheetelementsize="128,128"/>
<Description tag="talentdescription.robotics"/>
<Description tag="talentdescription.roboticsreminder">
<Replace tag="[amount]" value="2" color="gui.green"/>
</Description>
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.defensebotspawner,entityname.defensebotammobox" color="gui.orange"/>
</Description>
<AddedRecipe itemidentifier="defensebotspawner"/>
<AddedRecipe itemidentifier="defensebotammobox"/>
</Talent>
<Talent identifier="ironstorm">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="7,5" sheetelementsize="128,128"/>
<Description tag="talentdescription.ironstorm">
<Replace tag="[chance]" value="10" color="gui.green"/>
</Description>
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.scrapcannon" color="gui.orange"/>
</Description>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilitySetMetadataInt identifier="tiermodifieroverride" value="3"/>
</Abilities>
</AbilityGroupEffect>
<AddedRecipe itemidentifier="scrapcannon"/>
</Talent>
<Talent identifier="residualwaste">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="6,5" sheetelementsize="128,128"/>
<Description tag="talentdescription.residualwaste">
<Replace tag="[chance]" value="20" color="gui.green"/>
</Description>
<AbilityGroupEffect abilityeffecttype="OnItemDeconstructedMaterial">
<Conditions>
<AbilityConditionServerRandom randomChance="0.2"/>
<!-- don't allow duplicating genetic materials, and prevent infinite FPGA circuits -->
<AbilityConditionItem tags="geneticmaterial,unidentifiedgeneticmaterial,circuitboxcomponent,lightcomponent" invert="true"/>
</Conditions>
<Abilities>
<CharacterAbilityModifyValue multiplyvalue="2"/>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="massproduction">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="6,1" sheetelementsize="128,128"/>
<Description tag="talentdescription.massproduction">
<Replace tag="[chance]" value="40" color="gui.green"/>
</Description>
<AbilityGroupEffect abilityeffecttype="OnItemFabricatedIngredients">
<Conditions>
<AbilityConditionServerRandom randomChance="0.4" />
</Conditions>
<Abilities>
<CharacterAbilityRemoveRandomIngredient>
<AbilityConditionItem category="Material"/>
</CharacterAbilityRemoveRandomIngredient>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="toolmaintenance">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="5,5" sheetelementsize="128,128"/>
<Description tag="talentdescription.toolmaintenance">
<Replace tag="[amount]" value="1" color="gui.green"/>
</Description>
<!-- Give once when unlocking the talent -->
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGivePermanentStat statidentifier="tool~toolmaintenance" stattype="IncreaseFabricationQuality" value="1" targetallies="true" setvalue="true"/>
</Abilities>
</AbilityGroupEffect>
<!-- Give every 60 seconds for late comers -->
<AbilityGroupInterval interval="60">
<Abilities>
<CharacterAbilityGivePermanentStat statidentifier="tool~toolmaintenance" stattype="IncreaseFabricationQuality" value="1" targetallies="true" setvalue="true"/>
</Abilities>
</AbilityGroupInterval>
</Talent>
<Talent identifier="miner">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,3" sheetelementsize="428,428"/>
<Description tag="talentdescription.miner">
<Replace tag="[probability]" value="320" color="gui.green"/>
</Description>
<Description tag="talentdescription.gainoredetachspeed">
<Replace tag="[amount]" value="1600" color="gui.green"/>
</Description>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGiveStat stattype="RepairToolDeattachTimeMultiplier" value="1"/>
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnItemDeconstructedMaterial">
<Conditions>
<AbilityConditionServerRandom randomchance="12.8"/>
<AbilityConditionItem tags="ore"/>
</Conditions>
<Abilities>
<CharacterAbilityModifyValue multiplyvalue="2"/>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="retrofit">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="3,5" sheetelementsize="128,128"/>
<Description tag="talentdescription.retrofit" />
<Description tag="talentdescription.doesnotstack" />
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilitySetMetadataInt identifier="tiermodifiers.increasewallhealth" value="1"/>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="ironman">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="6,6" sheetelementsize="128,128"/>
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.ironhelmet,entityname.makeshiftarmor" color="gui.orange"/>
</Description>
<AddedRecipe itemidentifier="ironhelmet"/>
<AddedRecipe itemidentifier="makeshiftarmor"/>
</Talent>
<Talent identifier="oiledmachinery">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="4,5" sheetelementsize="128,128"/>
<Description tag="talentdescription.oiledmachinery">
<Replace tag="[amount]" value="50" color="gui.green"/>
</Description>
<Description tag="talentdescription.doesnotstack" />
<AbilityGroupInterval interval="60">
<Abilities>
<CharacterAbilityGiveItemStatToTags tags="fabricator" stattype="FabricationSpeed" value="1.5" />
<CharacterAbilityGiveItemStatToTags tags="deconstructor" stattype="DeconstructorSpeed" value="1.5" />
</Abilities>
</AbilityGroupInterval>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGiveItemStatToTags tags="fabricator" stattype="FabricationSpeed" value="1.5" />
<CharacterAbilityGiveItemStatToTags tags="deconstructor" stattype="DeconstructorSpeed" value="1.5" />
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="pumpndump">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="1,7" sheetelementsize="128,128"/>
<Description tag="talentdescription.pumpndump">
<Replace tag="[amount]" value="10" color="gui.green"/>
<Replace tag="[stattype]" value="stattypenames.maxflow" color="gui.orange"/>
</Description>
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
<conditions>
<AbilityConditionItem tags="pump"/>
</conditions>
<Abilities>
<CharacterAbilityGiveItemStat stattype="PumpSpeed" value="1.1"/>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="ballastdenizen">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="7,6" sheetelementsize="128,128"/>
<Description tag="talentdescription.ballastdenizen">
<Replace tag="[amount]" value="50" color="gui.green"/>
</Description>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGiveStat stattype="HoldBreathMultiplier" value="0.5"/>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="engineengineer">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="2,5" sheetelementsize="128,128"/>
<Description tag="talentdescription.engineengineer">
<Replace tag="[amount]" value="2.5" color="gui.green"/>
<Replace tag="[max]" value="5" color="gui.green"/>
<Replace tag="[stattype]" value="stattypenames.maxspeed" color="gui.orange"/>
</Description>
<Description tag="talentdescription.doesnotstack" />
<AbilityGroupInterval interval="60">
<Conditions>
<AbilityConditionHasLevel levelequals="1" />
</Conditions>
<Abilities>
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.025" />
</Abilities>
</AbilityGroupInterval>
<AbilityGroupInterval interval="60">
<Conditions>
<AbilityConditionHasLevel levelequals="2" />
</Conditions>
<Abilities>
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.05" />
</Abilities>
</AbilityGroupInterval>
<AbilityGroupInterval interval="60">
<Conditions>
<AbilityConditionHasLevel levelequals="3" />
</Conditions>
<Abilities>
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.075" />
</Abilities>
</AbilityGroupInterval>
<AbilityGroupInterval interval="60">
<Conditions>
<AbilityConditionHasLevel levelequals="4" />
</Conditions>
<Abilities>
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.1" />
</Abilities>
</AbilityGroupInterval>
<AbilityGroupInterval interval="60">
<Conditions>
<AbilityConditionHasLevel levelequals="5" />
</Conditions>
<Abilities>
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.125" />
</Abilities>
</AbilityGroupInterval>
<AbilityGroupInterval interval="60">
<Conditions>
<AbilityConditionHasLevel levelequals="6" />
</Conditions>
<Abilities>
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.15" />
</Abilities>
</AbilityGroupInterval>
<AbilityGroupInterval interval="60">
<Conditions>
<AbilityConditionHasLevel levelequals="7" />
</Conditions>
<Abilities>
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.175" />
</Abilities>
</AbilityGroupInterval>
<AbilityGroupInterval interval="60">
<Conditions>
<AbilityConditionHasLevel minlevel="8" />
</Conditions>
<Abilities>
<CharacterAbilityGiveItemStatToTags tags="engine" stattype="EngineMaxSpeed" stackable="false" value="1.2" />
</Abilities>
</AbilityGroupInterval>
</Talent>
<Talent identifier="multifunctional">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="6,1" sheetelementsize="128,128"/>
<Description tag="talentdescription.multifunctional">
<Replace tag="[powerincrease]" value="50" color="gui.green"/>
</Description>
<AbilityGroupEffect abilityeffecttype="OnAttack">
<Conditions>
<AbilityConditionAttackData tags="wrenchitem"/>
</Conditions>
<Abilities>
<CharacterAbilityModifyAttackData addeddamagemultiplier="0.5"/>
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnAttack">
<Conditions>
<AbilityConditionAttackData tags="crowbaritem"/>
</Conditions>
<Abilities>
<CharacterAbilityModifyAttackData addeddamagemultiplier="0.5"/>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="salvagecrew">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,7" sheetelementsize="128,128"/>
<Description tag="talentdescription.bonusxponmission">
<Replace tag="[xpbonus]" value="30" color="gui.green"/>
<Replace tag="[missiontype]" value="missiontype.salvage" color="gui.orange"/>
</Description>
<Description tag="talentdescription.salvagecrew">
<Replace tag="[swimbonus]" value="50" color="gui.green"/>
<Replace tag="[resistanceamount]" value="10" color="gui.green"/>
</Description>
<AbilityGroupEffect abilityeffecttype="OnGainMissionExperience">
<Conditions>
<AbilityConditionMission missiontype="Salvage"/>
</Conditions>
<Abilities>
<CharacterAbilityModifyValue multiplyvalue="1.3"/>
</Abilities>
</AbilityGroupEffect>
<AbilityGroupInterval interval="0.9">
<Conditions>
<AbilityConditionInSubmarine submarinetype="Wreck" />
</Conditions>
<Abilities>
<CharacterAbilityApplyStatusEffects>
<StatusEffects>
<StatusEffect type="OnAbility" target="This" disabledeltatime="true">
<Affliction identifier="salvagecrew" amount="1.0"/>
</StatusEffect>
</StatusEffects>
</CharacterAbilityApplyStatusEffects>
</Abilities>
</AbilityGroupInterval>
</Talent>
<Talent identifier="machinemaniac" trackedstat="machinemaniac_counter" trackedmax="100">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="3,2" sheetelementsize="128,128"/>
<Description tag="talentdescription.machinemaniac">
<Replace tag="[bonus]" value="80" color="gui.green"/>
<Replace tag="[amount]" value="3" color="gui.orange"/>
</Description>
<Description tag="talentdescription.machinemaniac.30">
<Replace tag="[requirement]" value="12" color="gui.green"/>
<Replace tag="[amount]" value="10" color="gui.green"/>
<Replace tag="[skill]" value="stattypenames.mechanicalskillbonus" color="gui.orange"/>
<Replace tag="[xpamount]" value="500" color="gui.green"/>
</Description>
<Description tag="talentdescription.machinemaniac.50">
<Replace tag="[requirement]" value="20" color="gui.green"/>
<Replace tag="[level]" value="1" color="gui.green"/>
</Description>
<Description tag="talentdescription.machinemaniac.100">
<Replace tag="[requirement]" value="40" color="gui.green"/>
<Replace tag="[amount]" value="50" color="gui.green"/>
</Description>
<!-- Give the player stats that tracks if the rewards should be given -->
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGivePermanentStat statidentifier="machinemaniac_30" value="1" maxvalue="1" setvalue="true" />
<CharacterAbilityGivePermanentStat statidentifier="machinemaniac_50" value="1" maxvalue="1" setvalue="true" />
<CharacterAbilityGivePermanentStat statidentifier="machinemaniac_100" value="1" maxvalue="1" setvalue="true" />
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
<Conditions>
<AbilityConditionItem tags="fabricator,door,engine,oxygengenerator,pump,turretammosource,deconstructor,medicalfabricator,ductblock"/>
</Conditions>
<Abilities>
<CharacterAbilityGivePermanentStat statidentifier="machinemaniac_counter" value="1" removeondeath="false" />
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
<Conditions>
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_30" min="1"/>
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_counter" min="12"/>
</Conditions>
<Abilities>
<CharacterAbilityGiveExperience amount="2000"/>
<CharacterAbilityGivePermanentStat stattype="MechanicalSkillBonus" statidentifier="machinemaniac" value="10" setvalue="true" removeondeath="false" />
<CharacterAbilityResetPermanentStat statidentifier="machinemaniac_30" />
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
<Conditions>
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_50" min="1"/>
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_counter" min="20"/>
</Conditions>
<Abilities>
<CharacterAbilityUpgradeSubmarine upgradeprefab="increasemaxpumpflow" upgradecategory="pumps" level="1" />
<CharacterAbilityResetPermanentStat statidentifier="machinemaniac_50" />
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
<Conditions>
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_100" min="1"/>
<AbilityConditionHasPermanentStat statidentifier="machinemaniac_counter" min="40"/>
</Conditions>
<Abilities>
<CharacterAbilityGivePermanentStat stattype="MechanicalRepairSpeed" statidentifier="machinemaniac" value="0.5" setvalue="true" removeondeath="false" />
<CharacterAbilityResetPermanentStat statidentifier="machinemaniac_100" />
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="tinkerer">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,1" sheetelementsize="128,128"/>
<Description tag="talentdescription.increasemaxrepairmechanical">
<Replace tag="[percentage]" value="40" color="gui.green"/>
</Description>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGiveStat stattype="MaxRepairConditionMultiplierMechanical" value="0.4"/>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="modularrepairs">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="5,1" sheetelementsize="128,128"/>
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.repairpack" color="gui.orange"/>
</Description>
<Description tag="talentdescription.freeupgrade">
<Replace tag="[level]" value="1" color="gui.green"/>
<Replace tag="[upgradename]" value="upgradename.decreaselowskillfixduration" color="gui.orange"/>
</Description>
<AddedRecipe itemidentifier="repairpack"/>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityUpgradeSubmarine upgradeprefab="decreaselowskillfixduration" upgradecategory="electricaldevices" level="1" />
<CharacterAbilityUpgradeSubmarine upgradeprefab="decreaselowskillfixduration" upgradecategory="mechanicaldevices" level="1" />
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="hullfixer">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="0,2" sheetelementsize="128,128"/>
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.fixfoamgrenade,entityname.handheldstatusmonitor" color="gui.orange"/>
</Description>
<Description tag="talentdescription.additionalstattype">
<Replace tag="[amount]" value="25" color="gui.green"/>
<Replace tag="[stattype]" value="stattypenames.repairtoolstructurerepairmultiplier" color="gui.orange"/>
</Description>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGiveStat stattype="RepairToolStructureRepairMultiplier" value="0.25"/>
</Abilities>
</AbilityGroupEffect>
<AddedRecipe itemidentifier="fixfoamgrenade"/>
<AddedRecipe itemidentifier="handheldstatusmonitor"/>
</Talent>
<Talent identifier="letitdrain">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="1,2" sheetelementsize="128,128"/>
<Description tag="talentdescription.letitdrain"/>
<Description tag="talentdescription.letitdrainreminder">
<Replace tag="[itemcount]" value="2" color="gui.green"/>
</Description>
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.portablepump" color="gui.orange"/>
</Description>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGivePermanentStat statidentifier="portablepump" stattype="MaxAttachableCount" value="2" />
</Abilities>
</AbilityGroupEffect>
<AddedRecipe itemidentifier="portablepump"/>
</Talent>
<Talent identifier="quickfixer">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="5,2" sheetelementsize="128,128"/>
<Description tag="talentdescription.quickfixer">
<Replace tag="[amount]" value="20" color="gui.green"/>
<Replace tag="[duration]" value="10" color="gui.green"/>
</Description>
<Description tag="talentdescription.repairmechanicaldevicestwiceasfast"/>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGiveStat stattype="MechanicalRepairSpeed" value="1"/>
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnRepairComplete">
<Conditions>
<AbilityConditionItem tags="fabricator,door,engine,oxygengenerator,pump,turretammosource,deconstructor,medicalfabricator,ductblock"/>
</Conditions>
<Abilities>
<CharacterAbilityApplyStatusEffects>
<StatusEffects>
<StatusEffect type="OnAbility" target="Character" disabledeltatime="true">
<Affliction identifier="quickfixer" amount="10.0"/>
</StatusEffect>
</StatusEffects>
</CharacterAbilityApplyStatusEffects>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="scrapsavant">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="6,3" sheetelementsize="128,128"/>
<Description tag="talentdescription.doublescrapoutput" />
<Description tag="talentdescription.findadditionalscrap">
<Replace tag="[probability]" value="20" color="gui.green"/>
</Description>
<AbilityGroupEffect abilityeffecttype="OnItemDeconstructedMaterial">
<Conditions>
<AbilityConditionItem tags="scrap"/>
</Conditions>
<Abilities>
<CharacterAbilityModifyValue multiplyvalue="2"/>
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnOpenItemContainer">
<Conditions>
<AbilityConditionItemInSubmarine submarinetype="Wreck"/>
<AbilityConditionItem tags="container"/>
</Conditions>
<Abilities>
<CharacterAbilitySpawnItemsToContainer randomchance="0.2" oncepercontainer="true">
<StatusEffects>
<StatusEffect type="OnAbility" target="UseTarget" >
<SpawnItem identifiers="scrap" spawnposition="ThisInventory" spawnifcantbecontained="false" />
</StatusEffect>
</StatusEffects>
</CharacterAbilitySpawnItemsToContainer>
</Abilities>
</AbilityGroupEffect>
</Talent>
<Talent identifier="safetyfirst">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="4,2" sheetelementsize="128,128"/>
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.safetyharness" color="gui.orange"/>
</Description>
<AddedRecipe itemidentifier="safetyharness"/>
</Talent>
</Talents>

View File

@@ -0,0 +1,27 @@
package main
import (
"modify/logger"
"time"
)
func main() {
// Initialize logger with DEBUG level
logger.Init(logger.LevelDebug)
// Test different log levels
logger.Info("This is an info message")
logger.Debug("This is a debug message")
logger.Warning("This is a warning message")
logger.Error("This is an error message")
logger.Trace("This is a trace message (not visible at DEBUG level)")
// Test with a goroutine
logger.SafeGo(func() {
time.Sleep(10 * time.Millisecond)
logger.Info("Message from goroutine")
})
// Wait for goroutine to complete
time.Sleep(20 * time.Millisecond)
}

View File

@@ -1,12 +1,14 @@
package logger
import (
"bytes"
"fmt"
"io"
"log"
"os"
"path/filepath"
"runtime"
"strconv"
"strings"
"sync"
"time"
@@ -26,6 +28,8 @@ const (
LevelDebug
// LevelTrace is for very detailed tracing information
LevelTrace
// LevelLua is specifically for output from Lua scripts
LevelLua
)
var levelNames = map[LogLevel]string{
@@ -34,6 +38,7 @@ var levelNames = map[LogLevel]string{
LevelInfo: "INFO",
LevelDebug: "DEBUG",
LevelTrace: "TRACE",
LevelLua: "LUA",
}
var levelColors = map[LogLevel]string{
@@ -42,6 +47,7 @@ var levelColors = map[LogLevel]string{
LevelInfo: "\033[1;32m", // Bold Green
LevelDebug: "\033[1;36m", // Bold Cyan
LevelTrace: "\033[1;35m", // Bold Magenta
LevelLua: "\033[1;34m", // Bold Blue
}
// ResetColor is the ANSI code to reset text color
@@ -57,6 +63,7 @@ type Logger struct {
useColors bool
callerOffset int
defaultFields map[string]interface{}
showGoroutine bool
}
var (
@@ -81,6 +88,8 @@ func ParseLevel(levelStr string) LogLevel {
return LevelDebug
case "TRACE":
return LevelTrace
case "LUA":
return LevelLua
default:
return defaultLogLevel
}
@@ -104,6 +113,7 @@ func New(out io.Writer, prefix string, flag int) *Logger {
useColors: true,
callerOffset: 0,
defaultFields: make(map[string]interface{}),
showGoroutine: true,
}
}
@@ -139,6 +149,20 @@ func (l *Logger) SetCallerOffset(offset int) {
l.callerOffset = offset
}
// SetShowGoroutine sets whether to include goroutine ID in log messages
func (l *Logger) SetShowGoroutine(show bool) {
l.mu.Lock()
defer l.mu.Unlock()
l.showGoroutine = show
}
// ShowGoroutine returns whether goroutine ID is included in log messages
func (l *Logger) ShowGoroutine() bool {
l.mu.Lock()
defer l.mu.Unlock()
return l.showGoroutine
}
// WithField adds a field to the logger's context
func (l *Logger) WithField(key string, value interface{}) *Logger {
newLogger := &Logger{
@@ -149,6 +173,7 @@ func (l *Logger) WithField(key string, value interface{}) *Logger {
useColors: l.useColors,
callerOffset: l.callerOffset,
defaultFields: make(map[string]interface{}),
showGoroutine: l.showGoroutine,
}
// Copy existing fields
@@ -171,6 +196,7 @@ func (l *Logger) WithFields(fields map[string]interface{}) *Logger {
useColors: l.useColors,
callerOffset: l.callerOffset,
defaultFields: make(map[string]interface{}),
showGoroutine: l.showGoroutine,
}
// Copy existing fields
@@ -185,6 +211,17 @@ func (l *Logger) WithFields(fields map[string]interface{}) *Logger {
return newLogger
}
// GetGoroutineID extracts the goroutine ID from the runtime stack
func GetGoroutineID() string {
buf := make([]byte, 64)
n := runtime.Stack(buf, false)
// Format of first line is "goroutine N [state]:"
// We only need the N part
buf = buf[:n]
idField := bytes.Fields(bytes.Split(buf, []byte{':'})[0])[1]
return string(idField)
}
// formatMessage formats a log message with level, time, file, and line information
func (l *Logger) formatMessage(level LogLevel, format string, args ...interface{}) string {
var msg string
@@ -212,7 +249,25 @@ func (l *Logger) formatMessage(level LogLevel, format string, args ...interface{
var caller string
if l.flag&log.Lshortfile != 0 || l.flag&log.Llongfile != 0 {
_, file, line, ok := runtime.Caller(3 + l.callerOffset)
// Find the actual caller by scanning up the stack
// until we find a function outside the logger package
var file string
var line int
var ok bool
// Start at a reasonable depth and scan up to 10 frames
for depth := 4; depth < 15; depth++ {
_, file, line, ok = runtime.Caller(depth)
if !ok {
break
}
// If the caller is not in the logger package, we found our caller
if !strings.Contains(file, "logger/logger.go") {
break
}
}
if !ok {
file = "???"
line = 0
@@ -221,9 +276,10 @@ func (l *Logger) formatMessage(level LogLevel, format string, args ...interface{
if l.flag&log.Lshortfile != 0 {
file = filepath.Base(file)
}
caller = fmt.Sprintf("%s:%d ", file, line)
caller = fmt.Sprintf("%-25s ", file+":"+strconv.Itoa(line))
}
// Format the timestamp with fixed width
var timeStr string
if l.flag&(log.Ldate|log.Ltime|log.Lmicroseconds) != 0 {
t := time.Now()
@@ -235,17 +291,30 @@ func (l *Logger) formatMessage(level LogLevel, format string, args ...interface{
if l.flag&log.Lmicroseconds != 0 {
timeStr += fmt.Sprintf(".%06d", t.Nanosecond()/1000)
}
timeStr += " "
}
timeStr = fmt.Sprintf("%-15s ", timeStr)
}
return fmt.Sprintf("%s%s%s%s[%s%s%s]%s %s\n",
l.prefix, timeStr, caller, levelColor, levelNames[level], resetColor, fields, resetColor, msg)
// Add goroutine ID if enabled, with fixed width
var goroutineStr string
if l.showGoroutine {
goroutineID := GetGoroutineID()
goroutineStr = fmt.Sprintf("[g:%-4s] ", goroutineID)
}
// Create a colored level indicator with both brackets colored
levelStr := fmt.Sprintf("%s[%s]%s", levelColor, levelNames[level], levelColor)
// Add a space after the level and before the reset color
levelColumn := fmt.Sprintf("%s %s", levelStr, resetColor)
return fmt.Sprintf("%s%s%s%s%s%s%s\n",
l.prefix, timeStr, caller, goroutineStr, levelColumn, msg, fields)
}
// log logs a message at the specified level
func (l *Logger) log(level LogLevel, format string, args ...interface{}) {
if level > l.currentLevel {
// Always show LUA level logs regardless of the current log level
if level != LevelLua && level > l.currentLevel {
return
}
@@ -281,6 +350,11 @@ func (l *Logger) Trace(format string, args ...interface{}) {
l.log(LevelTrace, format, args...)
}
// Lua logs a Lua message
func (l *Logger) Lua(format string, args ...interface{}) {
l.log(LevelLua, format, args...)
}
// Global log functions that use DefaultLogger
// Error logs an error message using the default logger
@@ -323,6 +397,24 @@ func Trace(format string, args ...interface{}) {
DefaultLogger.Trace(format, args...)
}
// Lua logs a Lua message using the default logger
func Lua(format string, args ...interface{}) {
if DefaultLogger == nil {
Init(defaultLogLevel)
}
DefaultLogger.Lua(format, args...)
}
// LogPanic logs a panic error and its stack trace
func LogPanic(r interface{}) {
if DefaultLogger == nil {
Init(defaultLogLevel)
}
stack := make([]byte, 4096)
n := runtime.Stack(stack, false)
DefaultLogger.Error("PANIC: %v\n%s", r, stack[:n])
}
// SetLevel sets the log level for the default logger
func SetLevel(level LogLevel) {
if DefaultLogger == nil {
@@ -355,3 +447,19 @@ func WithFields(fields map[string]interface{}) *Logger {
}
return DefaultLogger.WithFields(fields)
}
// SetShowGoroutine enables or disables goroutine ID display in the default logger
func SetShowGoroutine(show bool) {
if DefaultLogger == nil {
Init(defaultLogLevel)
}
DefaultLogger.SetShowGoroutine(show)
}
// ShowGoroutine returns whether goroutine ID is included in default logger's messages
func ShowGoroutine() bool {
if DefaultLogger == nil {
Init(defaultLogLevel)
}
return DefaultLogger.ShowGoroutine()
}

49
logger/panic_handler.go Normal file
View File

@@ -0,0 +1,49 @@
package logger
import (
"fmt"
"runtime/debug"
)
// PanicHandler handles a panic and logs it
func PanicHandler() {
if r := recover(); r != nil {
goroutineID := GetGoroutineID()
stackTrace := debug.Stack()
Error("PANIC in goroutine %s: %v\n%s", goroutineID, r, stackTrace)
}
}
// SafeGo launches a goroutine with panic recovery
// Usage: logger.SafeGo(func() { ... your code ... })
func SafeGo(f func()) {
go func() {
defer PanicHandler()
f()
}()
}
// SafeGoWithArgs launches a goroutine with panic recovery and passes arguments
// Usage: logger.SafeGoWithArgs(func(arg1, arg2 interface{}) { ... }, "value1", 42)
func SafeGoWithArgs(f func(...interface{}), args ...interface{}) {
go func() {
defer PanicHandler()
f(args...)
}()
}
// SafeExec executes a function with panic recovery
// Useful for code that should not panic
func SafeExec(f func()) (err error) {
defer func() {
if r := recover(); r != nil {
goroutineID := GetGoroutineID()
stackTrace := debug.Stack()
Error("PANIC in goroutine %s: %v\n%s", goroutineID, r, stackTrace)
err = fmt.Errorf("panic recovered: %v", r)
}
}()
f()
return nil
}

19
main.go
View File

@@ -184,31 +184,32 @@ func main() {
// Process each file
for _, file := range files {
wg.Add(1)
go func(file string) {
logger.SafeGoWithArgs(func(args ...interface{}) {
defer wg.Done()
logger.Debug("Processing file: %s", file)
fileToProcess := args[0].(string)
logger.Debug("Processing file: %s", fileToProcess)
// It's a bit fucked, maybe I could do better to call it from proc... But it'll do for now
modCount, matchCount, err := processor.Process(proc, file, pattern, luaExpr)
modCount, matchCount, err := processor.Process(proc, fileToProcess, pattern, luaExpr)
if err != nil {
logger.Error("Failed to process file %s: %v", file, err)
fmt.Fprintf(os.Stderr, "Failed to process file %s: %v\n", file, err)
logger.Error("Failed to process file %s: %v", fileToProcess, err)
fmt.Fprintf(os.Stderr, "Failed to process file %s: %v\n", fileToProcess, err)
stats.FailedFiles++
} else {
if modCount > 0 {
logger.Info("Successfully processed file %s: %d modifications from %d matches",
file, modCount, matchCount)
fileToProcess, modCount, matchCount)
} else if matchCount > 0 {
logger.Info("Found %d matches in file %s but made no modifications",
matchCount, file)
matchCount, fileToProcess)
} else {
logger.Debug("No matches found in file: %s", file)
logger.Debug("No matches found in file: %s", fileToProcess)
}
stats.ProcessedFiles++
stats.TotalMatches += matchCount
stats.TotalModifications += modCount
}
}(file)
}, file)
}
wg.Wait()

View File

@@ -1,10 +1,12 @@
package processor
import (
"crypto/md5"
"fmt"
"os"
"path/filepath"
"strings"
"time"
"github.com/antchfx/xmlquery"
lua "github.com/yuin/gopher-lua"
@@ -62,6 +64,8 @@ func NewLuaState() (*lua.LState, error) {
}
func Process(p Processor, filename string, pattern string, luaExpr string) (int, int, error) {
logger.Debug("Processing file %q with pattern %q", filename, pattern)
// Read file content
cwd, err := os.Getwd()
if err != nil {
@@ -70,7 +74,15 @@ func Process(p Processor, filename string, pattern string, luaExpr string) (int,
}
fullPath := filepath.Join(cwd, filename)
logger.Trace("Reading file content from: %s", fullPath)
logger.Trace("Reading file from: %s", fullPath)
stat, err := os.Stat(fullPath)
if err != nil {
logger.Error("Failed to stat file %s: %v", fullPath, err)
return 0, 0, fmt.Errorf("error getting file info: %v", err)
}
logger.Debug("File size: %d bytes, modified: %s", stat.Size(), stat.ModTime().Format(time.RFC3339))
content, err := os.ReadFile(fullPath)
if err != nil {
logger.Error("Failed to read file %s: %v", fullPath, err)
@@ -78,32 +90,108 @@ func Process(p Processor, filename string, pattern string, luaExpr string) (int,
}
fileContent := string(content)
logger.Trace("File %s read successfully, size: %d bytes", fullPath, len(content))
logger.Trace("File read successfully: %d bytes, hash: %x", len(content), md5sum(content))
// Detect and log file type
fileType := detectFileType(filename, fileContent)
if fileType != "" {
logger.Debug("Detected file type: %s", fileType)
}
// Process the content
logger.Debug("Processing content for file: %s", filename)
logger.Debug("Starting content processing with %s processor", getProcessorType(p))
modifiedContent, modCount, matchCount, err := p.ProcessContent(fileContent, pattern, luaExpr)
if err != nil {
logger.Error("Error processing content for file %s: %v", filename, err)
logger.Error("Processing error: %v", err)
return 0, 0, err
}
logger.Debug("Processing results: %d matches, %d modifications", matchCount, modCount)
// If we made modifications, save the file
if modCount > 0 {
logger.Info("Writing %d modifications to file: %s", modCount, filename)
// Calculate changes summary
changePercent := float64(len(modifiedContent)) / float64(len(fileContent)) * 100
logger.Info("File size change: %d → %d bytes (%.1f%%)",
len(fileContent), len(modifiedContent), changePercent)
logger.Debug("Writing modified content to %s", fullPath)
err = os.WriteFile(fullPath, []byte(modifiedContent), 0644)
if err != nil {
logger.Error("Failed to write to file %s: %v", fullPath, err)
return 0, 0, fmt.Errorf("error writing file: %v", err)
}
logger.Debug("File %s written successfully", filename)
logger.Debug("File written successfully, new hash: %x", md5sum([]byte(modifiedContent)))
} else if matchCount > 0 {
logger.Debug("No content modifications needed for %d matches", matchCount)
} else {
logger.Debug("No modifications to write for file: %s", filename)
logger.Debug("No matches found in file")
}
return modCount, matchCount, nil
}
// Helper function to get a short MD5 hash of content for logging
func md5sum(data []byte) []byte {
h := md5.New()
h.Write(data)
return h.Sum(nil)[:4] // Just use first 4 bytes for brevity
}
// Helper function to detect basic file type from extension and content
func detectFileType(filename string, content string) string {
ext := strings.ToLower(filepath.Ext(filename))
switch ext {
case ".xml":
return "XML"
case ".json":
return "JSON"
case ".html", ".htm":
return "HTML"
case ".txt":
return "Text"
case ".go":
return "Go"
case ".js":
return "JavaScript"
case ".py":
return "Python"
case ".java":
return "Java"
case ".c", ".cpp", ".h":
return "C/C++"
default:
// Try content-based detection for common formats
if strings.HasPrefix(strings.TrimSpace(content), "<?xml") {
return "XML"
}
if strings.HasPrefix(strings.TrimSpace(content), "{") ||
strings.HasPrefix(strings.TrimSpace(content), "[") {
return "JSON"
}
if strings.HasPrefix(strings.TrimSpace(content), "<!DOCTYPE html") ||
strings.HasPrefix(strings.TrimSpace(content), "<html") {
return "HTML"
}
return ""
}
}
// Helper function to get processor type name
func getProcessorType(p Processor) string {
switch p.(type) {
case *RegexProcessor:
return "Regex"
case *XMLProcessor:
return "XML"
case *JSONProcessor:
return "JSON"
default:
return "Unknown"
}
}
// ToLua converts a struct or map to a Lua table recursively
func ToLua(L *lua.LState, data interface{}) (lua.LValue, error) {
switch v := data.(type) {
@@ -226,6 +314,18 @@ function upper(s) return string.upper(s) end
function lower(s) return string.lower(s) end
function format(s, ...) return string.format(s, ...) end
-- String split helper
function strsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t = {}
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
table.insert(t, str)
end
return t
end
-- String to number conversion helper
function num(str)
return tonumber(str) or 0
@@ -324,12 +424,21 @@ func BuildLuaScript(luaExpr string) string {
func printToGo(L *lua.LState) int {
top := L.GetTop()
args := make([]interface{}, top)
for i := 1; i <= top; i++ {
args[i-1] = L.Get(i)
}
message := fmt.Sprint(args...)
logger.Info("[Lua] %s", message)
// Format the message with proper spacing between arguments
var parts []string
for _, arg := range args {
parts = append(parts, fmt.Sprintf("%v", arg))
}
message := strings.Join(parts, " ")
// Use the LUA log level with a script tag
logger.Lua("%s", message)
return 0
}

View File

@@ -109,7 +109,7 @@ func (p *RegexProcessor) ProcessContent(content string, pattern string, luaExpr
previous := luaExpr
luaExpr = BuildLuaScript(luaExpr)
logger.Debug("Changing Lua expression from: %s to: %s", previous, luaExpr)
logger.Debug("Transformed Lua expression: %q → %q", previous, luaExpr)
// Initialize Lua environment
modificationCount := 0
@@ -117,13 +117,15 @@ func (p *RegexProcessor) ProcessContent(content string, pattern string, luaExpr
// Process all regex matches
result := content
indices := compiledPattern.FindAllStringSubmatchIndex(content, -1)
logger.Debug("Found %d matches in the content", len(indices))
logger.Debug("Found %d matches in content of length %d", len(indices), len(content))
// We walk backwards because we're replacing something with something else that might be longer
// And in the case it is longer than the original all indicces past that change will be fucked up
// By going backwards we fuck up all the indices to the end of the file that we don't care about
// Because there either aren't any (last match) or they're already modified (subsequent matches)
for i := len(indices) - 1; i >= 0; i-- {
logger.Debug("Processing match %d of %d", i+1, len(indices))
L, err := NewLuaState()
if err != nil {
logger.Error("Error creating Lua state: %v", err)
@@ -133,10 +135,10 @@ func (p *RegexProcessor) ProcessContent(content string, pattern string, luaExpr
// Maybe we want to close them every iteration
// We'll leave it as is for now
defer L.Close()
logger.Trace("Lua state created successfully")
logger.Trace("Lua state created successfully for match %d", i+1)
matchIndices := indices[i]
logger.Trace("Processing match indices: %v", matchIndices)
logger.Trace("Match indices: %v (match position %d-%d)", matchIndices, matchIndices[0], matchIndices[1])
// Why we're doing this whole song and dance of indices is to properly handle empty matches
// Plus it's a little cleaner to surgically replace our matches
@@ -146,21 +148,34 @@ func (p *RegexProcessor) ProcessContent(content string, pattern string, luaExpr
// As if concatenating in the middle of the array
// Plus it supports lookarounds
match := content[matchIndices[0]:matchIndices[1]]
logger.Trace("Matched content: %s", match)
matchPreview := match
if len(match) > 50 {
matchPreview = match[:47] + "..."
}
logger.Trace("Matched content: %q (length: %d)", matchPreview, len(match))
groups := matchIndices[2:]
if len(groups) <= 0 {
logger.Warning("No capture groups for lua to chew on")
logger.Warning("No capture groups found for match %q and regex %q", matchPreview, pattern)
continue
}
if len(groups)%2 == 1 {
logger.Warning("Odd number of indices of groups, what the fuck?")
logger.Warning("Invalid number of group indices (%d), should be even: %v", len(groups), groups)
continue
}
// Count how many valid groups we have
validGroups := 0
for j := 0; j < len(groups); j += 2 {
if groups[j] != -1 && groups[j+1] != -1 {
validGroups++
}
}
logger.Debug("Found %d valid capture groups in match", validGroups)
for _, index := range groups {
if index == -1 {
// return "", 0, 0, fmt.Errorf("negative indices encountered: %v. This indicates that there was an issue with the match indices, possibly due to an empty match or an unexpected pattern. Please check the regex pattern and input content.", matchIndices)
logger.Warning("Negative indices encountered: %v. This indicates that there was an issue with the match indices, possibly due to an empty match or an unexpected pattern. This is not an error but it's possibly not what you want.", matchIndices)
logger.Warning("Negative index encountered in match indices %v. This may indicate an issue with the regex pattern or an empty/optional capture group.", matchIndices)
continue
}
}
@@ -172,55 +187,61 @@ func (p *RegexProcessor) ProcessContent(content string, pattern string, luaExpr
captureGroups := make([]*CaptureGroup, 0, len(groups)/2)
groupNames := compiledPattern.SubexpNames()[1:]
for i, name := range groupNames {
// if name == "" {
// continue
// }
start := groups[i*2]
end := groups[i*2+1]
if start == -1 || end == -1 {
continue
}
value := content[start:end]
captureGroups = append(captureGroups, &CaptureGroup{
Name: name,
Value: content[start:end],
Value: value,
Range: [2]int{start, end},
})
// Include name info in log if available
if name != "" {
logger.Trace("Capture group '%s': %q (pos %d-%d)", name, value, start, end)
} else {
logger.Trace("Capture group #%d: %q (pos %d-%d)", i+1, value, start, end)
}
}
for _, capture := range captureGroups {
logger.Trace("Capture group: %+v", *capture)
}
captureGroups = deduplicateGroups(captureGroups)
if err := p.ToLua(L, captureGroups); err != nil {
logger.Error("Error setting Lua variables: %v", err)
logger.Error("Failed to set Lua variables: %v", err)
continue
}
logger.Trace("Lua variables set successfully")
logger.Trace("Set %d capture groups as Lua variables", len(captureGroups))
if err := L.DoString(luaExpr); err != nil {
logger.Error("Error executing Lua code %s for groups %+v: %v", luaExpr, captureGroups, err)
logger.Error("Lua script execution failed: %v\nScript: %s\nCapture Groups: %+v",
err, luaExpr, captureGroups)
continue
}
logger.Trace("Lua code executed successfully")
logger.Trace("Lua script executed successfully")
// Get modifications from Lua
captureGroups, err = p.FromLuaCustom(L, captureGroups)
if err != nil {
logger.Error("Error getting modifications: %v", err)
logger.Error("Failed to retrieve modifications from Lua: %v", err)
continue
}
logger.Trace("Retrieved updated values from Lua")
replacement := ""
replacementVar := L.GetGlobal("replacement")
if replacementVar.Type() != lua.LTNil {
replacement = replacementVar.String()
logger.Debug("Using global replacement: %q", replacement)
}
// Check if modification flag is set
modifiedVal := L.GetGlobal("modified")
if modifiedVal.Type() != lua.LTBool || !lua.LVAsBool(modifiedVal) {
logger.Debug("No modifications made by Lua script")
logger.Debug("Skipping match - no modifications made by Lua script")
continue
}
@@ -228,8 +249,26 @@ func (p *RegexProcessor) ProcessContent(content string, pattern string, luaExpr
commands := make([]ReplaceCommand, 0, len(captureGroups))
// Apply the modifications to the original match
replacement = match
// Count groups that were actually modified
modifiedGroups := 0
for _, capture := range captureGroups {
logger.Debug("Applying modification: %s", capture.Updated)
if capture.Value != capture.Updated {
modifiedGroups++
}
}
logger.Debug("%d of %d capture groups were modified", modifiedGroups, len(captureGroups))
for _, capture := range captureGroups {
if capture.Value == capture.Updated {
logger.Trace("Capture group unchanged: %s", capture.Value)
continue
}
// Log what changed with context
logger.Debug("Modifying group %s: %q → %q",
capture.Name, capture.Value, capture.Updated)
// Indices of the group are relative to content
// To relate them to match we have to subtract the match start index
// replacement = replacement[:groupStart] + newVal + replacement[groupEnd:]
@@ -240,24 +279,66 @@ func (p *RegexProcessor) ProcessContent(content string, pattern string, luaExpr
})
}
// Sort commands in reverse order for safe replacements
sort.Slice(commands, func(i, j int) bool {
return commands[i].From > commands[j].From
})
logger.Trace("Applying %d replacement commands in reverse order", len(commands))
for _, command := range commands {
logger.Trace("Replace pos %d-%d with %q", command.From, command.To, command.With)
if command.To < command.From {
logger.Error("Command to is less than from: %v", command)
continue
}
if command.From > len(replacement) || command.To > len(replacement) {
logger.Error("Command from or to is greater than replacement length: %v", command)
continue
}
replacement = replacement[:command.From] + command.With + replacement[command.To:]
}
}
// Preview the replacement for logging
replacementPreview := replacement
if len(replacement) > 50 {
replacementPreview = replacement[:47] + "..."
}
logger.Debug("Replacing match %q with %q", matchPreview, replacementPreview)
modificationCount++
result = result[:matchIndices[0]] + replacement + result[matchIndices[1]:]
logger.Debug("Modification count updated: %d", modificationCount)
logger.Debug("Match #%d processed, running modification count: %d", i+1, modificationCount)
}
logger.Debug("Process completed with %d modifications", modificationCount)
logger.Info("Regex processing complete: %d modifications from %d matches", modificationCount, len(indices))
return result, modificationCount, len(indices), nil
}
func deduplicateGroups(captureGroups []*CaptureGroup) []*CaptureGroup {
deduplicatedGroups := make([]*CaptureGroup, 0)
for _, group := range captureGroups {
overlaps := false
logger.Debug("Checking capture group: %s with range %v", group.Name, group.Range)
for _, existingGroup := range deduplicatedGroups {
logger.Debug("Comparing with existing group: %s with range %v", existingGroup.Name, existingGroup.Range)
if group.Range[0] < existingGroup.Range[1] && group.Range[1] > existingGroup.Range[0] {
overlaps = true
logger.Warning("Detected overlap between capture group '%s' and existing group '%s' in range %v-%v and %v-%v", group.Name, existingGroup.Name, group.Range[0], group.Range[1], existingGroup.Range[0], existingGroup.Range[1])
break
}
}
if overlaps {
// We CAN just continue despite this fuckup
logger.Error("Overlapping capture group: %s", group.Name)
continue
}
logger.Debug("No overlap detected for capture group: %s. Adding to deduplicated groups.", group.Name)
deduplicatedGroups = append(deduplicatedGroups, group)
}
return deduplicatedGroups
}
// The order of these replaces is important
// This one handles !num-s inside of named capture groups
// If it were not here our !num in a named capture group would

View File

@@ -1,22 +1,26 @@
package processor
import (
"io/ioutil"
"io"
"modify/logger"
"os"
)
func init() {
// Initialize logger with ERROR level for tests
// to minimize noise in test output
logger.Init(logger.LevelError)
// Only modify logger in test mode
// This checks if we're running under 'go test'
if os.Getenv("GO_TESTING") == "1" || os.Getenv("TESTING") == "1" {
// Initialize logger with ERROR level for tests
// to minimize noise in test output
logger.Init(logger.LevelError)
// Optionally redirect logger output to discard
// This prevents logger output from interfering with test output
disableTestLogs := os.Getenv("ENABLE_TEST_LOGS") != "1"
if disableTestLogs {
// Create a new logger that writes to nowhere
silentLogger := logger.New(ioutil.Discard, "", 0)
logger.DefaultLogger = silentLogger
// Optionally redirect logger output to discard
// This prevents logger output from interfering with test output
disableTestLogs := os.Getenv("ENABLE_TEST_LOGS") != "1"
if disableTestLogs {
// Create a new logger that writes to nowhere
silentLogger := logger.New(io.Discard, "", 0)
logger.DefaultLogger = silentLogger
}
}
}

View File

@@ -2,6 +2,8 @@ package regression
import (
"modify/processor"
"os"
"path/filepath"
"testing"
)
@@ -80,4 +82,40 @@ func TestTalentsMechanicOutOfRange(t *testing.T) {
if result != actual {
t.Errorf("expected %s, got %s", actual, result)
}
}
}
func TestIndexExplosions_ShouldNotPanic(t *testing.T) {
cwd, err := os.Getwd()
if err != nil {
t.Fatalf("Error getting current working directory: %v", err)
}
given, err := os.ReadFile(filepath.Join(cwd, "..", "testfiles", "OutpostItems.xml"))
if err != nil {
t.Fatalf("Error reading file: %v", err)
}
expected, err := os.ReadFile(filepath.Join(cwd, "..", "testfiles", "OutpostItemsExpected.xml"))
if err != nil {
t.Fatalf("Error reading file: %v", err)
}
p := &processor.RegexProcessor{}
result, mods, matches, err := p.ProcessContent(string(given), `(?-s)LightComponent!anyrange="(!num)"`, "*4")
if err != nil {
t.Fatalf("Error processing content: %v", err)
}
if matches != 45 {
t.Errorf("Expected 45 match, got %d", matches)
}
if mods != 45 {
t.Errorf("Expected 45 modification, got %d", mods)
}
if string(result) != string(expected) {
t.Errorf("expected %s, got %s", expected, result)
}
}

View File

@@ -1 +0,0 @@
<config><item><value>100</value></item></config>

View File

@@ -1,12 +0,0 @@
<config>
<item>
<value>75</value>
<multiplier>2</multiplier>
<divider>4</divider>
</item>
<item>
<value>150</value>
<multiplier>3</multiplier>
<divider>2</divider>
</item>
</config>

View File

@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<testdata>
<!-- Numeric values -->
<item>
<id>1</id>
<value>200</value>
<price>24.99</price>
<quantity>5</quantity>
</item>
<!-- Text values -->
<item>
<id>2</id>
<name>Test Product</name>
<description>This is a test product description</description>
<category>Test</category>
</item>
<!-- Mixed content -->
<item>
<id>3</id>
<name>Mixed Product</name>
<price>19.99</price>
<code>PRD-123</code>
<tags>sale,discount,new</tags>
</item>
<!-- Empty and special values -->
<item>
<id>4</id>
<value></value>
<specialChars>Hello &amp; World &lt; &gt; &quot; &apos;</specialChars>
<multiline>Line 1
Line 2
Line 3</multiline>
</item>
</testdata>

1252
testfiles/OutpostItems.xml Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1 +0,0 @@
<config><item><value>100</value></item></config>